Implementar DataManipulators

Aviso

These docs were written for SpongeAPI 7 and are likely out of date. If you feel like you can help update them, please submit a PR!

Este é um guia para desenvolvedores que queiram ajudar à implementação da Data API, criando DataManipulators. Podes encontrar uma lista atualizada dos DataManipulators em SpongeCommon Issue #8.

Para implementar totalmente um DataManipulator devem ser seguidas estas etapas:

  1. Implementar o DataManipulator propriamente dito

  2. Implementar o ImmutableDataManipulator

Quando essas etapas são concluídas, o seguinte deve também ser feito:

  1. Register the Key in the KeyRegistryModule

  2. Implementar o DataProcessor

  3. Implement the ValueProcessor for each Value being represented by the DataManipulator

If the data applies to a block, several methods must also be mixed in to the block.

Nota

Certifica-te de que segues as nossas Diretrizes de Contribuição.

The following snippet shows the imports/paths for some classes in SpongeCommon that you will need:

import org.spongepowered.common.data.DataProcessor;
import org.spongepowered.common.data.ValueProcessor;
import org.spongepowered.common.data.manipulator.immutable.entity.ImmutableSpongeHealthData;
import org.spongepowered.common.data.manipulator.mutable.common.AbstractData;
import org.spongepowered.common.data.manipulator.mutable.entity.SpongeHealthData;
import org.spongepowered.common.data.processor.common.AbstractEntityDataProcessor;
import org.spongepowered.common.util.Constants;
import org.spongepowered.common.data.util.NbtDataUtil;
import org.spongepowered.common.registry.type.data.KeyRegistryModule;

1. Implementar o DataManipulator

The naming convention for DataManipulator implementations is the name of the interface prefixed with «Sponge». So to implement the HealthData interface, we create a class named SpongeHealthData in the appropriate package. For implementing the DataManipulator first have it extend an appropriate abstract class from the org.spongepowered.common.data.manipulator.mutable.common package. The most generic there is AbstractData but there are also abstractions that reduce boilerplate code even more for some special cases like DataManipulators only containing a single value.

public class SpongeHealthData extends AbstractData<HealthData, ImmutableHealthData> implements HealthData {
    [...]
}

There are two type arguments to the AbstractData class. The first is the interface implemented by this class, the second is the interface implemented by the corresponding ImmutableDataManipulator.

O Constructor

In most cases while implementing an abstract DataManipulator you need to have two constructors:

  • One without arguments (no-args) which calls the second constructor with «default» values

  • O segundo construtor que recebe todos os valores que ele suporta.

O segundo constructor deve

  • make a call to the AbstractData constructor, passing the class reference for the implemented interface.

  • make sure the values passed are valid

  • call the registerGettersAndSetters() method

import static com.google.common.base.Preconditions.checkArgument;

public class SpongeHealthData extends AbstractData<HealthData, ImmutableHealthData> implements HealthData {

    private double health;
    private double maxHealth;

    public SpongeHealthData() {
        this(20D, 20D);
    }

    public SpongeHealthData(double health, double maxHealth) {
        super(HealthData.class);
        checkArgument(maxHealth > 0);
        this.health = health;
        this.maxHealth = maxHealth;
        registerGettersAndSetters();
    }

    [...]

}

Since we know that both current health and maximum health are bounded values, we need to make sure no values outside of these bounds can be passed. To achieve this, we use guava’s Preconditions of which we import the required methods statically.

Nota

Never use so-called magic values (arbitrary numbers, booleans etc.) in your code. Instead, locate the DataConstants class and use a fitting constant - or create one, if necessary.

Accessors defined by the Interface

The interface we implement specifies some methods to access Value objects. For HealthData, those are HealthData#health() and HealthData#maxHealth(). Every call to those should yield a new Value.

public MutableBoundedValue<Double> health() {
    return SpongeValueFactory.boundedBuilder(Keys.HEALTH)
        .minimum(0)
        .maximum(this.maxHealth)
        .defaultValue(this.maxHealth)
        .actualValue(this.health)
        .build();
}

Dica

Since Double is a Comparable, we do not need to explicitly specify a comparator.

If no current value is specified, calling BaseValue#get() on the Value returns the default value.

Copying and Serialization

The two methods DataManipulator#copy() and DataManipulator#asImmutable() are not much work to implement. For both you just need to return a mutable or an immutable data manipulator respectively, containing the same data as the current instance.

