=========== global.conf =========== Global Configuration ~~~~~~~~~~~~~~~~~~~~ The global.conf file contains the global configuration settings for Sponge. This file is created in the config/sponge directory in your server folder. Many of these properties can be also overridden per-world or per-dimension type by using the config files in the subfolders of config/worlds. Below is a table with all available settings inside the global.conf file. Note that certain sections will not be filled immediately, and may optionally be added to the file when the server encounters them. There's also full example of a unmodified ``global.conf`` file at the bottom of this page, below the following table: Global Properties of Sponge ~~~~~~~~~~~~~~~~~~~~~~~~~~~ ======================================== ======== ========== =============================================== Property Type Default Description ======================================== ======== ========== =============================================== **Block Tracking** block-blacklist string null Adds block ids you wish to blacklist for player block placement tracking. enabled boolean true Adds player tracking support for block positions. **Bungeecord** ip-forwarding boolean false Allows bungeecord to forward ip address, UUID, and Game Profile to the server. **Cause Tracker** report-different-world-changes boolean false If enabled, Sponge will report when a mod makes an unexpected world change. verbose boolean false If enabled, the cause tracker will print out when there are too many phases being entered. **Commands** aliases string null Alias will resolve conflicts when multiple plugins request a specific command. Correct syntax is ``=`` Example: :: aliases = { title=myPlugin } config-enabled boolean false In dimension/world configs, it allows the config to override inherited configs. **Debug Options** concurrent-entity-checks boolean false Detects and prevents attempts to use entities concurrently. dump-chunks-on-deadlock boolean false Dumps chunks in the event of a deadlock. dump-heap-on-deadlock boolean false Dump the heap in the event of a deadlock. dump-threads-on-warn boolean false Dump the server thread on deadlock warning. thread-contention-monitoring boolean false Enable Java's thread contention monitoring for thread dumps. **Entity Options** collision-warn-size integer 200 Number of colliding entities in one spot before logging a warning. Set to 0 to disable. count-warn-size integer 0 Number of entities allowed in one dimension before logging a warning. Set to 0 to disable. entity-painting-respawn-delay integer 2 Number of ticks before a painting is respawned on the client when their art is changed. human-player-list-remove-delay integer 10 Number of ticks before the fake player entry of a human is removed from the tab list. The allowed range is 0 - 100. item-despawn-rate integer 6000 The time in ticks before an item despawns. living-hard-despawn-range integer 128 The upper bounded range where living entities farther from a player will likely despawn living-soft-despawn-minimum-life integer 30 The amount of seconds before a living entity between the soft and hard despawn ranges from a player to be considered for despawning living-soft-despawn-range integer 32 The lower bounded range where living entities near a player may potentially despawn max-bounding-box-size integer 1000 Maximum size of an entity's bounding box before it is removed. Set to 0 to disable. max-speed integer 100 Square of the maximum speed of an entity before it is removed. Set to 0 to disable **Entity Activation Range** auto-populate boolean false If enabled, newly discovered entities will be added to this config with a default value. **Defaults** Default activation ranges for all entities unless overridden. ambient integer 32 Default activation range for ambient entities. aquatic integer 32 Default activation range for aquatic entities. creature integer 16 Default activation range for creatures. misc integer 16 Default activation range for miscellaneous entities. monster integer 32 Default activation range for monsters. **Mods** Per-mod overrides. Refer to the Minecraft default mod for example. **Entity Collisions** auto-populate boolean false If enabled, newly discovered entities/blocks will be added to this config with a default value. **Defaults** Default max collisions used for all entities/blocks unless overridden. max-entities-within-aabb integer 8 Max amount of entities any given entity or block can collide with. Set to 0 to disable. **Mods** Per-mod overrides. Refer to the Minecraft default mod for