Plik global.conf

Konfiguracja Globalna

The global.conf file contains the global configuration settings for Sponge. This file is created in the config/sponge directory in your server folder. Many of these properties can be also overridden per-world or per-dimension type by using the config files in the subfolders of config/worlds.

Below is a table with all available settings inside the global.conf file. Note that certain sections will not be filled immediately, and may optionally be added to the file when the server encounters them. There’s also full example of a unmodified global.conf file at the bottom of this page, below the following table:

Global Properties of Sponge

Własność

Typ

Domyślne

Opis

Block Tracking

block-blacklist

ciąg

zero

Dodaje id bloków, których sobie życzysz do czarnej listy, dla śledzenia rozmieszczania bloków przez graczy.

włączone

wartość logiczna

prawda

Adds player tracking support for block positions.

Bungeecord

ip-forwarding

wartość logiczna

fałsz

Allows bungeecord to forward ip address, UUID, and Game Profile to the server.

Cause Tracker

report-different-world-changes

wartość logiczna

fałsz

Jeśli włączone, Sponge wyśle raport, kiedy modyfikacja zrobi nieoczekiwaną zmianę w świecie.

szczegóły

wartość logiczna

prawda

If enabled, the cause tracker will print out when there are too many phases being entered.

Komendy

aliasy

ciąg

zero

Alias will resolve conflicts when multiple plugins request a specific command. Correct syntax is <unqualified command>=<plugin name> Example:

aliases = {
    title=myPlugin
}

config-enabled

wartość logiczna

fałsz

W konfiguracji wymiar/świat pozwala konfiguracji na zastąpienie odziedziczonych konfiguracji.

Debug Options

concurrent-entity-checks

wartość logiczna

fałsz

Detects and prevents attempts to use entities concurrently.

dump-chunks-on-deadlock

wartość logiczna

fałsz

Dumps chunks in the event of a deadlock.

dump-heap-on-deadlock

wartość logiczna

fałsz

Dump the heap in the event of a deadlock.

dump-threads-on-warn

wartość logiczna

fałsz

Dump the server thread on deadlock warning.

monitorowanie-rywalizacji-wątków

wartość logiczna

fałsz

Enable Java’s thread contention monitoring for thread dumps.

Entity Options

collision-warn-size

liczba całkowita

200

Number of colliding entities in one spot before logging a warning. Set to 0 to disable.

count-warn-size

liczba całkowita

0

Number of entities allowed in one dimension before logging a warning. Set to 0 to disable.

entity-painting-respawn-delay

liczba całkowita

2

Number of ticks before a painting is respawned on the client when their art is changed.

human-player-list-remove-delay

liczba całkowita

10

Number of ticks before the fake player entry of a human is removed from the tab list. The allowed range is 0 - 100.

item-despawn-rate

liczba całkowita

6000

The time in ticks before an item despawns.

living-hard-despawn-range

liczba całkowita

128

The upper bounded range where living entities farther from a player will likely despawn

living-soft-despawn-minimum-life

liczba całkowita

30

The amount of seconds before a living entity between the soft and hard despawn ranges from a player to be considered for despawning

living-soft-despawn-range

liczba całkowita

32

The lower bounded range where living entities near a player may potentially despawn

max-bounding-box-size

liczba całkowita

1000

Maximum size of an entity’s bounding box before it is removed. Set to 0 to disable.

max-speed

liczba całkowita

100

Square of the maximum speed of an entity before it is removed. Set to 0 to disable

Entity Activation Range

auto-populate

wartość logiczna

fałsz

If enabled, newly discovered entities will be added to this config with a default value.

Domyślne

Default activation ranges for all entities unless overridden.

otoczenie

liczba całkowita

32

Domyślny zasięg aktywacji dla jednostek otoczenia.

wodny

liczba całkowita

32

Domyślny zasięg aktywacji dla wodnych jednostek.

kreatura

liczba całkowita

16

Domyślny zasięg aktywacji dla stworzeń.

różne

liczba całkowita

16

Default activation range for miscellaneous entities.

potwór

liczba całkowita

32

Domyślna aktywacja zasięgu dla potworów.

Mods

Per-mod overrides. Refer to the Minecraft default mod for example.

Entity Collisions

auto-populate

wartość logiczna

fałsz

If enabled, newly discovered entities/blocks will be added to this config with a default value.

Domyślne

Default max collisions used for all entities/blocks unless overridden.

max-entities-within-aabb

liczba całkowita

8

Max amount of entities any given entity or block can collide with. Set to 0 to disable.

Mods

Per-mod overrides. Refer to the Minecraft default mod for example.

