Plik server.properties
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Jest to podstawowe server.properties niezmodyfikowanego serwera minecraft 1.8.1.
#Minecraft server properties
#(File modification datestamp)
spawn-protection=16
max-tick-time=60000
generator-settings=
force-gamemode=false
allow-nether=true
gamemode=0
enable-query=false
player-idle-timeout=0
difficulty=1
spawn-monsters=true
op-permission-level=4
resource-pack-hash=
announce-player-achievements=true
pvp=true
snooper-enabled=true
level-type=DEFAULT
hardcore=false
enable-command-block=false
max-players=20
network-compression-threshold=256
max-world-size=29999984
server-port=25565
server-ip=
spawn-npcs=true
allow-flight=false
level-name=world
view-distance=10
resource-pack=
spawn-animals=true
white-list=false
generate-structures=true
online-mode=true
max-build-height=256
level-seed=
use-native-transport=true
motd=A Minecraft Server
enable-rcon=false
Wyjaśnienie właściwości
Prawa autorskie należą do edytorów z `Minecraft Wiki <https://minecraft.gamepedia.com>».
Właściwość Boolean ma poprawne 2 wartości: true i false. Właściwość Integer musi być cyfrą. Jeśli zakres jest wyznaczony, liczba musi się w nim mieścić. Właściwość String może zawierać dowolny znak.
Klucz |
Typ |
Wartość domyślna |
Opis |
---|---|---|---|
zezwól na lot |
wartość logiczna |
fałsz |
Czy gracz może latać na twoim serwerze, jeśli jego tryb gry to Przetrwanie, ale posiada oprogramowanie umożliwiające mu to. With allow-flight enabled griefers will possibly be more common, because it will make their work easier. In Creative mode this has no effect.
|
allow-nether |
wartość logiczna |
prawda |
Allows players to travel to the Nether.
|
ogłoś-osiągnięcia-gracza |
wartość logiczna |
prawda |
Allows the server to announce when a player gets an achievement. |
poziom trudności |
integer (0-3) |
1 |
Defines the difficulty (such as damage dealt by mobs and the way hunger and poison affects players) of the server.
|
enable-query |
wartość logiczna |
fałsz |
Enables the GameSpy4 protocol server listener. Used to get information about the server. |
enable-rcon |
wartość logiczna |
fałsz |
Umożliwia zdalny dostęp do konsoli serwera. |
enable-command-block |
wartość logiczna |
fałsz |
Włącza bloki poleceń. |
force-gamemode |
wartość logiczna |
fałsz |
Zmusza graczy do przyłączenia się w domyślny tryb gry.
|
gamemode |
integer (0-3) |
0 |
Definiuje tryb rozgrywki.
|
generate-structures |
wartość logiczna |
prawda |
Określa czy struktury (takie jak wioski) będą generowane na nowych chunkach.
Uwaga: Lochy będą generowane nawet jeśli generowanie struktur jest wyłączone. |
generator-settings |
ciąg |
puste |
The settings used to customize world generation. See Superflat and Customized on the Minecraft Wiki (external links) for possible settings and examples. |
hardcore |
wartość logiczna |
fałsz |
Jeśli ustawione na true, gracze będą automatycznie banowani po śmierci. |
level-name |
ciąg |
world |
The „level-name” value will be used as the world name and its folder name. You may also copy your saved game folder here, and change the name to the same as that folder’s to load it instead.
|
level-seed |
ciąg |
puste |
Dodaj seed do swojego świata, tak jak w trybie pojedynczego gracza.
|
level-type |
ciąg |
DEFAULT |
Określa typ generowanej mapy.
|
max-build-height |
liczba całkowita |
256 |
The maximum height in which building is allowed. Terrain may still naturally generate above a low height limit. |
max-players |
liczba całkowita (0 - 2147483647) |
20 |
The maximum number of players that can play on the server at the same time. Note that if more players are on the server it will use more resources. Note also, op player connections are not supposed to count against the max players, but ops currently cannot join a full server. Extremely large values for this field result in the client-side user list being broken. |
max-tick-time |
liczba całkowita (0 - (2 ^ 63 - 1)) |
60000 |
The maximum number of milliseconds a single tick may take before the server watchdog stops the server with the message: "A single server tick took 60.00 seconds (should be max 0.05); Considering it to be crashed, server will forcibly shutdown". Once this criteria is met, it calls System.exit(1).
|
max-world-size |
liczba całkowita (1 - 29999984) |
29999984 |
This sets the maximum possible size in blocks, expressed as a radius, that the world border can obtain. Setting the world border bigger causes the commands to complete successfully, but the actual border will not move past this block limit. Setting the max-world-size higher than the default doesn’t appear to do anything. Przykłady:
|
nagłówek |
ciąg |
A Minecraft Server |
This is the message that is displayed in the server list of the client, below the name.
|
network-compression-threshold |
liczba całkowita |
256 |
By default it allows packets that are n-1 bytes big to go normally, but a packet that n bytes or more will be compressed down. So, lower number means more compression but compressing small amounts of bytes might actually end up with a larger result than what went in.
