Custom Events
You can write your own event classes and dispatch those events using the method described above. An event class must extend the Event class. Depending on the exact nature of the event, more interfaces should be implemented, like Cancellable for events that can be cancelled by a listener or interfaces like AffectEntityEvent clarifying what sort of object is affected by your event.
Tip
You can extend AbstractEvent for common methods to be implementated for you
Example: Custom Event Class
The following class describes an event indicating a ServerPlayer has come in contact with FLARD and is now about to
mutate in a way specified by the event. Since the event can be cancelled by listeners, it implements the Cancellable
interface.
Since generally custom events are intended to be listened to by other plugins, it is in your best interest to document
them appropriately. This includes a list of objects typically found in the Cause. In the below example, it
would probably be mentioned that the root cause is generally an object of the fictitious FLARDSource
class.
import org.spongepowered.api.entity.living.player.server.ServerPlayer;
import org.spongepowered.api.event.Cancellable;
import org.spongepowered.api.event.Cause;
import org.spongepowered.api.event.impl.AbstractEvent;
public class PlayerMutationEvent extends AbstractEvent implements Cancellable {
public enum Mutation {
COMPULSIVE_POETRY,
ROTTED_SOCKS,
SPONTANEOUS_COMBUSTION;
};
private final Cause cause;
private final ServerPlayer victim;
private final Mutation mutation;
private boolean cancelled = false;
public PlayerMutationEvent(ServerPlayer victim, Mutation mutation, Cause cause) {
this.victim = victim;
this.mutation = mutation;
this.cause = cause;
}
public ServerPlayer victim() {
return this.victim;
}
public Mutation mutation() {
return this.mutation;
}
@Override
public boolean isCancelled() {
return this.cancelled;
}
@Override
public void setCancelled(boolean cancel) {
this.cancelled = cancel;
}
@Override
public Cause cause() {
return this.cause;
}
}
Example: Fire Custom Event
import org.spongepowered.api.event.Cause;
import org.spongepowered.api.event.EventContext;
import org.spongepowered.api.event.EventContextKeys;
import org.spongepowered.api.Sponge;
PluginContainer plugin = ...;
EventContext eventContext = EventContext.builder().add(EventContextKeys.PLUGIN, plugin).build();
PlayerMutationEvent event = new PlayerMutationEvent(victim, PlayerMutationEvent.Mutation.ROTTED_SOCKS,
Cause.of(eventContext, plugin));
Sponge.eventManager().post(event);
if (!event.isCancelled()) {
// Mutation code
}
Bear in mind that you need to supply a non-empty cause. If your event was Cancellable
, make sure that it was not
cancelled before performing the action described by the event.
Example: Listen for Custom Event
import net.kyori.adventure.text.Component;
import org.spongepowered.api.event.Listener;
@Listener
public void onPrivateMessage(PlayerMutationEvent event) {
if (event.mutation() == PlayerMutationEvent.Mutation.SPONTANEOUS_COMBUSTION) {
event.setCancelled(true);
event.victim().sendMessage(Component.text("You cannot combust here, this is a non-smoking area!"));
}
}