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Tip
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Note
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import org.spongepowered.api.entity.living.player.Player;
import org.spongepowered.api.util.blockray.BlockRay;
import org.spongepowered.api.world.World;
Player player;
BlockRay<World> blockRay = BlockRay.from(player)
.filter(BlockRay.continueAfterFilter(BlockRay.onlyAirFilter(), 1)).build();
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import org.spongepowered.api.util.blockray.BlockRayHit;
import java.util.Optional;
BlockRay<World> blockRay;
Optional<BlockRayHit<World>> hitOpt = blockRay.end();
if (hitOpt.isPresent()) {
BlockRayHit<World> hit = hitOpt.get();
System.out.println("Found " + hit.getLocation().getBlockType() + " block at "
+ hit.getLocation() + " with intersection at " + hit.getPosition());
}