エンティティのスポーン

You will need three things for spawning an Entity: a Location, an Extent, and an EntityType. The process for getting these is quite simple, you just need to grab a Location from somewhere in your plugin code and choose the type of Entity you wish to spawn.

例として、クリーパーをスポーンさせてみましょう。

import org.spongepowered.api.entity.Entity;
import org.spongepowered.api.entity.EntityTypes;
import org.spongepowered.api.event.cause.Cause;
import org.spongepowered.api.event.cause.entity.spawn.SpawnCause;
import org.spongepowered.api.event.cause.entity.spawn.SpawnTypes;
import org.spongepowered.api.world.Location;
import org.spongepowered.api.world.World;

import java.util.Optional;

public void spawnEntity(Location<World> spawnLocation) {
    World world = spawnLocation.getExtent();
    Entity creeper = world
        .createEntity(EntityTypes.CREEPER, spawnLocation.getPosition());
    SpawnCause spawnCause = SpawnCause.builder().type(SpawnTypes.PLUGIN).build();
    world.spawnEntity(creeper, Cause.source(spawnCause).build());
}

This will grab the world from our Location, which we will need for the actual spawning. Next, it uses EntityUniverse#createEntity(EntityType, Vector3d) to create the entity, but do note that this does not spawn the entity into the world, it just will create it. We will need to specify the type of Entity to spawn, and the co-ordinates from our Location.

Once we have created our Entity we can then use the world for spawning the Entity. We will need to specify a Cause for the spawning. For spawning Entitys, it is best to use a SpawnCause as the root of the cause. In this example, we stated that our entity was spawned from a plugin, however we can make it any cause that best describes why we are spawning this in, such as a mob spawner (See MobSpawnerSpawnCause), or spawn egg (See EntitySpawnCause).