example. **Minecraft** **Blocks** "detector_rail" integer 1 Max collisions for a "detector_rail". "heavy_weighted_pressure_plate" integer 150 Max collisions for a "heavy_weighted_pressure_plate". "light_weighted_pressure_plate" integer 15 Max collisions for a "light_weighted_pressure_plate". "mob_spawner" integer -1 Max collisions for a "mob_spawner". "stone_pressure_plate" integer 1 Max collisions for a "stone_pressure_plate". "wooden_button" integer 1 Max collisions for a "wooden_button". "wooden_pressure_plate" integer 1 Max collisions for a "wooden_pressure_plate". **Defaults** Default max collisions used for all entities/blocks unless overridden. blocks integer 8 Default max collisions for blocks. entities integer 8 Default max collisions for entities. enabled boolean true Set to false if you want mod to ignore entity collision rules. **Entities** thrownpotion integer -1 Max collisions for a thrown potion. **Exploits** prevent-creative-itemstack-name-exploit boolean true Prevents an exploit in which the client sends a packet with the itemstack name exceeding the string limit. prevent-sign-command-exploit boolean true Prevents an exploit in which the client sends a packet to update a sign containing commands from a player without permission. **General Settings** disable-warnings boolean false Disable warning messages to server Admins. plugins-dir string See config Sets an additional directory to search for plugins. **Ip Sets** .. TODO Explain IP Sets **Logging Options** block-break boolean false Logs when a block is broken. block-modify boolean false Logs when blocks are modified. block-place boolean false Logs when blocks are placed. block-populate boolean false Logs when blocks are populated in a chunk. block-tracking boolean false Logs when blocks are placed by players and tracked. chunk-gc-queue-unload boolean false Logs when chunks are queued to be unloaded. chunk-load boolean false Log when chunks are loaded. chunk-unload boolean false Log when chunks are unloaded. entity-collision-checks boolean false Whether to log entity collision/count checks. entity-death boolean false Log when living entities are destroyed. entity-despawn boolean false Log when living entities are despawned. entity-spawn boolean false Log when living entities are spawned. entity-speed-removal boolean false Whether to log entity removals due to speed. exploit-itemstack-name-overflow boolean false Logs when a server receives exploited packets with itemstack name exceeding string limit. exploit-respawn-invisibility boolean false Logs when a player attempts to respawn invisible to surrounding players. exploit-sign-command-updates boolean false Logs when a server receives an exploited packet containing commands from a player with no permission. log-stacktraces boolean false Add stack traces to dev logging. world-auto-save boolean false If true, logs when a world auto-saves its chunk data. **Modules** bungeecord boolean false Enables bungeecord support. entity-activation-range boolean true Enables the entity activation range settings. entity-collisions boolean true Enables entity collision settings. exploits boolean true Enables the exploit prevention module. game-fixes boolean false Enables the game fixes module. optimizations boolean true Enables the optimizations module. realtime boolean false Use real time instead of ticks. timings boolean true Enables timing settings. tracking boolean true Enables the tracking module. **Optimizations** See :doc:`../../management/performance-tweaks` **SQL** aliases string null Aliases for SQL connections. This is done in the format ``jdbc:protocol://[username[:password]@]host/database`` **Timings** enabled boolean true If timings are enabled. hidden-config-entries string sponge.sql The hidden config entries. history-interval integer 300 The interval between timing history report generation. history-length integer 3600 How long, in ticks, that the timing history will be kept for the server. server-name-privacy boolean false Whether to include information such as the server name, motd, online-mode, and server icon in the report. verbose boolean true Whether or not for timings to monitor at the verbose level. **World Settings** auto-player-save-interval integer 900 The auto-save tick interval used when saving global player data. auto-save-interval integer 900 The auto-save tick interval used to save all loaded chunks in a world. chunk-gc-load-threshold integer 0 The number of newly loaded chunks before triggering a forced cleanup. chunk-gc-tick-interval integer 1 The tick interval used to cleanup all inactive chunks in a world. chunk-unload-delay