Benutzerdefinierte DataManipulators
Der Kernbestandteil von benutzerdefinierten Daten ist der DataManipulator. Um diesen zu implementieren, muss du dich als erstes entscheiden, ob du eine separate API für deine Daten erstellen möchtest. Für gewöhnlich ist es am besten die API von der Implementieren zu trennen (wie es die SpongeAPI tut), aber wenn es niemals von anderen Entwicklern benutzt werden wird, dann kannst du beides auch in eine Klasse tun.
Du wirst für jedes „Teil“ in deinen Daten, wie beispielsweise einen String
, int
, ItemStack oder einen selbsterstellten Typ wie Home
, eine eigene API Methode erstellen wollen. Diese Teile werden in einen Value gepackt, der es ermöglicht darauf mit Hilfe von Keys zuzugreifen. Es gibt verschiedene Erweiterungen von Value
, je nach dem welches Object dargestellt wird, wie zum Beispiel einen MapValue, welche die Standard-Map Operationen anbietet oder einen :javadoc:`BoundedComparableValue` welcher die Ober- und Untergrenzen eines Comparable Objektes wie Integer festlegt.
Now, pick which of the AbstractData types you’ll extend from. While you could implement from scratch, these abstract types remove a lot of the work that needs to be done implementing the required methods. A full list can be found in org.spongepowered.api.data.manipulator.mutable.common. See either Single Types or Compound Types below for implementation details each type.
You need to create two different classes - one which is mutable and implements DataManipulator and your abstract type, and an immutable version which implements ImmutableDataManipulator and your immutable abstract type.
Bemerkung
All data must have mutable and immutable versions, you must implement both.
For all types, you’ll need to define the DataManipulator#asImmutable()/ asMutable() methods - this is as simple as copying the existing objects into a constructor for the alternate version.
Werte
Your value getter(s) need to return a value. In the example below, we get the ValueFactory. This saves us a
lot of type by using Sponge’s already implemented Value
objects. Depending on what value you’re creating there a
different methods to call such as createMapValue
, createBoundedComparableValue
, etc.
Code Example: Implementing a Value Getter
import org.spongepowered.api.Sponge;
import org.spongepowered.api.data.value.ValueFactory;
import org.spongepowered.api.data.value.mutable.Value;
import org.spongepowered.cookbook.myhomes.data.home.Home;
import org.spongepowered.cookbook.myhomes.data.Keys;
@Override
protected Value<Home> defaultHome() {
return Sponge.getRegistry().getValueFactory()
.createValue(Keys.DEFAULT_HOME, getValue(), null);
}
Note that an ImmutableDataManipulator
would instead return an ImmutableValue
, by calling asImmutable()
on
the returned Value
. We recommended that you cache this (such as with a class field) in the immutable version.
Each Value
also needs a Key to identify it, seen in the example as Keys.DEFAULT_HOME
. Similar
to values, you use one of the makeXKey()
methods in KeyFactory to create a Key
for your value.
You need to pass one TypeToken
representing the raw type of your value, and one TypeToken
representing the
Value
. You also need to provide a DataQuery path - this is most commonly used to serialize the
Value
. As with any catalog type you must also provide a unique ID and a name. Put this all together and you have a
Key
you can use in your Value
s.
Code Example: Creating a Key
import org.spongepowered.api.data.DataQuery;
import org.spongepowered.api.data.key.Key;
import org.spongepowered.api.data.key.KeyFactory;
import org.spongepowered.api.data.value.mutable.Value;
import org.spongepowered.api.data.value.mutable.Value;
import com.google.common.reflect.TypeToken;
import org.spongepowered.cookbook.myhomes.data.home.Home;
public static final Key<Value<Home>> DEFAULT_HOME = KeyFactory.makeSingleKey(
TypeToken.of(Home.class),
new TypeToken<Value<Home>>() {},
DataQuery.of("DefaultHome"), "myhomes:default_home", "Default Home");
Bemerkung
TypeTokens are used by the implementation to preserve the generic type of your values. Sponge provides a long list of pre-built tokens for the API in TypeTokens.
If you need to create your own, you can do this in one of two ways:
For non-generic types, use
TypeToken.of(MyType.class)
For generic types, create an anonymous class with
TypeToken<MyGenericType<String>>() {}
Serialization
To make your data serializable to DataHolders or config files, you must also
implement DataSerializable#toContainer(). We recommend calling super.toContainer()
as this will
include the version from DataSerializable#getContentVersion(). You should increase the version each time a
change is made to the format of your serialized data, and use DataContentUpdaters to allow backwards compatability.
Bemerkung
This is not required for simple single types, as the already implement toContainer()
Code Example: Implementing toContainer
import org.spongepowered.api.data.DataContainer;
import org.spongepowered.cookbook.myhomes.data.Keys;
@Override
public DataContainer toContainer() {
DataContainer container = super.toContainer();
// This is the simplest, but use whatever structure you want!
container.set(Keys.DEFAULT_HOME.getQuery(), this.defaultHome);
container.set(Keys.HOMES, this.homes);
return container;
}
Registration
Registering your DataManipulator
allows it to be accessible by Sponge and by other plugins in a generic way. The
game/plugin can create copies of your data and serialize/deserialize your data without referencing any of your classes
directly.
To register a DataManipulator
Sponge has the DataRegistration#builder() helper. This will build a
DataRegistration and automatically register it.
