global.conf 文件
全局设定
Sponge 的全局配置储存在 global.conf 文件中。游戏会自动在 config/sponge 目录下创建该文件。许多配置同时可以通过特定世界或维度中对应的配置文件中的配置来覆盖。
下表给出了 global.conf 文件中所有可用的设定选项及对应的说明。注意:有些内容在缺省设定中不存在,需要在需要时自行加上。在表格的后面还提供了一份未经修改的 global.conf
以供参考。
注解
以下章节标题指向配置中对应的路径(和对应的简单类名),一个章节中的每个条目都指向关联类中的一个可配置的属性。`类型`信息是指描述嵌套配置结构的部分/类
全局设置
Sponge的主设置文件: global.conf
broken-mods
处理故障Mods的下下策
bungeecord
控制 Sponge 如何与 BungeeCord 和 Velocity 等服务器代理交互。需要启用
bungeecord
模块。
cause-tracker
与 Sponge异常原因跟踪系统 相关的配置选项
commands
命令相关的配置项,包括命令别称和隐藏命令
debug
默认情况下禁用了调试功能相关的配置选项。
entity
与实体及其性能相关的配置选项。
entity-activation-range
可以配置实体默认激活范围。
entity-collisions
与实体碰撞检查相关的配置项。
exploits
关于 Sponge 提供的漏洞修复补丁的配置项。
general
包含 Sponge 中无法界定分类的通用配置项。
ip-sets
根据给定 IP 自动分配(权限)上下文,可以用于根据玩家来源或目标 IP 限制或授予权限。
Map<String, List<IpSet>>
logging
与记录操作相关的配置项,如区块加载。
metrics
与收集反馈数据相关的配置项。
modules
Sponge 提供了数个模块以启用或禁用特定特性,它们可以在下方启用或禁用,因为模块在启动时应用,任何变更都需要重启服务端。
movement-checks
关于 Minecraft 的移动检查的配置项,可以启用或禁用。
optimizations
与 Sponge 提供的性能优化相关的配置项
permission
Configuration options related to permissions and permission handling
player-block-tracker
Configuration options related to tracking player interactions with blocks
spawner
Used to control spawn limits around players.
Note: The radius uses the lower value of mob spawn range and server’s view distance.
sql
与 SQL 服务相关的配置选项,包括连接、别名等。
teleport-helper
安全传送机制使用的方块黑名单。
tileentity-activation
Configuration options related to activation ranges of tile entities.
timings
Module to run Aikar’s Timings, profile your server performance and get a sharable web result. https://github.com/aikar/timings#aikars-minecraft-timings-viewer-v2
world
Configuration options that will affect all worlds.
world-generation-modifiers
World Generation Modifiers to apply to the world
List<String>
broken-mods (BrokenMod)
处理故障Mods的下下策
broken-network-handler-mods
A list of mod ids that have broken network handlers (they interact with the game from a Netty handler thread). All network handlers from a forcibly scheduled to run on the main thread. Note that this setting should be considered a last resort, and should only be used as a stopgap measure while waiting for a mod to properly fix the issue.
List<String>
bungeecord (BungeeCord)
控制 Sponge 如何与 BungeeCord 和 Velocity 等服务器代理交互。需要启用 bungeecord
模块。
ip-forwarding
If
true
, allows BungeeCord to forward IP address, UUID, and Game Profile to this server.
boolean
false
cause-tracker (PhaseTracker)
与 Sponge异常原因跟踪系统 相关的配置选项
auto-fix-null-source-block-providing-tile-entities
A mapping that is semi-auto-populating for TileEntities whose types are found to be providing
null
Block sources as neighbor notifications that end up causing crashes or spam reports. If the value is set totrue
, then aworkaround
will be attempted. If not, the current BlockState at the target source will be queried from the world. This map having a specific entry of a TileEntity will prevent a log or warning come up to any logs when thatnull
arises, and Sponge will self-rectify the TileEntity by calling the methodgetBlockType()
. It is advised that if the mod id in question is coming up, that the mod author is notified about the error-prone usage of the fieldblockType
. You can refer them to the following links for the issue: https://gist.github.com/gabizou/ad570dc09dfed259cac9d74284e78e8b https://github.com/SpongePowered/SpongeForge/issues/2787 Also, please provide them with these links for the example PR to fix the issue itself, as the fix is very simple: https://github.com/TehNut/Soul-Shards-Respawn/pull/24 https://github.com/Epoxide-Software/Enchanting-Plus/pull/135
Map<String, Boolean>
capture-async-spawning-entities
If set to
true
, when a mod or plugin attempts to spawn an entity off the main server thread, Sponge will automatically capture said entity to spawn it properly on the main server thread. The catch to this is that some mods are not considering the consequences of spawning an entity off the server thread, and are unaware of potential race conditions they may cause. If this is set to false, Sponge will politely ignore the entity being spawned, and emit a warning about said spawn anyways.
boolean
true
generate-stacktrace-per-phase
If
true
, more thorough debugging for PhaseStates such that a StackTrace is created every time a PhaseState switches, allowing for more fine grained troubleshooting in the cases of runaway phase states. Note that this is not extremely performant and may have some associated costs with generating the stack traces constantly.
boolean
false
max-block-processing-depth
The maximum number of times to recursively process transactions in a single phase. Some mods may interact badly with Sponge’s block capturing system, causing Sponge to end up capturing block transactions every time it tries to process an existing batch. Due to the recursive nature of the depth-first processing that Sponge uses to handle block transactions, this can result in a stack overflow, which causes us to lose all infomration about the original cause of the issue. To prevent a stack overflow, Sponge tracks the current processing depth, and aborts processing when it exceeds this threshold. The default value should almost always work properly - it’s unlikely you’ll ever have to change it.
int
1000
maximum-printed-runaway-counts
If verbose is not enabled, this restricts the amount of runaway phase state printouts, usually happens on a server where a PhaseState is not completing. Although rare, it should never happen, but when it does, sometimes it can continuously print more and more. This attempts to placate that while a fix can be worked on to resolve the runaway. If
verbose
is enabled, they will always print.
int
3
report-null-source-blocks-on-neighbor-notifications
If true, when a mod attempts to perform a neighbor notification on a block, some mods do not know to perform a
null
check on the source block of their TileEntity. This usually goes by unnoticed by other mods, because they may perform==
instance equality checks instead of calling methods on the potentially null Block, but Sponge uses the block to build information to help tracking. This has caused issues in the past. Generally, this can be useful for leavingtrue
so a proper report is generated once for your server, and can be reported to the offending mod author. This isfalse
by default in SpongeVanilla. Review the following links for more info: https://gist.github.com/gabizou/ad570dc09dfed259cac9d74284e78e8b https://github.com/SpongePowered/SpongeForge/issues/2787
boolean
true
resync-commands-from-async
If set to
true
, when a mod or plugin attempts to submit a command asynchronously, Sponge will automatically capture said command and submit it for processing on the server thread. The catch to this is that some mods are performing these commands in vanilla without considering the possible consequences of such commands affecting any thread-unsafe parts of Minecraft, such as worlds, block edits, entity spawns, etc. If this is set to false, Sponge will politely ignore the command being executed, and emit a warning about said command anyways.
boolean
true
verbose
If
true
, the phase tracker will print out when there are too many phases being entered, usually considered as an issue of phase re-entrance and indicates an unexpected issue of tracking phases not to complete. If this is not reported yet, please report to Sponge. If it has been reported, you may disable this.
boolean
true
verbose-errors
If
true
, the phase tracker will dump extra information about the current phases when certain non-PhaseTracker related exceptions occur. This is usually not necessary, as the information in the exception itself can normally be used to determine the cause of the issue.
boolean
false
commands (Commands)
命令相关的配置项,包括命令别称和隐藏命令
aliases
Command aliases will resolve conflicts when multiple plugins request a specific command. Correct syntax is
<unqualified command>=<plugin name>
e.g.sethome=homeplugin
Map<String, String>
command-hiding
Defines how Sponge should act when a user tries to access a command they do not have permission for
enforce-permission-checks-on-non-sponge-commands
Some mods may not trigger a permission check when running their command. Setting this to
true
will enforce a check of the Sponge provided permission (<modid>.command.<commandname>
). Note that setting this totrue
may cause some commands that are generally accessible to all to require a permission to run. Setting this totrue
will enable greater control over whether a command will appear in tab completion and Sponge’s help command. If you are not using a permissions plugin, it is highly recommended that this is set tofalse
(as it is by default).
boolean
false
multi-world-patches
修正某些指令,使其只修改命令发送者当前所在的世界,而非所有世界的属性。
Map<String, Boolean>
debug (Debug)
默认情况下禁用了调试功能相关的配置选项。
concurrent-chunk-map-checks
Detect and prevent parts of PlayerChunkMap being called off the main thread. This may decrease sever preformance, so you should only enable it when debugging a specific issue.
boolean
false
concurrent-entity-checks
Detect and prevent certain attempts to use entities concurrently.