Minecraft

Blocks

„detector_rail”

liczba całkowita

1

Maksymalne kolizje dla „detector_rail”.

„heavy_weighted_pressure_plate”

liczba całkowita

150

Max collisions for a „heavy_weighted_pressure_plate”.

„light_weighted_pressure_plate”

liczba całkowita

15

Max collisions for a „light_weighted_pressure_plate”.

„mob_spawner”

liczba całkowita

-1

Maksymalna kolizja dla „mob_spawner”.

„stone_pressure_plate”

liczba całkowita

1

Maksymalna kolizja dla „stone_pressure_plate”.

„wooden_button”

liczba całkowita

1

Maksymalne kolizje dla „wooden_button”.

„wooden_pressure_plate”

liczba całkowita

1

Maksymalne kolizje dla „wooden_pressure_plate”.

Domyślne

Default max collisions used for all entities/blocks unless overridden.

bloki

liczba całkowita

8

Domyślna maksymalna kolizja dla bloków.

podmioty

liczba całkowita

8

Domyślne maksymalne kolizje dla podmiotów.

włączone

wartość logiczna

prawda

Set to false if you want mod to ignore entity collision rules.

Entities

thrownpotion

liczba całkowita

-1

Maksymalna kolizja dla rzuconej mikstury.

Exploits

prevent-creative-itemstack-name-exploit

wartość logiczna

prawda

Prevents an exploit in which the client sends a packet with the itemstack name exceeding the string limit.

prevent-sign-command-exploit

wartość logiczna

prawda

Prevents an exploit in which the client sends a packet to update a sign containing commands from a player without permission.

Ustawienia ogólne

config-dir

ciąg

zobacz konfigurację

Ustawia katalog dla konfiguracji pluginu.

disable-warnings

wartość logiczna

fałsz

Wyłączyć komunikaty ostrzegawcze do Administratorów serwera.

file-io-thread-sleep

wartość logiczna

fałsz

Umożliwia spanie między zapisami chunk’ów.

plugins-dir

ciąg

Zobacz konfigurację

Sets an additional directory to search for plugins.

Ip Sets

Opcje logowania

block-break

wartość logiczna

fałsz

Logi, kiedy blok jest uszkodzony.

block-modify

wartość logiczna

fałsz

Logi, kiedy bloki są zmodyfikowane.

block-place

wartość logiczna

fałsz

Logi, kiedy bloki są umieszczone.

block-populate

wartość logiczna

fałsz

Pliki log, gdy bloki są wypełniane we fragmentach.

block-tracking

wartość logiczna

fałsz

Logs when blocks are placed by players and tracked.

chunk-gc-queue-unload

wartość logiczna

fałsz

Logs when chunks are queued to be unloaded.

ładowanie chunków

wartość logiczna

fałsz

Log when chunks are loaded.

chunk-unload

wartość logiczna

fałsz

Log when chunks are unloaded.

entity-collision-checks

wartość logiczna

fałsz

Whether to log entity collision/count checks.

entity-death

wartość logiczna

fałsz

Log when living entities are destroyed.

entity-despawn

wartość logiczna

fałsz

Log when living entities are despawned.

entity-spawn

wartość logiczna

fałsz

Log when living entities are spawned.

entity-speed-removal

wartość logiczna

fałsz

Whether to log entity removals due to speed.

exploit-itemstack-name-overflow

wartość logiczna

fałsz

Logs when a server receives exploited packets with itemstack name exceeding string limit.

exploit-respawn-invisibility

wartość logiczna

fałsz

Logs when a player attempts to respawn invisible to surrounding players.

exploit-sign-command-updates

wartość logiczna

fałsz

Logs when a server receives an exploited packet containing commands from a player with no permission.

log-stacktraces

wartość logiczna

fałsz

Add stack traces to dev logging.

world-auto-save

wartość logiczna

fałsz

If true, logs when a world auto-saves its chunk data.

Modules

bungeecord

wartość logiczna

fałsz

Enables bungeecord support.

entity-activation-range

wartość logiczna

prawda

Umożliwia ustawienia zakresu aktywacji elementów.

entity-collisions

wartość logiczna

prawda

Umożliwia ustawienia kolizji elementów.

exploits

wartość logiczna

prawda

Pozwala wykorzystać moduł profilaktyki.

poprawki gry

wartość logiczna

fałsz

Włącza moduł poprawki gry.

optymalizacje

wartość logiczna

prawda

Włącza moduł optymalizacji.

realtime

wartość logiczna

fałsz

Użyj prawdziwego czasu zamiast wtyczek.

wyczucia czasu

wartość logiczna

prawda

Enables timing settings.