The method DataSerializable#toContainer() is used for serialization purposes. Use DataContainer#createNew() as the result and apply to it the values stored within this instance. A DataContainer is basically a map mapping DataQuerys to values. Since a Key always contains a corresponding DataQuery, just use those by passing the Key directly.

public DataContainer toContainer() {
    return super.toContainer()
        .set(Keys.HEALTH, this.health)
        .set(Keys.MAX_HEALTH, this.maxHealth);
}

registerGettersAndSetters()

Um `` DataManipulator`` também fornece métodos para obter e definir dados usando chaves. A implementação para isso é tratada por `` AbstractData``, mas devemos dizer quais dados podem acessar e como. Portanto, no método `` registerGettersAndSetters () ``, precisamos fazer o seguinte para cada valor:

  • register a Supplier to directly get the value

  • register a Consumer to directly set the value

  • register a Supplier<Value> to get the mutable Value

Supplier and Consumer are functional interfaces, so Java 8 Lambdas can be used.

private SpongeHealthData setCurrentHealthIfValid(double value) {
    if (value >= 0 && value <= (double) Float.MAX_VALUE) {
        this.health = value;
    } else {
        throw new IllegalArgumentException("Invalid value for current health");
    }
    return this;
}

private SpongeHealthData setMaximumHealthIfValid(double value) {
    if (value >= 0 && value <= (double) Float.MAX_VALUE) {
        this.maxHealth = value;
    } else {
        throw new IllegalArgumentException("Invalid value for maximum health");
    }
    return this;
}

private void registerGettersAndSetters() {
    registerFieldGetter(Keys.HEALTH, () -> this.health);
    registerFieldSetter(Keys.HEALTH, this::setCurrentHealthIfValid);
    registerKeyValue(Keys.HEALTH, this::health);

    registerFieldGetter(Keys.MAX_HEALTH, () -> this.maxHealth);
    registerFieldSetter(Keys.MAX_HEALTH, this::setMaximumHealthIfValid);
    registerKeyValue(Keys.MAX_HEALTH, this::maxHealth);
}

The Consumer registered as field setter must perform the adequate checks to make sure the supplied value is valid. This applies especially for DataHolders which won’t accept negative values. If a value is invalid, an IllegalArgumentException should be thrown.

Dica

The validity criteria for those setters are the same as for the respective Value object, so you might delegate the validity check to a call of this.health().set() and just set this.health = value if the first line has not thrown an exception yet.

That’s it. The DataManipulator should be done now.

2. Implement the ImmutableDataManipulator

Implementing the ImmutableDataManipulator is similar to implementing the mutable one.

The only differences are:

  • The class name is formed by prefixing the mutable DataManipulators name with ImmutableSponge

  • Inherit from ImmutableAbstractData instead

  • Instead of registerGettersAndSetters(), the method is called registerGetters()

When creating ImmutableDataHolders or ImmutableValues, check if it makes sense to use the ImmutableDataCachingUtil. For example, if you have WetData which contains nothing more than a boolean, it is more feasible to retain only two cached instances of ImmutableWetData - one for each possible value. For manipulators and values with many possible values (like SignData) however, caching is proven to be too expensive.

Dica

You should declare the fields of an ImmutableDataManipulator as final in order to prevent accidental changes.

3. Register the Key in the KeyRegistryModule

The next step is to register your Keys to the Keys. To do so, locate the KeyRegistryModule class and find the registerDefaults() method. There add a line to register (and create) your used keys.

import static org.spongepowered.api.data.DataQuery.of;

this.register("health", Key.builder()
        .type(TypeTokens.BOUNDED_DOUBLE_VALUE_TOKEN)
        .id("health")
        .name("Health")
        .query(of("Health"))
        .build());
this.register("max_health", Key.builder()
        .type(TypeTokens.BOUNDED_DOUBLE_VALUE_TOKEN)
        .id("max_health")
        .name("Max Health")
        .query(of("MaxHealth"))
        .build());

The register(Key) method registers your Keys for later use. The string used for the id should be the corresponding constant name from the Keys utility class in lowercase. The Key itself is created by using the Key.Builder provided by the Key#builder() method. You have to set a TypeToken, an id, human readable name and a DataQuery. The DataQuery is used for serialization. It is created from the statically imported DataQuery.of() method accepting a string. This string should also be the constant name, stripped of underscores and capitalization changed to upper camel case.