WARNING: May drastically decrease server performance. Only set this to
true
to debug a pre-existing issue.
boolean
false
thread-contention-monitoring
If
true
, Java’s thread contention monitoring for thread dumps is enabled.
boolean
false
entity (Entity)
与实体及其性能相关的配置选项。
collision-warn-size
Number of colliding entities in one spot before logging a warning. Set to
0
to disable.
int
200
entity-painting-respawn-delay
Number of ticks before a painting is respawned on clients when their art is changed.
int
2
human-player-list-remove-delay
Number of ticks before the fake player entry of a human is removed from the tab list (ranges from
0
to100
ticks).
int
10
item-despawn-rate
控制物品的消失时间,单位为 tick。
int
6000
living-hard-despawn-range
The upper bounded range where living entities farther from a player will likely despawn.
int
128
living-soft-despawn-minimum-life
The amount of seconds before a living entity between the soft and hard despawn ranges from a player to be considered for despawning.
int
30
living-soft-despawn-range
The lower bounded range where living entities near a player may potentially despawn.
int
32
max-bounding-box-size
Maximum size of an entity’s bounding box before removing it. Set to
0
to disable.
int
1000
max-speed
Square of the maximum speed of an entity before removing it. Set to
0
to disable.
int
100
entity-activation-range (EntityActivationRange)
可以配置实体默认激活范围。
auto-populate
If
true
, newly discovered entities will be added to this config with a default value.
boolean
false
defaults
生物的默认激活范围(被特殊指定的生物除外)。
Map<String, Integer>
mods
和具体模组有关,比如表示 Minecraft 游戏本体的默认模组(译者注:Sponge 本身将 Minecraft 本体看作是一个模组)。
entity-activation-range.mods (EntityActivationMod)
和具体模组有关,比如表示 Minecraft 游戏本体的默认模组(译者注:Sponge 本身将 Minecraft 本体看作是一个模组)。
defaults
Default activation ranges used for mod entities unless overridden.
Map<String, Integer>
enabled
If
false
, entity activation rules for this mod will be ignored and always tick.
boolean
true
entities
The mod entities with their name as key and the range as value
Map<String, Integer>
entity-collisions (EntityCollision)
与实体碰撞检查相关的配置项。
auto-populate
If
true
, newly discovered entities/blocks will be added to this config with a default value.
boolean
false
max-entities-within-aabb
Maximum amount of entities any given entity or block can collide with. This improves performance when there are more than
8
entities on top of each other such as a 1x1 spawn pen. Set to0
to disable.
int
8
mods
和具体模组有关,比如表示 Minecraft 游戏本体的默认模组(译者注:Sponge 本身将 Minecraft 本体看作是一个模组)。
entity-collisions.mods (CollisionMod)
和具体模组有关,比如表示 Minecraft 游戏本体的默认模组(译者注:Sponge 本身将 Minecraft 本体看作是一个模组)。
defaults
Default maximum collisions used for all entities unless overridden.
Map<String, Integer>
enabled
If
false
, entity collision rules for this mod will be ignored.
boolean
true
entities
Map<String, Integer>
exploits (Exploit)
关于 Sponge 提供的漏洞修复补丁的配置项。
book-size-total-multiplier
If
limit-book-size
is enabled, controls the multiplier applied to each book page size
double
0.98
filter-invalid-entities-on-chunk-save
Enables filtering invalid entities when a chunk is being saved such that the entity that does not
belong
in the saving chunk will not be saved, and forced an update to the world’s tracked entity lists for chunks. See https://github.com/PaperMC/Paper/blob/fd1bd5223a461b6d98280bb8f2d67280a30dd24a/Spigot-Server-Patches/0311-Prevent-Saving-Bad-entities-to-chunks.patch
boolean
true
limit-book-size
Limits the size of a book that can be sent by the client. See https://github.com/PaperMC/Paper/blob/f8058a8187da9f6185d95bb786783e12c79c8b18/Spigot-Server-Patches/0403-Book-Size-Limits.patch (Only affects SpongeVanilla)
boolean
true
load-chunk-on-position-set
Enables forcing a chunk load when an entity position is set. Usually due to teleportation, vehicle movement etc. can a position lead an entity to no longer exist within it’s currently marked and tracked chunk. This will enable that chunk for the position is loaded. Part of several exploits. See https://github.com/PaperMC/Paper/blob/fd1bd5223a461b6d98280bb8f2d67280a30dd24a/Spigot-Server-Patches/0335-Ensure-chunks-are-always-loaded-on-hard-position-set.patch (Only affects SpongeVanilla)
boolean
true
mark-chunks-as-dirty-on-entity-list-modification
Enables forcing chunks to save when an entity is added or removed from said chunk. This is a partial fix for some exploits using vehicles. See https://github.com/PaperMC/Paper/blob/fd1bd5223a461b6d98280bb8f2d67280a30dd24a/Spigot-Server-Patches/0306-Mark-chunk-dirty-anytime-entities-change-to-guarante.patch (Only affects SpongeVanilla)
boolean
true
max-book-page-size
If
limit-book-size
is enabled, controls the maximum size of a book page
int
2560
prevent-creative-itemstack-name-exploit
阻止客户端发送名称长度超过字符串的最大限制的物品数据包。
boolean
true
sync-player-positions-for-vehicle-movement
Enables forcing updates to the player’s location on vehicle movement. This is partially required to update the server’s understanding of where the player exists, and allows chunk loading issues to be avoided with laggy connections and/or hack clients. See https://github.com/PaperMC/Paper/blob/fd1bd5223a461b6d98280bb8f2d67280a30dd24a/Spigot-Server-Patches/0378-Sync-Player-Position-to-Vehicles.patch (Only affects SpongeVanilla)
boolean
true
update-tracked-chunk-on-entity-move
Enables forcing a chunk-tracking refresh on entity movement. This enables a guarantee that the entity is tracked in the proper chunk when moving. See https://github.com/PaperMC/Paper/blob/fd1bd5223a461b6d98280bb8f2d67280a30dd24a/Spigot-Server-Patches/0315-Always-process-chunk-registration-after-moving.patch (Only affects SpongeVanilla)
boolean
true
general (GlobalGeneral)
包含 Sponge 中无法界定分类的通用配置项。
check-file-when-saving-sponge-data-file
If
true
, Sponge will try to ensure that its data is on disk when saving thelevel_sponge.dat
file, but this may cause a slight performance hit. Setting this tofalse
will mean Sponge does not perform any consistency checks, but you may end up with corrupt data if an unexpected failure occurs on your server, requiring restoring this file from backup.
boolean
true
config-dir
The directory for Sponge plugin configurations, relative to the execution root or specified as an absolute path. Note that the default:
${CANONICAL_GAME_DIR}/config
is going to use theconfig
directory in the root game directory. If you wish for plugin configs to reside within a child of the configuration directory, change the value to, for example,${CANONICAL_CONFIG_DIR}/sponge/plugins
.Note: It is not recommended to set this to
${CANONICAL_CONFIG_DIR}/sponge
, as there is a possibility that plugin configurations can conflict the Sponge core configurations.
String
${CANONICAL_GAME_DIR}/config
file-io-thread-sleep
If
true
, sleeping between chunk saves will be enabled, beware of memory issues.
boolean
false
plugins-dir
Additional directory to search for plugins, relative to the execution root or specified as an absolute path. Note that the default:
${CANONICAL_MODS_DIR}/plugins
is going to search for a plugins folder in the mods directory. If you wish for the plugins folder to reside in the root game directory, change the value to${CANONICAL_GAME_DIR}/plugins
.
