Creating a Plugin
This section is intended for developers who wish to develop plugins with the Sponge API. The articles cover various aspects of the Sponge API and the concepts behind it. It is important to understand that the intent of this section is to help developers get started with the Sponge API, not to cover every concept. The Javadocs will be of great help to you once you are comfortable with the API.
Note
It is recommended to have prior experience with developing in Java! Copying-and-pasting examples from the documentation likely will not work, especially without modification.
Tip
The Cookbook is a collection of fully functional plugins that each demonstrate a specific part of the SpongeAPI. These plugin “recipes” are standalone and are compilable via Gradle or Maven. Some of them demonstrate how to create plugins using other JVM languages such as Scala and Kotlin.
Contents
- Build Systems
- Setting Up Your Workspace
- Setting Up Your Project
- Plugin Identifiers
- Main Plugin Class
- Plugin Lifecycle
- Dependency Injection
- Practices
- Optionals
- Logging and Debugging
- Commands
- Events
- The Asset API
- Configuring Plugins
- Text
- The Data API
- Blocks
- Entities
- Items
- Trade-Offers
- Effects
- Scheduler
- Services
- Databases
- Permissions
- Bans
- Book Views
- Economy
- World Generation
- Plugin Manager
- Game Profile Manager
- Offline Player Data
- Plugin Debugging
- Tab Lists
- Plugin Metadata
- Ray Tracing
- Tutorials
- Implementation-dependent Plugins