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Warning

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Note

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Tip

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entity-activation-range {
    # If enabled, newly discovered entities will be added to this config with a default value.
    auto-populate=false
    # Default activation ranges used for all entities unless overridden.
    defaults {
        ambient=32
        aquatic=32
        creature=32
        misc=16
        monster=32
    }
}

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optimizations {
    # Runs lighting updates async.
    async-lighting {
        # If enabled, runs lighting updates async.
        enabled=true
        # The amount of threads to dedicate for async lighting updates. (Default: 2)
        num-threads=2
    }
}

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optimizations {
    # Caches tameable entities owners to avoid constant lookups against data watchers. If mods cause issue, disable.
    cache-tameable-owners=true
}

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optimizations {
    # If enabled, block item drops are pre-processed to avoid
    # having to spawn extra entities that will be merged post spawning.
    # Usually, Sponge is smart enough to determine when to attempt an item pre-merge
    # and when not to, however, in certain cases, some mods rely on items not being
    # pre-merged and actually spawned, in which case, the items will flow right through
    # without being merged.
    drops-pre-merge=true
}

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optimizations {
    # If enabled, uses Panda4494's Redstone implementation which improves performance.
    # See https://bugs.mojang.com/browse/MC-11193 for more information.
    # Note: This optimization has a few issues which is explained in the bug report. We are not responsible for any issues this may cause.
    panda-redstone=false
}

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world {
    # The auto-save tick interval used when saving global player data.
    # Set to 0 to disable. (Default: 900) Note: 20 ticks is equivalent to 1 second.
    auto-player-save-interval=900

    # The auto-save tick interval used to save all loaded chunks in a world.
    # Set to 0 to disable. (Default: 900) Note: 20 ticks is equivalent to 1 second.
    auto-save-interval=900
}

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modules {
    # Use real (wall) time instead of ticks as much as possible
    realtime=false
}

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Warning

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world {
    # If enabled, any request for a chunk not currently loaded will be denied (exceptions apply for things like world gen and player movement).
    # Note: As this is an experimental setting for performance gain, if you encounter any issues then we recommend disabling it.
    deny-chunk-requests=false
}

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