String
${CANONICAL_MODS_DIR}/plugins
logging (Logging)
与记录操作相关的配置项,如区块加载。
block-break
当方块被破坏时记录。
boolean
false
block-modify
当方块被改变时记录。
boolean
false
block-place
当方块被放置时记录。
boolean
false
block-populate
当方块在区块中填充时记录。
boolean
false
block-tracking
当方块被玩家放置和跟踪时记录。
boolean
false
chunk-gc-queue-unload
当区块进入区块垃圾回收器的卸载队列时记录。
boolean
false
chunk-load
当区块加载时记录。
boolean
false
chunk-unload
当区块卸载时记录。
boolean
false
entity-collision-checks
是否记录对于实体碰撞或计数的检查。
boolean
false
entity-death
当生物实体被破坏(死亡)时记录。
boolean
false
entity-despawn
当生物实体消失(Despawn)时记录。
boolean
false
entity-spawn
当生物实体在世界上生成(Spawn)时记录。
boolean
false
entity-speed-removal
是否记录由于实体移速过快而导致的移除。
boolean
false
exploit-itemstack-name-overflow
记录对客户端发送名称长度超过字符串的最大限制的物品数据包的阻止行为。
boolean
false
exploit-respawn-invisibility
记录玩家试图重生时对其他玩家不可见的行为。
boolean
false
exploit-sign-command-updates
记录对客户端发送没有相应权限的玩家创建包含命令的内容的牌子数据包的阻止行为。
boolean
false
log-stacktraces
将堆栈跟踪(Stacktrace)添加到 dev 日志记录中。
boolean
false
transaction-merge-fail
Log when two conflicting changes are merged into one. (This number specifies the maximum number of messages to log. Set to
0
to show all messages.)
int
25
world-auto-save
Log when a world auto-saves its chunk data.
Note: This may be spammy depending on the auto-save-interval configured for world.
boolean
false
metrics (Metrics)
与收集反馈数据相关的配置项。
global-state
The global collection state that should be respected by all plugins that have no specified collection state. If
undefined
then it is treated as disabled.
Tristate
TRUE
FALSE
UNDEFINED
UNDEFINED
plugin-states
Plugin-specific collection states that override the global collection state.
Map<String, Tristate>
TRUE
FALSE
UNDEFINED
modules (Module)
Sponge 提供了数个模块以启用或禁用特定特性,它们可以在下方启用或禁用,因为模块在启动时应用,任何变更都需要重启服务端。
broken-mod
Enables experimental fixes for broken mods
boolean
false
bungeecord
The BungeeCord Module, allows Sponge to be used with a Proxy like Bungeecord or Velocity. Usually you want to also enable
bungeecord.ip-forwarding
with this.
boolean
false
entity-activation-range
The entity activation module, allows you to tweak entity activation ranges, similarly to
Entity Distance
in the latest1.16
snapshots but per mob. Essentially, it changes how far an entity can be away from a player, until it stops being updated (e.g. moving).
boolean
true
entity-collisions
Module that allows you to configure the maximum amount of entities a specific entity or block can collide with.
boolean
true
exploits
Controls whether any exploit patches are applied. If there are issues with any specific exploits, please test in the exploit category first, before disabling all exploits with this toggle.
boolean
true
movement-checks
启用原版移动及速度检查。
boolean
false
optimizations
boolean
true
realtime
尽可能使用现实世界的时间,而非游戏刻。
boolean
false
tileentity-activation
控制 TileEntity 的方块范围和刷新率。使用时请小心,此功能可能会影响正常的游戏功能。
boolean
false
timings
Module to run Aikar’s Timings, profile your server performance and get a sharable web result. https://github.com/aikar/timings#aikars-minecraft-timings-viewer-v2
boolean
true
tracking
Can be used to disable some parts of the tracking.
boolean
true
movement-checks (MovementChecks)
关于 Minecraft 的移动检查的配置项,可以启用或禁用。
moved-wrongly
Controls whether the
player/entity moved wrongly!
check will be enforced
boolean
true
player-moved-too-quickly
Controls whether the
player moved too quickly!
check will be enforced
boolean
true
player-vehicle-moved-too-quickly
Controls whether the
vehicle of player moved too quickly!
check will be enforced
boolean
true
optimizations (Optimization)
与 Sponge 提供的性能优化相关的配置项
async-lighting
异步进行光照更新。
cache-tameable-owners
缓存可驯服动物的主人,以避免反复使用 Data Watcher 进行查找。若有 Mod 因此出现问题,请先尝试禁用此功能。
boolean
true
disable-failing-deserialization-log-spam
Occasionally, some built in advancements, recipes, etc. can fail to deserialize properly which ends up potentially spamming the server log and the original provider of the failing content is not able to fix them. This provides an option to suppress the exceptions printing out in the log.
boolean
true
disable-pathfinding-chunk-loads
In vanilla, pathfinding may result in loading chunks. You can disable that here, which may result in a performance improvement. This may not work well with mods.
boolean
false
disable-raytracing-chunk-loads
In vanilla, ray tracing may result in loading chunks. You can disable that here, which may result in a performance improvement. This may not work well with mods.
boolean
false
drops-pre-merge
If
true
, block item drops are pre-processed to avoid having to spawn extra entities that will be merged post spawning. Usually, Sponge is smart enough to determine when to attempt an item pre-merge and when not to, however, in certain cases, some mods rely on items not being pre-merged and actually spawned, in which case, the items will flow right through without being merged.
boolean
true
eigen-redstone
Uses theosib’s redstone algorithms to completely overhaul the way redstone works.
enchantment-helper-leak-fix
If
true
, provides a fix for possible leaks through Minecraft’s enchantment helper code that can leak entity and world references without much interaction Forge native (so when running SpongeForge implementation) has a similar patch, but Sponge’s patch works a little harder at it, but Vanilla (SpongeVanilla implementation) does NOT have any of the patch, leading to the recommendation that this patch is enabledfor sure
when using SpongeVanilla implementation. See https://bugs.mojang.com/browse/MC-128547 for more information.
boolean
true
faster-thread-checks
If
true
, allows for Sponge to make better assumptinos on single threaded operations with relation to various checks for server threaded operations. This is default to true due to Sponge being able to precisely inject when the server thread is available. This should make an already fast operation much faster for better thread checks to ensure stability of sponge’s systems.
boolean
true
map-optimization
If
true
, re-writes the incredibly inefficient Vanilla Map code. This yields enormous performance enhancements when using many maps, but has a tiny chance of breaking mods that invasively modify Vanilla. It is strongly recommended to keep this on, unless explicitly advised otherwise by a Sponge developer
boolean
true
optimize-hoppers
Based on Aikar’s optimizations of Hoppers, setting this to
true
will allow for hoppers to save performing server -> client updates when transferring items. Because hoppers can transfer items multiple times per tick, these updates can get costly on the server, with little to no benefit to the client. Because of the nature of the change, the default will befalse
due to the inability to pre-emptively foretell whether mod compatibility will fail with these changes or not. Refer to: https://github.com/PaperMC/Paper/blob/8175ec916f31dcd130fe0884fe46bdc187d829aa/Spigot-Server-Patches/0269-Optimize-Hoppers.patch for more details.
boolean
false
panda-redstone
If
true
, uses Panda4494’s redstone implementation which improves performance. See https://bugs.mojang.com/browse/MC-11193 for more information.Note: This optimization has a few issues which are explained in the bug report. We strongly recommend using eigen redstone over this implementation as this will be removed in a future release.
boolean
false
structure-saving
Handles structures that are saved to disk. Certain structures can take up large amounts of disk space for very large maps and the data for these structures is only needed while the world around them is generating. Disabling saving of these structures can save disk space and time during saves if your world is already fully generated.
Warning: disabling structure saving will break the vanilla locate command.
use-active-chunks-for-collisions
Vanilla performs a lot of
is area loaded
checks during entity collision calculations with blocks, and because these calculations require fetching the chunks to see if they are loaded, before getting the block states from those chunks, there can be some small performance increase by checking the entity’s owned active chunk it may currently reside in. Essentially, instead of asking the world if those chunks are loaded, the entity would know whether it’s chunks are loaded and that neighbor’s chunks are loaded.
boolean
false
optimizations.async-lighting (AsyncLighting)
异步进行光照更新。
enabled
If
true
, lighting updates are run asynchronously.
boolean
true
num-threads
The amount of threads to dedicate for asynchronous lighting updates.
int
2
optimizations.eigen-redstone (EigenRedstone)
Uses theosib’s redstone algorithms to completely overhaul the way redstone works.
enabled
If
true
, uses theosib’s redstone implementation which improves performance. See https://bugs.mojang.com/browse/MC-11193 and https://bugs.mojang.com/browse/MC-81098 for more information.Note: We cannot guarantee compatibility with mods. Use at your discretion.
boolean
false
vanilla-decrement
If
true
, restores the vanilla algorithm for computing wire power levels when powering off.
boolean
false
vanilla-search
If
true
, restores the vanilla algorithm for propagating redstone wire changes.
boolean
false
optimizations.structure-saving (StructureSave)
Handles structures that are saved to disk. Certain structures can take up large amounts of disk space for very large maps and the data for these structures is only needed while the world around them is generating. Disabling saving of these structures can save disk space and time during saves if your world is already fully generated.
