Services
Pretty much everything (events, permissions, etc.) is handled through services. All services are accessed through the service manager:
import org.spongepowered.api.Sponge;
Sponge.getServiceManager().provide(EventManager.class);
If you need to get an object reference to something, just get it off the service manager.
Service Guidelines
Services should be registered during the
POST_INITIALIZATION
game state at the latest.Services should be fully operational by the
SERVER_ABOUT_TO_START
game state.
You can read more about game states on the Plugin Lifecycle page.
Megjegyzés
It is a good practice to register services as soon as possible so that other plugins can note that the service will be provided.
Providing your own service
Your plugin can provide the implementation for a core interface like PermissionService, or for a custom interface that is not part of the Sponge API (e.g. economy, web server):
Sponge.getServiceManager().setProvider(Object plugin, Class<T> service, T provider);
The provider
object has to implement the service
interface or class.
Designing the API this way makes Sponge extremely modular.
Megjegyzés
Plugins should provide options to not install their providers if the plugin is not dedicated to a single function.
Example: Providing a simple warp service
The first step is optional, but recommended. You specify the public methods of your service class in an interface:
import org.spongepowered.api.world.Location;
import org.spongepowered.api.world.World;
import java.util.Optional;
public interface WarpService {
void setWarp(String name, Location<World> location);
Optional<Location<World>> getWarp(String name);
}
Now you can write the class that implements your interface:
import java.util.HashMap;
public class SimpleWarpService implements WarpService {
HashMap<String, Location<World>> warpMap = new HashMap<String, Location<World>>();
@Override
public Optional<Location<World>> getWarp(String name) {
if(!warpMap.containsKey(name)) {
return Optional.empty();
} else {
return Optional.of(warpMap.get(name));
}
}
@Override
public void setWarp(String name, Location<World> location) {
warpMap.put(name, location);
}
}
Now we can register a new instance of the class in the service manager. We are using the interface
WarpService.class
as the service
key.
This makes it possible for other plugin developers to write their own implementation of your service (that implements the interface) and replace your version.
Sponge.getServiceManager().setProvider(yourPluginInstance, WarpService.class, new SimpleWarpService());
Other plugins can now access your service through the service manager:
Sponge.getServiceManager().provide(WarpService.class);
Javaslat
If you don’t want to use interfaces,
just replace the service
key with your class (SimpleWarpService.class
in the example).