integer 30 The number of seconds to delay a chunk unload once marked inactive. deny-chunk-requests boolean true If enabled, any request for a chunk not currently loaded will be denied. flowing-lava-decay boolean false Lava behaves like vanilla water when the source block is removed, when set to true. gameprofile-lookup-batch-size integer 1 The amount of GameProfile requests to make against Mojang's session server. gameprofile-lookup-task-interval integer 1 The interval used to process queued GameProfile requests. generate-spawn-on-load boolean true If the world should generate spawn when the world is loaded. infinite-water-source boolean false False = Default vanilla water source behaviour. invalid-lookup-uuids array See config The list of uuid's that shouldn't be looked up on Mojang's session server. item-merge-radius integer 2.5 The merge radius for item entities. keep-spawn-loaded boolean true If the spawn should stay loaded with no players. Has no effect in global config. Config doesn't need to be enabled either, because it will always fall back to the world config. leaf-decay boolean true If enabled, allows natural leaf decay. load-on-startup boolean true If the world should be loaded on startup. Has no effect in global config. Config doesn't need to be enabled either, because it will always fall back to the world config. mob-spawn-range integer 8 Specifies the radius (in chunks) of where creatures will spawn. This value is capped to the current view distance setting in server.properties. **Portal Agents** A list of all detected portal agents used in this world. In order to override, change the target world name to any other valid world. If world is not found, it will fallback to default. "minecraft:default_nether" world DIM-1 The default nether world. "minecraft:default_the_end" world DIM1 The default end world. pvp-enabled boolean true If the would allows PVP combat. weather-ice-and-snow boolean true Enable to allow the natural formation of ice and snow. weather-thunder boolean true Enable to initiate thunderstorms. world-enabled boolean true Enable if this world should be registered. ======================================== ======== ========== =============================================== This config was generated using SpongeForge build 2022 (with Forge 2202), SpongeAPI version 5.1: .. code-block:: none # 1.0 # # # If you need help with the configuration or have any questions related to Sponge, # # join us at the IRC or drop by our forums and leave a post. # # # IRC: #sponge @ irc.esper.net ( https://webchat.esper.net/?channel=sponge ) # # Forums: https://forums.spongepowered.org/ # sponge { block-capturing { # If enabled, newly discovered blocks will be added to this config with a default value. auto-populate=false # Per-mod block id mappings for controlling capturing behavior mods { extrautils2 { # Set to true to perform individual capturing (i.e. skip bulk capturing) for scheduled ticks for a block type block-tick-capturing { RedstoneClock=true } # Set to false if you want to ignore all specific rules for this mod enabled=true } } } block-tracking { # Add block ids you wish to blacklist for player block placement tracking. block-blacklist=[] # If enabled, adds player tracking support for block positions. Note: This should only be disabled if you do not care who caused a block to change. enabled=true } bungeecord { # If enabled, allows BungeeCord to forward IP address, UUID, and Game Profile to this server ip-forwarding=false } cause-tracker { # If true, when a mod changes a world that is different # from an expected world during a WorldTick event, the # cause tracker will identify both the expected changed # world and the actual changed world. This does not mean # that the changes are being dropped, simply it means that # a mod is possibly unknowingly changing a world other # than what is expected. report-different-world-changes=false # If true, the cause tracker will print out when there are too many phases # being entered, usually considered as an issue of phase re-entrance and # indicates an unexpected issue of tracking phases not to complete. # If this is not reported yet, please report to Sponge. If it has been # reported, you may disable this. verbose=false # If true, the cause tracker will dump extra information about the current phaseswhen certain non-CauseTracker related exceptions occur. This is usually not necessary, as the information in the exception itself can normally be used to determine the cause of the issue verbose-errors=false } commands { # A mapping from unqualified command alias to plugin id of the