Warning: disabling structure saving will break the vanilla locate command.
auto-populate
If
true
, newly discovered structures will be added to this config with a default value oftrue
. This is useful for finding out potentially what structures are being saved from various mods, and allowing those structures to be selectively disabled.
boolean
false
enabled
Global switch to enable sponge’s changes to the structure saving mechansim. By default, this option is disabled, i.e. saving structures is not affected. If you want to prevent a certain
named
structure being saved to the world’s folder, you have to enable this module/setting and disable the structure in the further settings. An example of a structure being costly and somewhat irrelevant ismineshaft
, as they build and save several structures even after the mine shafts have been completely generated. However, this has the disadvantage that these structures may no longer be locatable by some mods.
boolean
false
mods
和具体模组有关,比如表示 Minecraft 游戏本体的默认模组(译者注:Sponge 本身将 Minecraft 本体看作是一个模组)。
optimizations.structure-saving.mods (StructureMod)
和具体模组有关,比如表示 Minecraft 游戏本体的默认模组(译者注:Sponge 本身将 Minecraft 本体看作是一个模组)。
enabled
Global flag, whether this mod’s structures will be saved. If
false
, this mod will never save its structures. Iftrue
, it will check thestructureList
for disabled structures.
boolean
true
structures
The configuration for each structure. A value of
false
prevents that structure from being saved. Entries that are either missing in this list or have the valuetrue
will still be saved, unless the structure saving of the mod is globally disabled.
Map<String, Boolean>
permission (Permission)
Configuration options related to permissions and permission handling
forge-permissions-handler
If
true
, Sponge plugins will be used to handle permissions rather than any Forge mod
boolean
false
player-block-tracker (PlayerBlockTracker)
Configuration options related to tracking player interactions with blocks
block-blacklist
玩家放置方块追踪器的方块 ID 黑名单,在此黑名单中的方块不会被方块放置追踪器追踪。
List<String>
enabled
If
true
, adds player tracking support for block positions.Note: This should only be disabled if you do not care who caused a block to change.
boolean
true
spawner (Spawner)
Used to control spawn limits around players.
Note: The radius uses the lower value of mob spawn range and server’s view distance.
spawn-limit-ambient
刷怪箱可在玩家周围生成的环境生物数量。
int
15
spawn-limit-animal
刷怪箱可在玩家周围生成的动物数量。
int
15
spawn-limit-aquatic
刷怪箱可在玩家周围生成的水生动物数量。
int
5
spawn-limit-monster
刷怪箱可在玩家周围生成的怪物数量。
int
70
tick-rate-ambient
The ambient spawning tick rate. Default:
400
int
400
tick-rate-animal
The animal spawning tick rate. Default:
400
int
400
tick-rate-aquatic
The aquatic spawning tick rate. Default:
1
int
1
tick-rate-monster
The monster spawning tick rate. Default:
1
int
1
sql (Sql)
与 SQL 服务相关的配置选项,包括连接、别名等。
aliases
SQL 连接的别名。格式:
jdbc:protocol://[username[:password]@]host/database
Map<String, String>
teleport-helper (TeleportHelper)
安全传送机制使用的方块黑名单。
force-blacklist
If
true
, this blacklist will always be respected, otherwise, plugins can choose whether or not to respect it.
boolean
false
unsafe-body-block-ids
在这里列出的方块不会被 Sponge 的安全传送机制认为是安全的传送目的地。你应该仅将没有正确选择的方块列入此表;会阻止移动的固态方块默认已经自动排除。
List<String>
unsafe-floor-block-ids
在这个列表中出现的方块将不会被 Sponge 的安全传送机制选中为安全的地板方块。
List<String>
tileentity-activation (TileEntityActivation)
Configuration options related to activation ranges of tile entities.
auto-populate
If
true
, newly discovered tileentities will be added to this config with default settings.
boolean
false
default-block-range
TileEntity 使用的默认方块激活范围(被特殊指定的 TileEntity 除外)。
int
64
default-tick-rate
TileEntity 使用的默认刷新频率(被特殊指定的 TileEntity 除外)。
int
1
mods
和具体模组有关,比如表示 Minecraft 游戏本体的默认模组(译者注:Sponge 本身将 Minecraft 本体看作是一个模组)。
tileentity-activation.mods (TileEntityActivationMod)
和具体模组有关,比如表示 Minecraft 游戏本体的默认模组(译者注:Sponge 本身将 Minecraft 本体看作是一个模组)。
block-range
A list of tile/block entities with block name as key and their range as value.
Map<String, Integer>
default-block-range
TileEntity 使用的默认方块激活范围(被特殊指定的 TileEntity 除外)。
Integer
default-tick-rate
TileEntity 使用的默认刷新频率(被特殊指定的 TileEntity 除外)。
Integer
enabled
If
false
, tileentity activation rules for this mod will be ignored and always tick.
boolean
true
tick-rate
A list of tile/block entities with block name as key and their tick rate as value
Map<String, Integer>
timings (Timings)
Module to run Aikar’s Timings, profile your server performance and get a sharable web result. https://github.com/aikar/timings#aikars-minecraft-timings-viewer-v2
enabled
Enables the timing module
boolean
true
hidden-config-entries
These configuration entries/paths/sections are removed before the report is sent. This is to prevent credentials from being leaked unintentionally.
Note: The
sponge.sql
section is always ignored and thus is never sent to the webviewer regardless of this config.
List<String>
history-interval
Modulo value how often a tick should be pushed to the timings history
int
300
history-length
How long the list of said history can get
int
3600
server-name-privacy
Hides the server name in the Aikar webviewer to no leak the l337 server you are running
boolean
false
verbose
Enables the verbose mode for the timings module.
boolean
false
world (GlobalWorld)
Configuration options that will affect all worlds.
auto-player-save-interval
自动保存全局玩家数据的间隔(以 tick 为单位)。
Note:
20
ticks is equivalent to1
second. Set to0
to disable.
int
900
auto-save-interval
The auto-save tick interval used to save all loaded chunks in a world. Set to
0
to disable.Note:
20
ticks is equivalent to1
second.
int
900
chunk-gc-load-threshold
在下一次强制垃圾回收之前,最大可触发的新加载区块数量。
Note: When triggered, the loaded chunk threshold will reset and start incrementing. Disabled by default.
int
0
chunk-gc-tick-interval
The tick interval used to cleanup all inactive chunks that have leaked in a world. Set to
0
to disable which restores vanilla handling.
int
600
chunk-unload-delay
标记为不活跃的区块还能存活多久(以秒为单位)。
Note: This gets reset if the chunk becomes active again.
int
15
deny-chunk-requests
If
true
, any request for a chunk not currently loaded will be denied (exceptions apply for things like world gen and player movement).Warning: As this is an experimental setting for performance gain, if you encounter any issues then we recommend disabling it.
boolean
true
deny-neighbor-notification-chunk-requests
If
true
, any neighbour notification for a chunk not currently loaded will be deniedWarning: As this is an experimental setting for performance gain, if you encounter any issues then we recommend disabling it.
boolean
false
gameprofile-lookup-task-interval
The interval, in seconds, used by the GameProfileQueryTask to process queued GameProfile requests.
Note: This setting should be raised if you experience the following error:
The client has sent too many requests within a certain amount of time
. Finally, if set to0
or less, the default interval will be used.
int
4
generate-spawn-on-load
If
true
, this world will generate its spawn the moment its loaded.
Boolean
false
invalid-lookup-uuids
The list of uuid’s that should never perform a lookup against Mojang’s session server.
Note: If you are using SpongeForge, make sure to enter any mod fake player’s UUID to this list.