Bemerkung
Due to the nature of Data, you must register your DataManipulator
during initialization - generally by
listening to GameInitializationEvent such as in the example below. If you try to register a
DataManipulator
once initialization is complete an exception will be thrown.
import org.spongepowered.api.event.game.state.GameInitializationEvent;
import org.spongepowered.api.data.DataRegistration;
import org.example.MyCustomData;
import org.example.ImmutableCustomData;
import org.example.CustomDataBuilder;
@Listener
public void onInit(GameInitializationEvent event) {
DataRegistration.builder()
.dataClass(MyCustomData.class)
.immutableClass(ImmutableCustomData.class)
.builder(new CustomDataBuilder())
.manipulatorId("my-custom")
.dataName("My Custom")
.buildAndRegister(myPluginContainer);
}
Warnung
Daten, die vor 6.0.0
serialisiert worden sind, oder Daten, bei dennen du die ID geändert hast, werden nicht bemmerkt, außer mit DataManager#registerLegacyManipulatorIds(String, DataRegistration) registriert. Beim Registrieren eines prä-6.0.0 DataManipulator
wird die ID von Class.getName() genommen, wie com.example.MyCustomData
.
Single Types
Single types require little implementation because much of the work has already been done in the AbstractSingleData
type you extend from.
The „simple“ abstract types are the easiest to implement, but are restricted to only the types below:
Boolean
Comparable
Integer
List
Map
CatalogType
Enum
For all other types you must implement a custom single type by extending AbstractSingleData
. This allows you to
define your own single data with whatever type you want, while still doing most of the work for you.
Tipp
The abstract implementations save the object for you in the constructor. You can access it in your implementation
by calling the getValue()
and getValueGetter()
methods.
Simple Single Types
Almost all the work is done for you with simple abstract types. All you need to do is:
Extend the relevant abstract type
pass the Key for your data, the object itself, and the default object (if the object is null) in the constructor
AbstractBoundedComparableData (and the immutable equivalent) additionally require minimum and maximum values that will be checked, as well as a Comparator.
Bemerkung
List
and Mapped
single types must instead implement ListData
/ MappedData
(or the immutable
equivalent). This adds additional methods to allow Map-like/List-like behavior directly on the DataManipulator
.
The following 3 methods must be defined on mutable manipluators:
fill(DataHolder, MergeFunction)
should replace the data on your object with that of the given DataHolder
,
using the result of MergeFunction#merge()
.
import org.spongepowered.api.data.DataHolder;
import org.spongepowered.api.data.merge.MergeFunction;
import org.spongepowered.cookbook.myhomes.data.friends.FriendsData;
import java.util.Optional;
@Override
public Optional<FriendsData> fill(DataHolder dataHolder, MergeFunction overlap) {
FriendsData merged = overlap.merge(this, dataHolder.get(FriendsData.class).orElse(null));
setValue(merged.friends().get());
return Optional.of(this);
}
from(DataContainer)
should overwrite its value with the one in the container and return itself, otherwise return
Optional.empty()
import org.spongepowered.api.data.DataContainer;
import org.spongepowered.api.data.DataQuery;
import org.spongepowered.cookbook.myhomes.data.Keys;
import org.spongepowered.cookbook.myhomes.data.friends.FriendsData;
import org.spongepowered.cookbook.myhomes.data.friends.ImmutableFriendsData;
import com.google.common.collect.Maps;
import java.util.Optional;
import java.util.UUID;
@Override
public Optional<FriendsData> from(DataContainer container) {
if(container.contains(Keys.FRIENDS)) {
List<UUID> friends = container.getObjectList(Keys.FRIENDS.getQuery(), UUID.class).get();
return Optional.of(setValue(friends));
}
return Optional.empty();
}
copy()
should, as the name suggests, return a copy of itself with the same data.
import org.spongepowered.cookbook.myhomes.data.friends.FriendsData;
@Override
public FriendsData copy() {
return new FriendsDataImpl(getValue());
}
Custom Single Types
In addition to the , you need to override the following methods:
getValueGetter()
should pass the Value
representing your data (see above).
toContainer()
should return a DataContainer
representing your data (see above).
Compound Types
Whereas single types only support one value, „compound“ types support however many values you want. This is useful when multiple objects are grouped, such as FurnaceData. The downside, however, is that they are more complex to implement.
To start with, create all the Value
getters that your data will have. For each value, create a method to get and
set the raw object, which you’ll use later. For immutable data, only the getters are necessary.
Registering Values
Next, you’ll want to register these so that the Keys-based system can reference them. To do this, implement either DataManipulator#registerGettersAndSetters() or ImmutableDataManipulator#registerGetters() depending on whether the data is mutable or not.
For each value you must call:
registerKeyValue(Key, Supplier)
referencing theValue
getter for the given keyregisterFieldGetter(Key, Supplier)
referencing the getter method for the raw object defined aboveregisterFieldSetter(Key, Consumer)
referencing the setter method above if you are implementing the mutable version
We recommend using Java 8’s ::
syntax for easy Supplier
and Consumer
functions.
Code Example: Implementing Getters and Setters
import org.spongepowered.cookbook.myhomes.data.Keys
// registerGetters() for immutable implementation
@Override
protected void registerGettersAndSetters() {
registerKeyValue(Keys.DEFAULT_HOME, this::defaultHome);
registerKeyValue(Keys.HOMES, this::homes);
registerFieldGetter(Keys.DEFAULT_HOME, this::getDefaultHome);
registerFieldGetter(Keys.HOMES, this::getHomes);
// Only on mutable implementation
registerFieldSetter(Keys.DEFAULT_HOME, this::setDefaultHome);
registerFieldSetter(Keys.HOMES, this::setHomes);
}
fill(DataHolder, MergeFunction)
and from(DataContainer)
are similar to the implementations for single data,
but loading all your values.