4. Implement the DataProcessors

Next up is the DataProcessor. A DataProcessor serves as a bridge between our DataManipulator and Minecraft’s objects. Whenever any data is requested from or offered to DataHolders that exist in Vanilla Minecraft, those calls end up being delegated to a DataProcessor or a ValueProcessor.

For your name, you should use the name of the DataManipulator interface and append Processor. Thus, for HealthData we create a HealthDataProcessor.

In order to reduce boilerplate code, the DataProcessor should inherit from the appropriate abstract class in the org.spongepowered.common.data.processor.common package. Since health can only be present on certain entities, we can make use of the AbstractEntityDataProcessor which is specifically targeted at Entities based on net.minecraft.entity.Entity. AbstractEntitySingleDataProcessor would require less implementation work, but cannot be used as HealthData contains more than just one value.

public class HealthDataProcessor
        extends AbstractEntityDataProcessor<EntityLivingBase, HealthData, ImmutableHealthData> {

    public HealthDataProcessor() {
        super(EntityLivingBase.class);
    }

    [...]

}

Depending on which abstraction you use, the methods you have to implement may differ greatly, depending on how much implementation work already could be done in the abstract class. Generally, the methods can be categorized.

Dica

It is possible to create multiple DataProcessors for the same data. If vastly different DataHolders should be supported (for example both a TileEntity and a matching ItemStack), it may be beneficial to create one processor for each type of DataHolder in order to make full use of the provided abstractions. Make sure you follow the package structure for items, tileentities and entities.

Validation Methods

Always return a boolean value. If any of the supports(target) methods is called it should perform a general check if the supplied target generally supports the kind of data handled by our DataProcessor. Based on your level of abstraction you might not have to implement it at all, if you have to just implement the most specific one, as the more generic ones usually delegate to them.

For our HealthDataProcessor supports() is implemented by the AbstractEntityDataProcessor. Per default, it will return true if the supplied argument is an instance of the class specified when calling the super() constructor.

Instead, we are required to provide a doesDataExist() method. Since the abstraction does not know how to obtain the data, it leaves this function to be implemented. As the name says, the method should check if the data already exists on the supported target. For the HealthDataProcessor, this always returns true, since every living entity always has health.

@Override
protected boolean doesDataExist(EntityLivingBase entity) {
    return true;
}

Setter Methods

A setter method receives a DataHolder of some sort and some data that should be applied to it, if possible.

The DataProcessor interface defines a set() method accepting a DataHolder and a DataManipulator which returns a DataTransactionResult. Depending on the abstraction class used, some of the necessary functionality might already be implemented.

In this case, the AbstractEntityDataProcessor takes care of most of it and just requires a method to set some values to return true if it was successful and false if it was not. All checks if the DataHolder supports the Data is taken care of, the abstract class will just pass a Map mapping each Key from the DataManipulator to its value and then construct a DataTransactionResult depending on whether the operation was successful or not.

@Override
protected boolean set(EntityLivingBase entity, Map<Key<?>, Object> keyValues) {
    entity.getEntityAttribute(SharedMonsterAttributes.MAX_HEALTH)
            .setBaseValue(((Double) keyValues.get(Keys.MAX_HEALTH)).floatValue());
    float health = ((Double) keyValues.get(Keys.HEALTH)).floatValue();
    entity.setHealth(health);
    return true;
}

Dica

To understand DataTransactionResults, check the corresponding docs page and refer to the DataTransactionResult.Builder docs to create one.

Aviso

Especially when working with ItemStacks it is likely that you will need to deal with NBTTagCompounds directly. Many NBT keys are already defined as constants in the NbtDataUtil class. If your required key is not there, you need to add it in order to avoid “magic values” in the code.

Removal Method

The remove() method attempts to remove data from the DataHolder and returns a DataTransactionResult.

Removal is not abstracted in any abstract DataProcessor as the abstractions have no way of knowing if the data is always present on a compatible DataHolder (like WetData or HealthData) or if it may or may not be present (like LoreData). If the data is always present, remove() must always fail. If it may or may not be present, remove() should remove it.

Since a living entity always has health, HealthData is always present and removal therefore not supported. Therefore we just return DataTransactionResult#failNoData().

@Override
public DataTransactionResult remove(DataHolder dataHolder) {
    return DataTransactionResult.failNoData();
}

Getter Methods

Getter methods obtain data from a DataHolder and return an optional DataManipulator. The DataProcessor interface specifies the methods from() and createFrom(), the difference being that from() will return Optional.empty() if the data holder is compatible, but currently does not contain the data, while createFrom() will provide a DataManipulator holding default values in that case.

