================== Performance Tweaks ================== Sponge provides several performance enhancing and tweaking options to help you run a lag-free server, even under heavy load. .. note:: While we try to improve the performance of every server, the performance gains depend on your setup. Please run some tests to ensure you configured your Sponge server to get the most out of it! Entity Activation Range ======================= This setting will alter the loading behaviour of entities around players. Lowering the value will only load close entities, while raising it will also load entities that are far away from the player. Lower this to improve your servers performance, especially with high entity and player counts. .. tip:: It's possible to specify the activation range *per mob*. You can set ``auto-populate`` to ``true`` and Sponge will then add all available mobs to the activation range list, it is advised to disable it after the list is filled. If you add new mobs to the game, just repeat the procedure and those new mobs will also be added to the list below. .. code-block:: none entity-activation-range { # If enabled, newly discovered entities will be added to this config with # a default value. auto-populate=false # Default activation ranges used for all entities unless overidden. defaults { ambient=32 aquatic=32 creature=32 misc=16 monster=32 } Cache Tameable Owners ===================== This setting will cache tameable entities owners' UUID to save constant lookups from the data watcher. .. code-block:: none optimizations { # Caches tameable entities owners to avoid constant lookups against data watchers. If mods cause issue, disable. cache-tameable-owners=true } Drops Pre Merge =============== This setting will pre-process and potentially merge item drops to avoid spawning extra entities that are then merged post-spawning. .. code-block:: none optimizations { # If enabled, block item drops are pre-processed to avoid # having to spawn extra entities that will be merged post spawning. # Usually, Sponge is smart enough to determine when to attempt an item pre-merge # and when not to, however, in certain cases, some mods rely on items not being # pre-merged and actually spawned, in which case, the items will flow right through # without being merged. drops-pre-merge=true } Lighting Patch to Ignore Unloaded Chunks ======================================== Enabling this setting avoids loading lighting data from not yet generated chunks. This reduces disk access and chunk generation and thus improves performances while applying light levels to blocks. .. code-block:: none optimizations { # This prevents chunks being loaded for getting light values at specific # block positions. May have side effects. ignore-unloaded-chunks-on-get-light=true } Cache Chunk Lookups =================== This setting enables Sponge's internal chunk caching to improve the server's performance. It uses a small, additional amount of memory for caching purposes. If you run out of memory, try to disable it. .. code-block:: none optimizations { # Caches chunks internally for faster returns when querying at various # positions chunk-map-caching=true } Inline Block Position Checks ============================ This setting inlines the check for if a block position is valid in a world. .. code-block:: none optimizations{ # Inlines a simple check for whether a BlockPosition is valid # in a world. By patching the check, the JVM can optimize the # method further while reducing the number of operations performed # for such a simple check. This may however break mods that alter # world heights and can thus be disabled in those cases. inline-block-position-checks=true } Auto-Saving Interval Adjustment =============================== Vanilla Minecraft defaults to saving all chunks every 900 ticks (45 seconds). If you wish to raise or lower this interval, then change it in the servers ``global.conf`` file: .. code-block:: none world { # The auto-save tick interval used when saving global player data. # Set to 0 to disable. (Default: 900) Note: 20 ticks is equivalent to 1 second. auto-player-save-interval=900 # The auto-save tick interval used to save all loaded chunks in a world. # Set to 0 to disable. (Default: 900) Note: 20 ticks is equivalent to 1 second. auto-save-interval=900 } Reducing this interval increases the load on your server's CPU and storage, but reduces the data loss that might occur if the server locks up or the power fails. Conversely, increasing the auto-save interval reduces the load on the hardware, but at the expense of increasing the amount of in-game progress that could be lost in case of server failure.