plugin that should handle a certain command aliases {} # Patches the specified commands to respect the world of the sender instead of applying the changes on the all worlds. multi-world-patches { defaultgamemode=true difficulty=true gamerule=true seed=true setdefaultspawnpoint=true time=true toggledownfall=true weather=true worldborder=true } } # This setting does nothing in the global config. In dimension/world configs, it allows the config to override config(s) that it inherits from config-enabled=false debug { # Detect and prevent certain attempts to use entities concurrently. # WARNING: May drastically decrase server performance. Only enable this to debug a pre-existing issue concurrent-entity-checks=false # Dump chunks in the event of a deadlock dump-chunks-on-deadlock=false # Dump the heap in the event of a deadlock dump-heap-on-deadlock=false # Dump the server thread on deadlock warning dump-threads-on-warn=false # Enable Java's thread contention monitoring for thread dumps thread-contention-monitoring=false } entity { # Number of colliding entities in one spot before logging a warning. Set to 0 to disable collision-warn-size=200 # Number of entities in one dimension before logging a warning. Set to 0 to disable count-warn-size=0 # Number of ticks before a painting is respawned on clients when their art is changed entity-painting-respawn-delay=2 # Number of ticks before the fake player entry of a human is removed from the tab list (range of 0 to 100 ticks). human-player-list-remove-delay=10 # Controls the time in ticks for when an item despawns. item-despawn-rate=6000 # The upper bounded range where living entities farther from a player will likely despawn living-hard-despawn-range=128 # The amount of seconds before a living entity between the soft and hard despawn ranges from a player to be considered for despawning living-soft-despawn-minimum-life=30 # The lower bounded range where living entities near a player may potentially despawn living-soft-despawn-range=32 # Max size of an entity's bounding box before removing it. Set to 0 to disable max-bounding-box-size=1000 # Square of the max speed of an entity before removing it. Set to 0 to disable max-speed=100 } entity-activation-range { # If enabled, newly discovered entities will be added to this config with a default value. auto-populate=false # Default activation ranges used for all entities unless overidden. defaults { ambient=32 aquatic=32 creature=32 misc=16 monster=32 } # Per-mod overrides. Refer to the minecraft default mod for example. mods {} } entity-collisions { # If enabled, newly discovered entities/blocks will be added to this config with a default value. auto-populate=false # Default max collisions used for all entities/blocks unless overidden. defaults { blocks=8 entities=8 } # Max amount of entities any given entity or block can collide with. This improves performance when there are more than 8 entities on top of eachother such as a 1x1 spawn pen. Set to 0 to disable. max-entities-within-aabb=8 # Per-mod overrides. Refer to the minecraft default mod for example. mods { botania { blocks {} # Default max collisions used for all entities/blocks unless overidden. defaults {} # Set to false if you want mod to ignore entity collision rules. enabled=true entities { botaniaspark=-1 } } minecraft { blocks { "detector_rail"=1 "heavy_weighted_pressure_plate"=150 "light_weighted_pressure_plate"=15 "mob_spawner"=-1 "stone_pressure_plate"=1 "wooden_button"=1 "wooden_pressure_plate"=1 } # Default max collisions used for all entities/blocks unless overidden. defaults {} # Set to false if you want mod to ignore entity collision rules. enabled=true entities { thrownpotion=-1 } } } } exploits { prevent-creative-itemstack-name-exploit=true prevent-sign-command-exploit=true } general { # The directory for Sponge plugin configurations, relative to the # execution root or specified as an absolute path. # Note that the default: "${CANONICAL_GAME_DIR}/config" # is going to use the "plugins" directory in the root game directory. # If you wish for plugin configs to reside within a child of the configuration # directory, change the value to, for example, "${CANONICAL_CONFIG_DIR}/sponge/plugins". # Note: It is not recommended to set this to "${CANONICAL_CONFIG_DIR}/sponge", as there is # a possibility that plugin configurations can conflict the Sponge core configurations. config-dir="${CANONICAL_GAME_DIR}/config" # Disable warning messages to server admins disable-warnings=false # Additional directory to search for plugins, relative to the # execution root or specified as an absolute path. # Note