Again, AbstractEntityDataProcessor will provide most of the implementation for this and only requires a method to get the actual values present on the DataHolder. This method is only called after supports() and doesDataExist() both returned true, which means it is run under the assumption that the data is present.

Aviso

If the data may not always exist on the target DataHolder, e.g. if the remove() function may be successful (see above), it is imperative that you implement the doesDataExist() method so that it returns true if the data is present and false if it is not.

@Override
protected Map<Key<?>, ?> getValues(EntityLivingBase entity) {
    final double health = entity.getHealth();
    final double maxHealth = entity.getMaxHealth();
    return ImmutableMap.of(Keys.HEALTH, health, Keys.MAX_HEALTH, maxHealth);
}

Filler Methods

A filler method is different from a getter method in that it receives a DataManipulator to fill with values. These values either come from a DataHolder or have to be deserialized from a DataContainer. The method returns Optional.empty() if the DataHolder is incompatible.

AbstractEntityDataProcessor already handles filling from DataHolders by creating a DataManipulator from the holder and then merging it with the supplied manipulator, but the DataContainer deserialization it cannot provide.

@Override
public Optional<HealthData> fill(DataContainer container, HealthData healthData) {
    if (!container.contains(Keys.MAX_HEALTH.getQuery()) || !container.contains(Keys.HEALTH.getQuery())) {
        return Optional.empty();
    }
    healthData.set(Keys.MAX_HEALTH, getData(container, Keys.MAX_HEALTH));
    healthData.set(Keys.HEALTH, getData(container, Keys.HEALTH));
    return Optional.of(healthData);
}

The fill() method is to return an Optional of the altered healthData, if and only if all required data could be obtained from the DataContainer.

Other Methods

Depending on the abstract superclass used, some other methods may be required. For instance, AbstractEntityDataProcessor needs to create DataManipulator instances in various points. It can’t do this since it knows neither the implementation class nor the constructor to use. Therefore it utilizes an abstract function that has to be provided by the final implementation. This does nothing more than create a DataManipulator with default data.

If you implemented your DataManipulator as recommended, you can just use the no-args constructor.

@Override
protected HealthData createManipulator() {
    return new SpongeHealthData();
}

5. Implement the ValueProcessors

Not only a DataManipulator may be offered to a DataHolder, but also a keyed Value on its own. Therefore, you need to provide at least one ValueProcessor for every Key present in your DataManipulator. A ValueProcessor is named after the constant name of its Key in the Keys class in a fashion similar to its DataQuery. The constant name is stripped of underscores, used in upper camel case and then suffixed with ValueProcessor.

A ValueProcessor should always inherit from AbstractSpongeValueProcessor, which already will handle a portion of the supports() checks based on the type of the DataHolder. For Keys.HEALTH, we’ll create and construct HealthValueProcessor as follows.

public class HealthValueProcessor
        extends AbstractSpongeValueProcessor<EntityLivingBase, Double, MutableBoundedValue<Double>> {

    public HealthValueProcessor() {
        super(EntityLivingBase.class, Keys.HEALTH);
    }

    [...]

}

Now the AbstractSpongeValueProcessor will relieve us of the necessity to check if the value is supported. It is assumed to be supported if the target ValueContainer is of the type EntityLivingBase.

Dica

For a more fine-grained control over what EntityLivingBase objects are supported, the supports(EntityLivingBase) method can be overridden.

Again, most work is done by the abstraction class. We just need to implement two helper methods for creating a Value and its immutable counterpart and three methods to get, set and remove data.

@Override
protected MutableBoundedValue<Double> constructValue(Double health) {
    return SpongeValueFactory.boundedBuilder(Keys.HEALTH)
        .minimum(0D)
        .maximum(((Float) Float.MAX_VALUE).doubleValue())
        .defaultValue(20D)
        .actualValue(health)
        .build();
}

@Override
protected ImmutableBoundedValue<Double> constructImmutableValue(Double value) {
    return constructValue(value).asImmutable();
}
@Override
protected Optional<Double> getVal(EntityLivingBase container) {
    return Optional.of((double) container.getHealth());
}

Since it is impossible for an EntityLivingBase to not have health, this method will never return Optional.empty().