List<UUID>
item-merge-radius
The defined merge radius for Item entities such that when two items are within the defined radius of each other, they will attempt to merge. Usually, the default radius is set to
0.5
in Vanilla, however, for performance reasons2.5
is generally acceptable.Note: Increasing the radius higher will likely cause performance degradation with larger amount of items as they attempt to merge and search nearby areas for more items. Setting to a negative value is not supported!
double
2.5
keep-spawn-loaded
If
true
, this worlds spawn will remain loaded with no players.
Boolean
true
leaf-decay
If
true
, natural leaf decay is allowed.
boolean
true
load-on-startup
If
true
, this world will load on startup.
Boolean
false
max-chunk-lifetime
The number of ticks a chunk will stay in memory without saving.
Note: this setting only applies to chunks gc forcibly saving chunks (controlled by
chunk-gc-tick-interval
andchunk-gc-load-threshold
)Note: Useless if
auto-save-interval
is enabled and less than this valueNote:
auto-save-interval
becomes mostly useless if both are enabled and it is bigger than this value
int
0
max-chunk-unloads-per-tick
每一刻中最大可处理的卸载区块队列中的区块数量。
Note: this setting only controls the amount chunk gc is allowed to save (controlled by
chunk-gc-tick-interval
andchunk-gc-load-threshold
)Note: If the maximum unloads is too low, too many chunks may remain loaded on the world and increases the chance for a drop in tps.
int
100
mob-spawn-range
指定生成生物的半径(以区块为单位)。此数值受 server.properties 中的当前视野范围限制。
int
4
portal-agents
A list of all detected portal agents used in this world. In order to override, change the target world name to any other valid world.
Note: If world is not found, it will fallback to default.
Map<String, String>
pvp-enabled
If
true
, this world will allow PVP combat.
boolean
true
view-distance
Override world distance per world/dimension The value must be greater than or equal to
3
and less than or equal to32
The server-wide view distance will be used when the value is-1
.
int
-1
weather-ice-and-snow
If
true
, natural formation of ice and snow in supported biomes will be allowed.
boolean
true
weather-thunder
If
true
, thunderstorms will be initiated in supported biomes.
boolean
true
world-enabled
If
true
, this world will be registered.
boolean
true
This configuration file was generated using SpongeForge 7.3.0 (Forge 2838, SpongeAPI 7.3):
# 1.0
#
# # If you need help with the configuration or have any questions related to Sponge,
# # join us at the IRC or drop by our forums and leave a post.
#
# # IRC: #sponge @ irc.esper.net ( https://webchat.esper.net/?channel=sponge )
# # Forums: https://forums.spongepowered.org/
#
sponge {
# Stopgap measures for dealing with broken mods
broken-mods {
# A list of mod ids that have broken network handlers (they interact with the game from a Netty handler thread).
# All network handlers from a forcibly scheduled to run on the main thread.
# Note that this setting should be considered a last resort, and should only be used as a stopgap measure
# while waiting for a mod to properly fix the issue.
broken-network-handler-mods=[]