śledzenie

wartość logiczna

prawda

Włącza moduł śledzenia.

Optimizations

Zobacz Usprawnienia wydajności

Spawner

spawn-limit-ambient

liczba całkowita

15

The number of ambients that can spawn around the player.

spawn-limit-animal

liczba całkowita

15

The number of animals that can spawn around the player.

spawn-limit-aquatic

liczba całkowita

5

The number of aquatics that can spawn around the player.

spawn-limit-monster

liczba całkowita

70

The number of monsters that can spawn around the player.

tick-rate-ambient

liczba całkowita

400

The ambient spawn tick rate.

tick-rate-animal

liczba całkowita

400

Częstotliwość pojawiania się zwierząt.

tick-rate-aquatic

liczba całkowita

400

The aquatic spawn tick rate.

tick-rate-monster

liczba całkowita

1

The monster spawn tick rate.

SQL

aliasy

ciąg

zero

Aliases for SQL connections. This is done in the format jdbc:protocol://[username[:password]@]host/database

Timings

włączone

wartość logiczna

prawda

If timings are enabled.

hidden-config-entries

ciąg

sponge.sql

The hidden config entries.

history-interval

liczba całkowita

300

The interval between timing history report generation.

history-length

liczba całkowita

3600

How long, in ticks, that the timing history will be kept for the server.

server-name-privacy

wartość logiczna

fałsz

Whether to include information such as the server name, motd, online-mode, and server icon in the report.

szczegóły

wartość logiczna

prawda

Whether or not for timings to monitor at the verbose level.

World Settings

auto-player-save-interval

liczba całkowita

900

The auto-save tick interval used when saving global player data.

auto-save-interval

liczba całkowita

900

The auto-save tick interval used to save all loaded chunks in a world.

chunk-gc-load-threshold

liczba całkowita

0

The number of newly loaded chunks before triggering a forced cleanup.

chunk-gc-tick-interval

liczba całkowita

1

The tick interval used to cleanup all inactive chunks in a world.

chunk-unload-delay

liczba całkowita

30

The number of seconds to delay a chunk unload once marked inactive.

deny-chunk-requests

wartość logiczna

prawda

If enabled, any request for a chunk not currently loaded will be denied.

flowing-lava-decay

wartość logiczna

fałsz

Lava behaves like vanilla water when the source block is removed, when set to true.

gameprofile-lookup-batch-size

liczba całkowita

1

Ilość żądań GameProfile do zrobienia przeciwko serwera sesji Mojang.

gameprofile-lookup-task-interval

liczba całkowita

1

The interval used to process queued GameProfile requests.

generate-spawn-on-load

wartość logiczna

fałsz

If the world should generate spawn when the world is loaded.

infinite-water-source

wartość logiczna

fałsz

False - Domyślne zachowanie źródła wody wanilii.

invalid-lookup-uuids

tablica

Zobacz konfigurację

Lista uuid, która nie powinna być zablokowana na sesji serwera Mojang.

item-merge-radius

liczba całkowita

2.5

Promień korespondencji seryjnej dla jednostek towaru.

keep-spawn-loaded

wartość logiczna

fałsz

If the spawn should stay loaded with no players. Has no effect in global config. Config doesn’t need to be enabled either, because it will always fall back to the world config.

leaf-decay

wartość logiczna

prawda

Jeśli włączone, umożliwia naturalny rozkład liści.

load-on-startup

wartość logiczna

fałsz

If the world should be loaded on startup. Has no effect in global config. Config doesn’t need to be enabled either, because it will always fall back to the world config.

mob-spawn-range

liczba całkowita

8

Specifies the radius (in chunks) of where creatures will spawn. This value is capped to the current view distance setting in server.properties.

Portal Agents

A list of all detected portal agents used in this world. In order to override, change the target world name to any other valid world. If world is not found, it will fallback to default.

„minecraft:default_nether”

world

DIM-1

Domyślny świat nether.

„minecraft:default_the_end”

world

DIM1

Domyślny koniec świata.

pvp-enabled

wartość logiczna

prawda

If the would allows PVP combat.

weather-ice-and-snow

wartość logiczna

prawda

Enable to allow the natural formation of ice and snow.

weather-thunder

wartość logiczna

prawda

Enable to initiate thunderstorms.

world-enabled

wartość logiczna

prawda

Włącz, jeśli ten świat powinien być zarejestrowany.