@Override
protected boolean set(EntityLivingBase container, Double value) {
    if (value >= 0 && value <= (double) Float.MAX_VALUE) {
        container.setHealth(value.floatValue());
        return true;
    }
    return false;
}

The set() method will return a boolean value indicating whether the value could successfully be set. This implementation will reject values outside of the bounds used in our value construction methods above.

@Override
public DataTransactionResult removeFrom(ValueContainer<?> container) {
    return DataTransactionResult.failNoData();
}

Since the data is guaranteed to be always present, attempts to remove it will just fail.

6. Register Processors

In order for Sponge to be able to use our manipulators and processors, we need to register them. This is done in the DataRegistrar class. In the setupSerialization() method there are two large blocks of registrations to which we add our processors.

DataProcessors

A DataProcessor is registered alongside the interface and implementation classes of the DataManipulator it handles. For every pair of mutable / immutable DataManipulators at least one DataProcessor must be registered.

DataUtil.registerDataProcessorAndImpl(HealthData.class, SpongeHealthData.class,
        ImmutableHealthData.class, ImmutableSpongeHealthData.class,
        new HealthDataProcessor());

ValueProcessors

Value processors are registered at the bottom of the very same function. For each Key multiple processors can be registered by subsequent calls of the registerValueProcessor() method.

DataUtil.registerValueProcessor(Keys.HEALTH, new HealthValueProcessor());
DataUtil.registerValueProcessor(Keys.MAX_HEALTH, new MaxHealthValueProcessor());

Implementing Block Data

Block data is somewhat different from other types of data in that it is implemented by mixing in to the block itself. There are several methods in org.spongepowered.mixin.core.block.MixinBlock that must be overridden to implement data for blocks.

@Mixin(BlockHorizontal.class)
public abstract class MixinBlockHorizontal extends MixinBlock {

    [...]

}

supports() should return true if either the ImmutableDataManipulator interface is assignable from the Class passed in as the argument, or the superclass supports it.

@Override
public boolean supports(Class<? extends ImmutableDataManipulator<?, ?>> immutable) {
    return super.supports(immutable) || ImmutableDirectionalData.class.isAssignableFrom(immutable);
}

getStateWithData() should return a new BlockState with the data from the ImmutableDataManipulator applied to it. If the manipulator is not directly supported, the method should delegate to the superclass.

@Override
public Optional<BlockState> getStateWithData(IBlockState blockState, ImmutableDataManipulator<?, ?> manipulator) {
    if (manipulator instanceof ImmutableDirectionalData) {
        final Direction direction = ((ImmutableDirectionalData) manipulator).direction().get();
        final EnumFacing facing = DirectionResolver.getFor(direction);
        return Optional.of((BlockState) blockState.withProperty(BlockHorizontal.FACING, facing));
    }
    return super.getStateWithData(blockState, manipulator);
}

getStateWithValue() is the equivalent of getStateWithData(), but works with single Keys.

@Override
public <E> Optional<BlockState> getStateWithValue(IBlockState blockState, Key<? extends BaseValue<E>> key, E value) {
    if (key.equals(Keys.DIRECTION)) {
        final Direction direction = (Direction) value;
        final EnumFacing facing = DirectionResolver.getFor(direction);
        return Optional.of((BlockState) blockState.withProperty(BlockHorizontal.FACING, facing));
    }
    return super.getStateWithValue(blockState, key, value);
}

Finally, getManipulators() should return a list of all ImmutableDataManipulators the block supports, along with the current values for the provided IBlockState. It should include all ImmutableDataManipulators from the superclass.

@Override
public List<ImmutableDataManipulator<?, ?>> getManipulators(IBlockState blockState) {
    return ImmutableList.<ImmutableDataManipulator<?, ?>>builder()
            .addAll(super.getManipulators(blockState))
            .add(new ImmutableSpongeDirectionalData(DirectionResolver.getFor(blockState.getValue(BlockHorizontal.FACING))))
            .build();
}

Further Information

With Data being a rather abstract concept in Sponge, it is hard to give general directions on how to acquire the needed data from the Minecraft classes itself. It may be helpful to take a look at already implemented processors similar to the one you are working on to get a better understanding of how it should work.

If you are stuck or are unsure about certain aspects, go visit the #spongedev IRC channel, the #dev channel on Discord, the forums, or open up an Issue on GitHub. Be sure to check the Data Processor Implementation Checklist for general contribution requirements.