that the default: "${CANONICAL_MODS_DIR}/plugins" # is going to search for a plugins folder in the mods directory. # If you wish for the plugins folder to reside in the root game # directory, change the value to "${CANONICAL_GAME_DIR}/plugins". plugins-dir="${CANONICAL_MODS_DIR}/plugins" } ip-sets {} logging { # Log when blocks are broken block-break=false # Log when blocks are modified block-modify=false # Log when blocks are placed block-place=false # Log when blocks are populated in a chunk block-populate=false # Log when blocks are placed by players and tracked block-tracking=false # Log when chunks are queued to be unloaded by the chunk garbage collector. chunk-gc-queue-unload=false # Log when chunks are loaded chunk-load=false # Log when chunks are unloaded chunk-unload=false # Whether to log entity collision/count checks entity-collision-checks=false # Log when living entities are destroyed entity-death=false # Log when living entities are despawned entity-despawn=false # Log when living entities are spawned entity-spawn=false # Whether to log entity removals due to speed entity-speed-removal=false # Log when server receives exploited packet with itemstack name exceeding string limit. exploit-itemstack-name-overflow=false # Log when player attempts to respawn invisible to surrounding players. exploit-respawn-invisibility=false # Log when server receives exploited packet to update a sign containing commands from player with no permission. exploit-sign-command-updates=false # Add stack traces to dev logging log-stacktraces=false # Log when a world auto-saves its chunk data. Note: This may be spammy depending on the auto-save-interval configured for world. world-auto-save=false } modules { block-capturing-control=true bungeecord=false entity-activation-range=true entity-collisions=true exploits=true game-fixes=false optimizations=true # Use real (wall) time instead of ticks as much as possible realtime=false # Controls block range and tick rate of tileentities. # Use with caution as this can break intended functionality. tileentity-activation=false timings=true tracking=true } optimizations { # Caches tameable entities owners to avoid constant lookups against data watchers. If mods cause issue, disable. cache-tameable-owners=true # Caches chunks internally for faster returns when querying at various positions chunk-map-caching=true # If enabled, block item drops are pre-processed to avoid # having to spawn extra entities that will be merged post spawning. # Usually, Sponge is smart enough to determine when to attempt an item pre-merge # and when not to, however, in certain cases, some mods rely on items not being # pre-merged and actually spawned, in which case, the items will flow right through # without being merged. drops-pre-merge=false # This prevents chunks being loaded for getting light values at specific block positions. May have side effects. ignore-unloaded-chunks-on-get-light=true # Inlines a simple check for whether a BlockPosition is valid # in a world. By patching the check, the JVM can optimize the # method further while reducing the number of operations performed # for such a simple check. This may however break mods that alter # world heights and can thus be disabled in those cases. inline-block-position-checks=true # Handles structures that are saved to disk. Certain structures can take up large amounts # of disk space for very large maps and the data for these structures is only needed while the world # around them is generating. Disabling saving of these structures can save disk space and time during # saves if your world is already fully generated. structure-saving { # If enabled, newly discovered structures will be added to this config with a default value. auto-populate=false enabled=false # Per-mod overrides. Refer to the minecraft default mod for example. mods { minecraft { enabled=true structures { mineshaft=false } } } } } # Configuration options related to the Sql service, including connection aliases etc sql { # Aliases for SQL connections, in the format jdbc:protocol://[username[:password]@]host/database aliases {} } tileentity-activation { # If enabled, newly discovered tileentities will be added to this config with default settings. auto-populate=false # Default activation block range used for all tileentities unless overidden. default-block-range=64 # Default tick rate used for all tileentities unless overidden. default-tick-rate=1 # Per-mod overrides. Refer to the minecraft default mod for example. mods {} } timings { enabled=true hidden-config-entries=[ "sponge.sql" ] history-interval=300 