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Note
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Tip
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entity-activation-range {
# If enabled, newly discovered entities will be added to this config with
# a default value.
auto-populate=false
# Default activation ranges used for all entities unless overidden.
defaults {
ambient=32
aquatic=32
creature=32
misc=16
monster=32
}
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optimizations {
# Caches tameable entities owners to avoid constant lookups against data watchers. If mods cause issue, disable.
cache-tameable-owners=true
}
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optimizations {
# If enabled, block item drops are pre-processed to avoid
# having to spawn extra entities that will be merged post spawning.
# Usually, Sponge is smart enough to determine when to attempt an item pre-merge
# and when not to, however, in certain cases, some mods rely on items not being
# pre-merged and actually spawned, in which case, the items will flow right through
# without being merged.
drops-pre-merge=true
}
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optimizations {
# This prevents chunks being loaded for getting light values at specific
# block positions. May have side effects.
ignore-unloaded-chunks-on-get-light=true
}
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optimizations {
# Caches chunks internally for faster returns when querying at various
# positions
chunk-map-caching=true
}
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optimizations{
# Inlines a simple check for whether a BlockPosition is valid
# in a world. By patching the check, the JVM can optimize the
# method further while reducing the number of operations performed
# for such a simple check. This may however break mods that alter
# world heights and can thus be disabled in those cases.
inline-block-position-checks=true
}
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world {
# The auto-save tick interval used when saving global player data.
# Set to 0 to disable. (Default: 900) Note: 20 ticks is equivalent to 1 second.
auto-player-save-interval=900
# The auto-save tick interval used to save all loaded chunks in a world.
# Set to 0 to disable. (Default: 900) Note: 20 ticks is equivalent to 1 second.
auto-save-interval=900
}
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