Note: The ethernet spec requires that packets less than 64 bytes become padded to 64 bytes. Thus, setting a value lower than 64 may not be beneficial. It is also not recommended to exceed the MTU (Maximum Transmission Unit), typically 1500 bytes. |
online-mode |
wartość logiczna |
prawda |
Server checks connecting players against Minecraft’s account database. Only set this to false if your server is not connected to the Internet. Hackers with fake accounts can connect if this is set to false! If minecraft.net is down or inaccessible, no players will be able to connect if this is set to true. Setting this variable to off purposely is called „cracking” a server, and servers that are presently in offline mode are called „cracked” servers, allowing players with unlicensed copies of Minecraft to join.
|
op-permission-level |
integer (1-4) |
4 |
Sets permission level for ops. Each level also contains the permissions of the levels below it.
|
player-idle-timeout |
liczba całkowita |
0 |
If non-zero, players are kicked from the server if they are idle for more than that many minutes.
|
pvp |
wartość logiczna |
prawda |
Enable PvP on the server. Players shooting themselves with arrows will only receive damage if PvP is enabled.
Note: Indirect damage sources spawned by players (such as lava, fire, TNT and to some extent water, sand and gravel) will still deal damage to other players. |
query.port |
integer (1- 65534) |
25565 |
Sets the port for the query server (see enable-query). |
rcon.password |
ciąg |
puste |
Sets the password for remote connection. |
rcon.port |
integer (1- 65534) |
25575 |
Ustawia port do zdalnego połączenia. |
resource-pack |
ciąg |
puste |
Optional URI to a resource pack. The player may choose to use it. |
resource-pack-hash |
ciąg |
puste |
Optional SHA-1 digest of the resource pack, in lowercase hexadecimal. It’s recommended to specify this. This is not yet used to verify the integrity of the resource pack, but improves the effectiveness and reliability of caching. |
server-ip |
ciąg |
puste |
Set this if you want the server to bind to a particular IP. It is strongly recommended that you leave this blank. |
server-port |
integer (1- 65534) |
25565 |
Changes the port the server is hosting (listening) on. This port must be forwarded if the server is hosted in a network using NAT (If you have a home router/firewall). |
snooper-enabled |
wartość logiczna |
prawda |
Sets whether the server sends snoop data regularly to http://snoop.minecraft.net. (external link)
|
spawn-animals |
wartość logiczna |
prawda |
Determines whether animals will be able to spawn.
Tip: if you have major lag, set this to false. |
spawn-monsters |
wartość logiczna |
prawda |
Determines whether hostile mobs will be able to spawn.
This will have no effect if difficulty is set to Peaceful. Tip: if you have major lag, set this to false. |
spawn-npcs |
wartość logiczna |
prawda |
Determines if villagers will be spawned.
|
spawn-protection |
liczba całkowita |
16 |
Determines the radius of the spawn protection. Setting this to 0 will not disable spawn protection. 0 will protect the single block at the spawn point. 1 will protect a 3x3 area centered on the spawn point. 2 will protect 5x5, 3 will protect 7x7, etc. This option is not generated on the first server start and appears when the first player joins. If there are no ops set on the server, the spawn protection will be disabled automatically. |
use-native-transport |
wartość logiczna |
prawda |
Linux server performance improvements: optimized packet sending/receiving on Linux.
|
view-distance |
liczba całkowita (3-15) |
10 |
Sets the amount of world data the server sends the client, measured in chunks in each direction of the player (radius, not diameter). It determines the server-side viewing distance. 10 is the default/recommended. If you have major lag, reduce this value. |
white-list |
wartość logiczna |
fałsz |
Enables a whitelist on the server. See Zarządzanie białą listą. With a whitelist enabled, users not on the whitelist will be unable to connect. Intended for private servers, such as those for real-life friends or strangers carefully selected via an application process, for example.
Note: Ops are automatically whitelisted, and there is no need to add them to the whitelist. |