history-length=3600 server-name-privacy=false verbose=true } world { # The auto-save tick interval used when saving global player data. (Default: 900) # Note: 20 ticks is equivalent to 1 second. Set to 0 to disable. auto-player-save-interval=900 # The auto-save tick interval used to save all loaded chunks in a world. # Set to 0 to disable. (Default: 900) # Note: 20 ticks is equivalent to 1 second. auto-save-interval=900 # The number of newly loaded chunks before triggering a forced cleanup. # Note: When triggered, the loaded chunk threshold will reset and start incrementing. # Disabled by default. chunk-gc-load-threshold=0 # The tick interval used to cleanup all inactive chunks that have leaked in a world. # Set to 0 to disable which restores vanilla handling. (Default: 600) chunk-gc-tick-interval=600 # The number of seconds to delay a chunk unload once marked inactive. (Default: 15) # Note: This gets reset if the chunk becomes active again. chunk-unload-delay=15 # If enabled, any request for a chunk not currently loaded will be denied (exceptions apply for things like world gen and player movement). # Note: As this is an experimental setting for performance gain, if you encounter any issues then we recommend disabling it. deny-chunk-requests=true # Lava behaves like vanilla water when source block is removed flowing-lava-decay=false # The amount of GameProfile requests to make against Mojang's session server. (Default: 1) # Note: Mojang accepts a maximum of 600 requests every 10 minutes from a single IP address. # If you are running multiple servers behind the same IP, it is recommended to raise the 'gameprofile-task-interval' setting # in order to compensate for the amount requests being sent. # Finally, if set to 0 or less, the default batch size will be used. # For more information visit http://wiki.vg/Mojang_API gameprofile-lookup-batch-size=1 # The interval, in seconds, used by the GameProfileQueryTask to process queued gameprofile requests. (Default: 4) # Note: This setting should be raised if you experience the following error: # "The client has sent too many requests within a certain amount of time". # Finally, if set to 0 or less, the default interval will be used. gameprofile-lookup-task-interval=4 # Enable if you want the world to generate spawn the moment its loaded. generate-spawn-on-load=true # Vanilla water source behavior - is infinite infinite-water-source=false # The list of uuid's that should never perform a lookup against Mojang's session server. # Note: If you are using SpongeForge, make sure to enter any mod fake player's UUID to this list. invalid-lookup-uuids=[ "00000000-0000-0000-0000-000000000000", "0d0c4ca0-4ff1-11e4-916c-0800200c9a66", "41c82c87-7afb-4024-ba57-13d2c99cae77" ] # The defined merge radius for Item entities such that when two items are # within the defined radius of each other, they will attempt to merge. Usually, # the default radius is set to 0.5 in Vanilla, however, for performance reasons # 2.5 is generally acceptable. # Note: Increasing the radius higher will likely cause performance degradation # with larger amount of items as they attempt to merge and search nearby # areas for more items. Setting to a negative value is not supported! item-merge-radius=2.5 # Enable if this world's spawn should remain loaded with no players. keep-spawn-loaded=true # Enable to allow natural leaf decay. leaf-decay=true # Enable if this world should be loaded on startup. load-on-startup=true # The maximum number of queued unloaded chunks that will be unloaded in a single tick. # Note: With the chunk gc enabled, this setting only applies to the ticks # where the gc runs (controlled by 'chunk-gc-tick-interval') # Note: If the max unloads is too low, too many chunks may remain # loaded on the world and increases the chance for a drop in tps. (Default: 100) max-chunk-unloads-per-tick=100 # Specifies the radius (in chunks) of where creatures will spawn. # This value is capped to the current view distance setting in server.properties mob-spawn-range=4 # A list of all detected portal agents used in this world. # In order to override, change the target world name to any other valid world. # Note: If world is not found, it will fallback to default. portal-agents { "minecraft:default_nether"=DIM-1 "minecraft:default_the_end"=DIM1 } # Enable if this world allows PVP combat. pvp-enabled=true # Enable to allow the natural formation of ice and snow in supported biomes. weather-ice-and-snow=true # Enable to initiate thunderstorms in supported biomes. weather-thunder=true # Enable if this world should be registered. world-enabled=true } }