}
# Controls how Sponge interacts with server proxies, such as BungeeCord and Velocity.
# Requires that the 'bungeecord' module is enabled.
bungeecord {
# If 'true', allows BungeeCord to forward IP address, UUID, and Game Profile to this server.
ip-forwarding=false
}
# Configuration options related to Sponge's cause tracking system
cause-tracker {
# A mapping that is semi-auto-populating for TileEntities whose types
# are found to be providing 'null' Block sources as neighbor notifications
# that end up causing crashes or spam reports. If the value is set to
# 'true', then a "workaround" will be attempted. If not, the
# current BlockState at the target source will be queried from the world.
# This map having a specific
# entry of a TileEntity will prevent a log or warning come up to any logs
# when that 'null' arises, and Sponge will self-rectify the TileEntity
# by calling the method "getBlockType()". It is advised that if the mod
# id in question is coming up, that the mod author is notified about the
# error-prone usage of the field "blockType". You can refer them to
# the following links for the issue:
# https://gist.github.com/gabizou/ad570dc09dfed259cac9d74284e78e8b
# https://github.com/SpongePowered/SpongeForge/issues/2787
# Also, please provide them with these links for the example PR to
# fix the issue itself, as the fix is very simple:
# https://github.com/TehNut/Soul-Shards-Respawn/pull/24
# https://github.com/Epoxide-Software/Enchanting-Plus/pull/135
#
auto-fix-null-source-block-providing-tile-entities {}
# If set to 'true', when a mod or plugin attempts to spawn an entity
# off the main server thread, Sponge will automatically
# capture said entity to spawn it properly on the main
# server thread. The catch to this is that some mods are
# not considering the consequences of spawning an entity
# off the server thread, and are unaware of potential race
# conditions they may cause. If this is set to false,
# Sponge will politely ignore the entity being spawned,
# and emit a warning about said spawn anyways.
capture-async-spawning-entities=true
# If 'true', more thorough debugging for PhaseStates
# such that a StackTrace is created every time a PhaseState
# switches, allowing for more fine grained troubleshooting
# in the cases of runaway phase states. Note that this is
# not extremely performant and may have some associated costs
# with generating the stack traces constantly.
generate-stacktrace-per-phase=false
# The maximum number of times to recursively process transactions in a single phase.
# Some mods may interact badly with Sponge's block capturing system, causing Sponge to
# end up capturing block transactions every time it tries to process an existing batch.
# Due to the recursive nature of the depth-first processing that Sponge uses to handle block transactions,
# this can result in a stack overflow, which causes us to lose all infomration about the original cause of the issue.
# To prevent a stack overflow, Sponge tracks the current processing depth, and aborts processing when it exceeds
# this threshold.
# The default value should almost always work properly - it's unlikely you'll ever have to change it.
max-block-processing-depth=1000
# If verbose is not enabled, this restricts the amount of
# runaway phase state printouts, usually happens on a server
# where a PhaseState is not completing. Although rare, it should
# never happen, but when it does, sometimes it can continuously print
# more and more. This attempts to placate that while a fix can be worked on
# to resolve the runaway. If 'verbose' is enabled, they will always print.
maximum-printed-runaway-counts=3
# If true, when a mod attempts to perform a neighbor notification
# on a block, some mods do not know to perform a 'null' check
# on the source block of their TileEntity. This usually goes by
# unnoticed by other mods, because they may perform '==' instance
# equality checks instead of calling methods on the potentially
# null Block, but Sponge uses the block to build information to
# help tracking. This has caused issues in the past. Generally,
# this can be useful for leaving 'true' so a proper report is
# generated once for your server, and can be reported to the
# offending mod author.
# This is 'false' by default in SpongeVanilla.
# Review the following links for more info:
# https://gist.github.com/gabizou/ad570dc09dfed259cac9d74284e78e8b
# https://github.com/SpongePowered/SpongeForge/issues/2787
#
report-null-source-blocks-on-neighbor-notifications=false
# If set to 'true', when a mod or plugin attempts to submit a command
# asynchronously, Sponge will automatically capture said command
# and submit it for processing on the server thread. The catch to
# this is that some mods are performing these commands in vanilla
# without considering the possible consequences of such commands
# affecting any thread-unsafe parts of Minecraft, such as worlds,
# block edits, entity spawns, etc. If this is set to false, Sponge
# will politely ignore the command being executed, and emit a warning
# about said command anyways.
resync-commands-from-async=true
# If 'true', the phase tracker will print out when there are too many phases
# being entered, usually considered as an issue of phase re-entrance and
# indicates an unexpected issue of tracking phases not to complete.
# If this is not reported yet, please report to Sponge. If it has been
# reported, you may disable this.
verbose=true
# If 'true', the phase tracker will dump extra information about the current phases
# when certain non-PhaseTracker related exceptions occur. This is usually not necessary, as the information
# in the exception itself can normally be used to determine the cause of the issue.
verbose-errors=false
}
# Configuration options related to commands, including command aliases and hidden commands.
commands {
# Command aliases will resolve conflicts when multiple plugins request a specific command.
# Correct syntax is '<unqualified command>=<plugin name>' e.g. 'sethome=homeplugin'
aliases {}
# Defines how Sponge should act when a user tries to access a command they do not have
# permission for
command-hiding {
# If this is true, when a user tries to tab complete a command, or use "/sponge which" or
# "/sponge:help" this prevents commands a user does not have permission for from being completed.
#
# Note that some commands may not show up during tab complete if a user does not have permission
# regardless of this setting.
hide-on-discovery-attempt=true
# If this is true, when a user tries to use a command they don't have permission for, Sponge
# will act as if the command doesn't exist, rather than showing a no permissions message.
hide-on-execution-attempt=false
}
# Some mods may not trigger a permission check when running their command. Setting this to
# 'true' will enforce a check of the Sponge provided permission ('<modid>.command.<commandname>').
# Note that setting this to 'true' may cause some commands that are generally accessible to all to
# require a permission to run.
#
# Setting this to 'true' will enable greater control over whether a command will appear in
# tab completion and Sponge's help command.
#
# If you are not using a permissions plugin, it is highly recommended that this is set to 'false'
# (as it is by default).
enforce-permission-checks-on-non-sponge-commands=false
# Patches the specified commands to respect the world of the sender instead of applying the
# changes on the all worlds.
multi-world-patches {
defaultgamemode=true
difficulty=true
gamerule=true
seed=true
setdefaultspawnpoint=true
time=true
toggledownfall=true
weather=true
worldborder=true
}
}
# Configuratiom options related to debugging features that are disabled by default.
debug {
# Detect and prevent parts of PlayerChunkMap being called off the main thread.
# This may decrease sever preformance, so you should only enable it when debugging a specific issue.
concurrent-chunk-map-checks=false
# Detect and prevent certain attempts to use entities concurrently.
# WARNING: May drastically decrease server performance.
# Only set this to 'true' to debug a pre-existing issue.
concurrent-entity-checks=false
# If 'true', Java's thread contention monitoring for thread dumps is enabled.
thread-contention-monitoring=false
}
# Configuration options related to entities and their performance impact.
entity {
# Number of colliding entities in one spot before logging a warning.
# Set to '0' to disable.
collision-warn-size=200
# Number of ticks before a painting is respawned on clients when their art is changed.
entity-painting-respawn-delay=2
# Number of ticks before the fake player entry of a human is removed from the tab list
# (ranges from '0' to '100' ticks).
human-player-list-remove-delay=10
# Controls the time in ticks for when an item despawns.
item-despawn-rate=6000
# The upper bounded range where living entities farther from a player will likely despawn.
living-hard-despawn-range=128
# The amount of seconds before a living entity between the soft and hard despawn ranges
# from a player to be considered for despawning.
living-soft-despawn-minimum-life=30
# The lower bounded range where living entities near a player may potentially despawn.
living-soft-despawn-range=32
# Maximum size of an entity's bounding box before removing it.
# Set to '0' to disable.
max-bounding-box-size=1000
# Square of the maximum speed of an entity before removing it.
# Set to '0' to disable.
max-speed=100
}
# Allows the configuration of the default entity activation ranges.
entity-activation-range {
# If 'true', newly discovered entities will be added to this config with a default value.
auto-populate=false
# Default activation ranges used for all entities unless overridden.
defaults {
ambient=32
aquatic=32
creature=32
misc=16
monster=32
}
# Per-mod overrides. Refer to the minecraft default mod for example.
mods {}
}
# Configuration options related to entity collision checks.
entity-collisions {
# If 'true', newly discovered entities/blocks will be added to this config with a default value.
auto-populate=false
# Maximum amount of entities any given entity or block can collide with.
# This improves performance when there are more than 8 entities on top of each other
# such as a 1x1 spawn pen.Set to '0' to disable.
max-entities-within-aabb=8
# Per-mod overrides. Refer to the minecraft default mod for example.
mods {
minecraft {
# Default maximum collisions used for all entities unless overridden.
defaults {}
# If 'false', entity collision rules for this mod will be ignored.
enabled=true
entities {}
}
}
}
# Configuration option related to sponge provided exploit patches
exploits {
# If 'limit-book-size' is enabled, controls the multiplier applied to each book page size
book-size-total-multiplier=0.98
# Enables filtering invalid entities when a chunk is being saved
# such that the entity that does not "belong" in the saving chunk will not be saved,
# and forced an update to the world's tracked entity lists for chunks.
# See https://github.com/PaperMC/Paper/blob/fd1bd5223a461b6d98280bb8f2d67280a30dd24a/Spigot-Server-Patches/0311-Prevent-Saving-Bad-entities-to-chunks.patch
filter-invalid-entities-on-chunk-save=true
# Limits the size of a book that can be sent by the client.
# See https://github.com/PaperMC/Paper/blob/f8058a8187da9f6185d95bb786783e12c79c8b18/Spigot-Server-Patches/0403-Book-Size-Limits.patch
# (Only affects SpongeVanilla)
limit-book-size=true
# Enables focing a chunk load when an entity position is set.
# Usually due to teleportation, vehicle movement etc. can a position lead an entity to no longer exist
# within it's currently marked and tracked chunk. This will enable that chunk for the position is loaded.
# Part of several exploits.
# See https://github.com/PaperMC/Paper/blob/fd1bd5223a461b6d98280bb8f2d67280a30dd24a/Spigot-Server-Patches/0335-Ensure-chunks-are-always-loaded-on-hard-position-set.patch
# (Only affects SpongeVanilla)
load-chunk-on-position-set=true
# Enables forcing chunks to save when an entity is added or removed from said chunk.
# This is a partial fix for some exploits using vehicles.
# See https://github.com/PaperMC/Paper/blob/fd1bd5223a461b6d98280bb8f2d67280a30dd24a/Spigot-Server-Patches/0306-Mark-chunk-dirty-anytime-entities-change-to-guarante.patch
# (Only affects SpongeVanilla)
mark-chunks-as-dirty-on-entity-list-modification=true
# If 'limit-book-size' is enabled, controls the maximum size of a book page
max-book-page-size=2560
# Prevents an exploit in which the client sends a packet with the itemstack name
# exceeding the string limit.
prevent-creative-itemstack-name-exploit=true
# Enables forcing updates to the player's location on vehicle movement.
# This is partially required to update the server's understanding of where the player exists,
# and allows chunk loading issues to be avoided with laggy connections and/or hack clients.
# See https://github.com/PaperMC/Paper/blob/fd1bd5223a461b6d98280bb8f2d67280a30dd24a/Spigot-Server-Patches/0378-Sync-Player-Position-to-Vehicles.patch
# (Only affects SpongeVanilla)
sync-player-positions-for-vehicle-movement=true
# Enables forcing a chunk-tracking refresh on entity movement.
# This enables a guarantee that the entity is tracked in the proper chunk when moving.
# See https://github.com/PaperMC/Paper/blob/fd1bd5223a461b6d98280bb8f2d67280a30dd24a/Spigot-Server-Patches/0315-Always-process-chunk-registration-after-moving.patch
# (Only affects SpongeVanilla)
update-tracked-chunk-on-entity-move=true
}
# Contains general configuration options for Sponge that don't fit into a specific classification
general {
# If 'true', Sponge will try to ensure that its data is on disk
# when saving the 'level_sponge.dat' file,
# but this may cause a slight performance hit.
#
# Setting this to 'false' will mean Sponge does not
# perform any consistency checks, but you may end up
# with corrupt data if an unexpected failure occurs on your server,
# requiring restoring this file from backup.
check-file-when-saving-sponge-data-file=true
# The directory for Sponge plugin configurations, relative to the
# execution root or specified as an absolute path.
# Note that the default: '${CANONICAL_GAME_DIR}/config'
# is going to use the 'config' directory in the root game directory.
# If you wish for plugin configs to reside within a child of the configuration
# directory, change the value to, for example, '${CANONICAL_CONFIG_DIR}/sponge/plugins'.
# Note: It is not recommended to set this to '${CANONICAL_CONFIG_DIR}/sponge', as there is
# a possibility that plugin configurations can conflict the Sponge core configurations.
#
config-dir="${CANONICAL_GAME_DIR}/config"
# If 'true', sleeping between chunk saves will be enabled, beware of memory issues.
file-io-thread-sleep=false
# Additional directory to search for plugins, relative to the
# execution root or specified as an absolute path.
# Note that the default: '${CANONICAL_MODS_DIR}/plugins'
# is going to search for a plugins folder in the mods directory.
# If you wish for the plugins folder to reside in the root game
# directory, change the value to '${CANONICAL_GAME_DIR}/plugins'.
plugins-dir="${CANONICAL_MODS_DIR}/plugins"
