Using the Economy API
The Economy API unifies all economy plugins under one API. This means any plugin using the Economy API will be compatible with all economy plugins that implement said API. This page guides you through the steps of using the Economy API in your own plugin.
Loading the EconomyService
In order to utilize the Economy API, you must first load the EconomyService class using the ServiceManager.
Figyelem
Please note that you need to pay attention to different game states
while the server is starting, stopping or
running when using services like the Economy API. Take a look at the Services page for further
information.
Example: Loading the EconomyService
import org.spongepowered.api.service.economy.EconomyService;
import org.spongepowered.api.Sponge;
Optional<EconomyService> serviceOpt = Sponge.getServiceManager().provide(EconomyService.class);
if (!serviceOpt.isPresent()) {
// handle there not being an economy implementation
}
EconomyService economyService = serviceOpt.get();
Figyelem
Keep this service in a local variable instead of a member variable, since the provider (implementation) could change at any point. If you need to place it in a member variable, for whatever reason, use ChangeServiceProviderEvent to keep the implementation updated.
Megjegyzés
Unlike other services, you should try to use ServiceManager#provide(java.lang.Class) instead of ServiceManager#provideUnchecked(java.lang.Class) because Sponge does not provide a default implementation of the EconomyService, and therefore it is not guaranteed that it exists.
Using the EconomyService
After loading the EconomyService
and assigning it to a variable, you are ready to access all of the features the
Economy API has to offer.
Example: Getting a player’s balance
import org.spongepowered.api.entity.living.player.Player;
import org.spongepowered.api.service.economy.EconomyService;
import org.spongepowered.api.service.economy.account.UniqueAccount;
import java.math.BigDecimal;
import java.util.Optional;
Optional<UniqueAccount> uOpt = economyService.getOrCreateAccount(player.getUniqueId());
if (uOpt.isPresent()) {
UniqueAccount acc = uOpt.get();
BigDecimal balance = acc.getBalance(economyService.getDefaultCurrency());
}
Some Account methods require variables such as:
Currency: The currency involved in the exchange
Cause: What caused the change to the account
Context: The context that the change occurred in
These are for more advanced uses, but still must be filled in. Below is a list of acceptable default values:
Currency: EconomyService#getDefaultCurrency()
Cause:
Cause.of(EventContext.builder().add(EventContextKeys.PLUGIN, plugin).build(), plugin)
Context:
new HashSet<Context>()