}
# Automatically assigns (permission) contexts to users that use any of the given ips.
# This can be used to restrict/grant permissions, based on the player's source or target ip.
ip-sets {}
# Configuration option related to logging certain action such as chunk loading.
logging {
# Log when blocks are broken
block-break=false
# Log when blocks are modified
block-modify=false
# Log when blocks are placed
block-place=false
# Log when blocks are populated in a chunk
block-populate=false
# Log when blocks are placed by players and tracked
block-tracking=false
# Log when chunks are queued to be unloaded by the chunk garbage collector.
chunk-gc-queue-unload=false
# Log when chunks are loaded
chunk-load=false
# Log when chunks are unloaded
chunk-unload=false
# Whether to log entity collision/count checks
entity-collision-checks=false
# Log when living entities are destroyed
entity-death=false
# Log when living entities are despawned
entity-despawn=false
# Log when living entities are spawned
entity-spawn=false
# Whether to log entity removals due to speed
entity-speed-removal=false
# Log when server receives exploited packet with itemstack name exceeding string limit.
exploit-itemstack-name-overflow=false
# Log when player attempts to respawn invisible to surrounding players.
exploit-respawn-invisibility=false
# Log when server receives exploited packet to update a sign containing commands
# from player with no permission.
exploit-sign-command-updates=false
# Add stack traces to dev logging
log-stacktraces=false
# Log when two conflicting changes are merged into one. (This number specifies the maximum number of
# messages to log. Set to 0 to show all messages.)
transaction-merge-fail=25
# Log when a world auto-saves its chunk data.
# Note: This may be spammy depending on the auto-save-interval configured for world.
world-auto-save=false
}
# Configuration options related to metric collection.
metrics {
# The global collection state that should be respected by all plugins that have no specified collection state. If 'undefined' then it is treated as disabled.
global-state=UNDEFINED
# Plugin-specific collection states that override the global collection state.
plugin-states {}
}
# Sponge provides a number of modules that allow for enabling or disabling
# certain specific features. These may be enabled or disabled below.
#
# Any changes here require a server restart as modules are applied at startup.
modules {
# Enables experimental fixes for broken mods
broken-mod=false
# The BungeeCord Module, allows Sponge to be used with a Proxy like Bungeecord or Velocity.
# Usually you want to also enable 'bungeecord.ip-forwarding' with this.
bungeecord=false
# The entity activation module, allows you to tweak entity activation ranges,
# similarly to "Entity Distance" in the latest 1.16 snapshots but per mob.
# Essentially, it changes how far an entity can be away from a player, until it stops being updated (e.g. moving).
entity-activation-range=true
# Module that allows you to configure the maximum amount of entities a specific entity or block can collide with.
entity-collisions=true
# Controls whether any exploit patches are applied.
# If there are issues with any specific exploits, please test in the exploit category first,
# before disabling all exploits with this toggle.
exploits=true
# Allows configuring Vanilla movement and speed checks
movement-checks=false
optimizations=true
# Use real (wall) time instead of ticks as much as possible
realtime=false
# Controls block range and tick rate of tileentities.
# Use with caution as this can break intended functionality.
tileentity-activation=false
# Module to run Aikar's Timings, profile your server performance and get a sharable web result.
# https://github.com/aikar/timings#aikars-minecraft-timings-viewer-v2
timings=true
# Can be used to disable some parts of the tracking.
tracking=true
}
# Configuration options related to minecraft's movement checks, that can be enabled or disabled.
movement-checks {
# Controls whether the 'player/entity moved wrongly!' check will be enforced
moved-wrongly=true
# Controls whether the 'player moved too quickly!' check will be enforced
player-moved-too-quickly=true
# Controls whether the 'vehicle of player moved too quickly!' check will be enforced
player-vehicle-moved-too-quickly=true
}
# Configuration options related to sponge provided performance optimizations.
optimizations {
# Runs lighting updates asynchronously.
async-lighting {
# If 'true', lighting updates are run asynchronously.
enabled=true
# The amount of threads to dedicate for asynchronous lighting updates. (Default: 2)
num-threads=2
}
# Caches tameable entities owners to avoid constant lookups against data watchers.
# If mods cause issues, disable this.
cache-tameable-owners=true
# Occasionally, some built in advancements, recipes, etc. can fail to deserialize properly
# which ends up potentially spamming the server log and the original provider of the failing content
# is not able to fix them. This provides an option to suppress the exceptions printing out in the log.
disable-failing-deserialization-log-spam=true
# In vanilla, pathfinding may result in loading chunks.
# You can disable that here, which may result in a
# performance improvement. This may not work well
# with mods.
disable-pathfinding-chunk-loads=false
# In vanilla, ray tracing may result in loading chunks.
# You can disable that here, which may result in a
# performance improvement. This may not work well
# with mods.
disable-raytracing-chunk-loads=false
# If 'true', block item drops are pre-processed to avoid
# having to spawn extra entities that will be merged post spawning.
# Usually, Sponge is smart enough to determine when to attempt an item pre-merge and when not to,
# however, in certain cases, some mods rely on items not being pre-merged and actually spawned,
# in which case, the items will flow right through without being merged.
drops-pre-merge=false
# Uses theosib's redstone algorithms to completely overhaul the way redstone works.
eigen-redstone {
# If 'true', uses theosib's redstone implementation which improves performance.
# See https://bugs.mojang.com/browse/MC-11193 and
# https://bugs.mojang.com/browse/MC-81098 for more information.
# Note: We cannot guarantee compatibility with mods. Use at your discretion.
enabled=false
# If 'true', restores the vanilla algorithm for computing wire power levels when powering off.
vanilla-decrement=false
# If 'true', restores the vanilla algorithm for propagating redstone wire changes.
vanilla-search=false
}
# If 'true', provides a fix for possible leaks through
# Minecraft's enchantment helper code that can leak
# entity and world references without much interaction
# Forge native (so when running SpongeForge implementation)
# has a similar patch, but Sponge's patch works a little harder
# at it, but Vanilla (SpongeVanilla implementation) does NOT
# have any of the patch, leading to the recommendation that this
# patch is enabled "for sure" when using SpongeVanilla implementation.
# See https://bugs.mojang.com/browse/MC-128547 for more information.
#
enchantment-helper-leak-fix=true
# If 'true', allows for Sponge to make better assumptinos on single threaded
# operations with relation to various checks for server threaded operations.
# This is default to true due to Sponge being able to precisely inject when
# the server thread is available. This should make an already fast operation
# much faster for better thread checks to ensure stability of sponge's systems.
faster-thread-checks=true
# If 'true', re-writes the incredibly inefficient Vanilla Map code.
# This yields enormous performance enhancements when using many maps,
# but has a tiny chance of breaking mods that invasively modify Vanilla.
# It is strongly reccomended to keep this on, unless explicitly advised otherwise by a Sponge developer
map-optimization=true
# Based on Aikar's optimizations of Hoppers, setting this to 'true'
# will allow for hoppers to save performing server -> client updates when transferring items.
# Because hoppers can transfer items multiple times per tick, these updates can get costly on the server,
# with little to no benefit to the client. Because of the nature of the change,
# the default will be 'false' due to the inability to pre-emptively
# foretell whether mod compatibility will fail with these changes or not.
# Refer to: https://github.com/PaperMC/Paper/blob/8175ec916f31dcd130fe0884fe46bdc187d829aa/Spigot-Server-Patches/0269-Optimize-Hoppers.patch
# for more details.
optimize-hoppers=false
# If 'true', uses Panda4494's redstone implementation which improves performance.
# See https://bugs.mojang.com/browse/MC-11193 for more information.
# Note: This optimization has a few issues which are explained in the bug report.
# We strongly recommend using eigen redstone over this implementation as this will
# be removed in a future release.
panda-redstone=false
# Handles structures that are saved to disk. Certain structures can take up large amounts
# of disk space for very large maps and the data for these structures is only needed while the
# world around them is generating. Disabling saving of these structures can save disk space and
# time during saves if your world is already fully generated.
# Warning: disabling structure saving will break the vanilla locate command.
structure-saving {
# If 'true', newly discovered structures will be added to this config with a default value of 'true'.
# This is useful for finding out potentially what structures are being saved from various mods,
# and allowing those structures to be selectively disabled.
auto-populate=false
# Global switch to enable sponge's changes to the structure saving mechansim.
# By default, this option is disabled, i.e. saving structures is not affected.
# If you want to prevent that a certain "named" structure is saved to the world's folder,
# you have to enable this module/setting and disable the structure in the further settings.
# An example of a structure that is costly and somewhat irrelevant is 'mineshaft',
# as they build and save several structures even after the mine shafts have been completely generated.
# However, this has the disadvantage that these structures may no longer be locatable by some mods.
enabled=false
# Per-mod overrides. Refer to the minecraft default mod for example.
mods {
minecraft {
# Global flag, whether this mod's structures will be saved.
# If 'false', this mod will never save its structures.
# If 'true', it will check the 'structureList' for disabled structures.
enabled=true
# The configuration for each struture.
# A value of 'false' prevents that struture from being saved.
# Entries that are either missing in this list or have the value 'true' will still be saved,
# unless the structure saving of the mod is globally disabled.
structures {
mineshaft=false
}
}
}
}
# Vanilla performs a lot of is area loaded checks during entity collision calculations with blocks,
# and because these calculations require fetching the chunks to see if they are loaded,
# before getting the block states from those chunks, there can be some small performance
# increase by checking the entity's owned active chunk it may currently reside in.
# Essentially, instead of asking the world if those chunks are loaded, the entity
# would know whether it's chunks are loaded and that neighbor's chunks are loaded.
use-active-chunks-for-collisions=false
}
# Configuration options related to permissions and permission handling
permission {
# If 'true', Sponge plugins will be used to handle permissions rather than any Forge mod
forge-permissions-handler=false
}
# Configuration options related to tracking player interactions with blocks
player-block-tracker {
# Block IDs that will be blacklisted for player block placement tracking.
block-blacklist=[]
# If 'true', adds player tracking support for block positions.
# Note: This should only be disabled if you do not care who caused a block to change.
enabled=true
}
# Used to control spawn limits around players.
# Note: The radius uses the lower value of mob spawn range and server's view distance.
spawner {
# The number of ambients the spawner can potentially spawn around a player.
spawn-limit-ambient=15
# The number of animals the spawner can potentially spawn around a player.
spawn-limit-animal=15
# The number of aquatics the spawner can potentially spawn around a player.
spawn-limit-aquatic=5
# The number of monsters the spawner can potentially spawn around a player.
spawn-limit-monster=70
# The ambient spawning tick rate. Default: 400
tick-rate-ambient=400
# The animal spawning tick rate. Default: 400
tick-rate-animal=400
# The aquatic spawning tick rate. Default: 1
tick-rate-aquatic=1
# The monster spawning tick rate. Default: 1
tick-rate-monster=1
}
# Configuration options related to the Sql service, including connection aliases etc
sql {
# Aliases for SQL connections, in the format jdbc:protocol://[username[:password]@]host/database
aliases {}
}
# Blocks to blacklist for safe teleportation.
teleport-helper {
# If 'true', this blacklist will always be respected, otherwise, plugins can choose whether
# or not to respect it.
force-blacklist=false
# Block IDs that are listed here will not be selected by Sponge's safe teleport routine as
# a safe block for players to warp into.
# You should only list blocks here that are incorrectly selected, solid blocks that prevent
# movement are automatically excluded.
unsafe-body-block-ids=[]
# Block IDs that are listed here will not be selected by Sponge's safe
# teleport routine as a safe floor block.
unsafe-floor-block-ids=[]
}
# Configuration options related to activation ranges of tile entities.
tileentity-activation {
# If 'true', newly discovered tileentities will be added to this config with default settings.
auto-populate=false
# Default activation block range used for all tileentities unless overridden.
default-block-range=64
# Default tick rate used for all tileentities unless overridden.
default-tick-rate=1
# Per-mod overrides. Refer to the minecraft default mod for example.
mods {}
}
# Module to run Aikar's Timings, profile your server performance and get a sharable web result.
# https://github.com/aikar/timings#aikars-minecraft-timings-viewer-v2
timings {
# Enables the timing module
enabled=true
# These configuration entries/paths/sections are removed before the report is sent.
# This is to prevent credentials from being leaked unintentionally.
# Note: The 'sponge.sql' section is always ignored
# and thus is never sent to the webviewer regardless of this config.
hidden-config-entries=[
"sponge.sql"
]
# Modulo value how often a tick should be pushed to the timings history
history-interval=300
# How long the list of said history can get
history-length=3600
# Hides the server name in the Aikar webviewer to no leak the l33t server you are running
server-name-privacy=false
# Enables the verbose mode for the timings module.
verbose=false
}
# Configuration options that will affect all worlds.
world {
# The auto-save tick interval used when saving global player data. (Default: 900)
# Note: 20 ticks is equivalent to 1 second. Set to 0 to disable.
auto-player-save-interval=900
# The auto-save tick interval used to save all loaded chunks in a world.
# Set to 0 to disable. (Default: 900)
# Note: 20 ticks is equivalent to 1 second.
auto-save-interval=900
# The number of newly loaded chunks before triggering a forced cleanup.
# Note: When triggered, the loaded chunk threshold will reset and start incrementing.
# Disabled by default.
chunk-gc-load-threshold=0
# The tick interval used to cleanup all inactive chunks that have leaked in a world.
# Set to 0 to disable which restores vanilla handling. (Default: 600)
chunk-gc-tick-interval=600
# The number of seconds to delay a chunk unload once marked inactive. (Default: 15)
# Note: This gets reset if the chunk becomes active again.
chunk-unload-delay=15
# If 'true', any request for a chunk not currently loaded will be denied
# (exceptions apply for things like world gen and player movement).
# Warning: As this is an experimental setting for performance gain,
# if you encounter any issues then we recommend disabling it.
deny-chunk-requests=false
# If 'true', any neighbour notification for a chunk not currently loaded will be denied
# Warning: As this is an experimental setting for performance gain,
# if you encounter any issues then we recommend disabling it.
deny-neighbor-notification-chunk-requests=false
# The interval, in seconds, used by the GameProfileQueryTask to process queued GameProfile requests. (Default: 4)
# Note: This setting should be raised if you experience the following error:
# "The client has sent too many requests within a certain amount of time".
# Finally, if set to 0 or less, the default interval will be used.
gameprofile-lookup-task-interval=4
# If 'true', this world will generate its spawn the moment its loaded.
generate-spawn-on-load=false
# The list of uuid's that should never perform a lookup against Mojang's session server.
# Note: If you are using SpongeForge, make sure to enter any mod fake player's UUID to this list.
invalid-lookup-uuids=[
"00000000-0000-0000-0000-000000000000",
"0d0c4ca0-4ff1-11e4-916c-0800200c9a66",
"41c82c87-7afb-4024-ba57-13d2c99cae77"
]
# The defined merge radius for Item entities such that when two items are
# within the defined radius of each other, they will attempt to merge.
# Usually, the default radius is set to 0.5 in Vanilla, however, for performance reasons
# 2.5 is generally acceptable.
# Note: Increasing the radius higher will likely cause performance degradation
# with larger amount of items as they attempt to merge and search nearby
# areas for more items. Setting to a negative value is not supported!
item-merge-radius=2.5
# If 'true', this worlds spawn will remain loaded with no players.
keep-spawn-loaded=true
# If 'true', natural leaf decay is allowed.
leaf-decay=true
# If 'true', this world will load on startup.
load-on-startup=false
# The maximum number of queued unloaded chunks that will be unloaded in a single tick.
# Note: With the chunk gc enabled, this setting only applies to the ticks
# where the gc runs (controlled by 'chunk-gc-tick-interval')
# Note: If the maximum unloads is too low, too many chunks may remain loaded on the world
# and increases the chance for a drop in tps. (Default: 100)
max-chunk-unloads-per-tick=100
# Specifies the radius (in chunks) of where creatures will spawn.
# This value is capped to the current view distance setting in server.properties
mob-spawn-range=4
# A list of all detected portal agents used in this world.
# In order to override, change the target world name to any other valid world.
# Note: If world is not found, it will fallback to default.
portal-agents {
"minecraft:default_the_end"=DIM1
"minecraft:default_the_nether"=DIM-1
}
# If 'true', this world will allow PVP combat.
pvp-enabled=true
# Override world distance per world/dimension
# The value must be greater than or equal to 3 and less than or equal to 32
# The server-wide view distance will be used when the value is -1.
view-distance=-1
# If 'true', natural formation of ice and snow in supported biomes will be allowed.
weather-ice-and-snow=true
# If 'true', thunderstorms will be initiated in supported biomes.
weather-thunder=true
# If 'true', this world will be registered.
world-enabled=true
}
# World Generation Modifiers to apply to the world
world-generation-modifiers=[]
}