This config was generated using SpongeForge build 2360 (with Forge 2282), SpongeAPI version 6.0:

# 1.0
#
# # If you need help with the configuration or have any questions related to Sponge,
# # join us at the IRC or drop by our forums and leave a post.
#
# # IRC: #sponge @ irc.esper.net ( https://webchat.esper.net/?channel=sponge )
# # Forums: https://forums.spongepowered.org/
#

sponge {
    block-capturing {
        # If enabled, newly discovered blocks will be added to this config with a default value.
        auto-populate=false
        # Per-mod block id mappings for controlling capturing behavior
        mods {
            extrautils2 {
                # Set to true to perform individual capturing (i.e. skip bulk capturing) for scheduled ticks for a block type
                block-tick-capturing {
                    RedstoneClock=true
                }
                # Set to false if you want to ignore all specific rules for this mod
                enabled=true
            }
        }
    }
    block-tracking {
        # Add block ids you wish to blacklist for player block placement tracking.
        block-blacklist=[]
        # If enabled, adds player tracking support for block positions. Note: This should only be disabled if you do not care who caused a block to change.
        enabled=true
    }
    bungeecord {
        # If enabled, allows BungeeCord to forward IP address, UUID, and Game Profile to this server
        ip-forwarding=false
    }
    cause-tracker {
        # If true, when a mod changes a world that is different
        # from an expected world during a WorldTick event, the
        # cause tracker will identify both the expected changed
        # world and the actual changed world. This does not mean
        # that the changes are being dropped, simply it means that
        # a mod is possibly unknowingly changing a world other
        # than what is expected.
        report-different-world-changes=false
        # If true, the cause tracker will print out when there are too many phases
        # being entered, usually considered as an issue of phase re-entrance and
        # indicates an unexpected issue of tracking phases not to complete.
        # If this is not reported yet, please report to Sponge. If it has been
        # reported, you may disable this.
        verbose=true
        # If true, the cause tracker will dump extra information about the current phaseswhen certain non-CauseTracker related exceptions occur. This is usually not necessary, as the information in the exception itself can normally be used to determine the cause of the issue
        verbose-errors=false
    }
    commands {
        # A mapping from unqualified command alias to plugin id of the plugin that should handle a certain command
        aliases {}
        # Patches the specified commands to respect the world of the sender instead of applying the changes on the all worlds.
        multi-world-patches {
            defaultgamemode=true
            difficulty=true
            gamerule=true
            seed=true
            setdefaultspawnpoint=true
            time=true
            toggledownfall=true
            weather=true
            worldborder=true
        }
    }
    # This setting does nothing in the global config. In dimension/world configs, it allows the config to override config(s) that it inherits from
    config-enabled=false
    debug {
        # Detect and prevent certain attempts to use entities concurrently.
        # WARNING: May drastically decrease server performance. Only enable this to debug a pre-existing issue
        concurrent-entity-checks=false
        # Dump chunks in the event of a deadlock
        dump-chunks-on-deadlock=false
        # Dump the heap in the event of a deadlock
        dump-heap-on-deadlock=false
        # Dump the server thread on deadlock warning
        dump-threads-on-warn=false
        # Enable Java's thread contention monitoring for thread dumps
        thread-contention-monitoring=false
    }
    entity {
        # Number of colliding entities in one spot before logging a warning. Set to 0 to disable
        collision-warn-size=200
        # Number of entities in one dimension before logging a warning. Set to 0 to disable
        count-warn-size=0
        # Number of ticks before a painting is respawned on clients when their art is changed
        entity-painting-respawn-delay=2
        # Number of ticks before the fake player entry of a human is removed from the tab list (range of 0 to 100 ticks).
        human-player-list-remove-delay=10
        # Controls the time in ticks for when an item despawns.
        item-despawn-rate=6000
        # The upper bounded range where living entities farther from a player will likely despawn
        living-hard-despawn-range=128
        # The amount of seconds before a living entity between the soft and hard despawn ranges from a player to be considered for despawning
        living-soft-despawn-minimum-life=30
        # The lower bounded range where living entities near a player may potentially despawn
        living-soft-despawn-range=32
        # Max size of an entity's bounding box before removing it. Set to 0 to disable
        max-bounding-box-size=1000
        # Square of the max speed of an entity before removing it. Set to 0 to disable
        max-speed=100
    }
    entity-activation-range {
        # If enabled, newly discovered entities will be added to this config with a default value.
        auto-populate=false
        # Default activation ranges used for all entities unless overridden.
        defaults {
            ambient=32
            aquatic=32
            creature=32
            misc=16
            monster=32
        }
        # Per-mod overrides. Refer to the minecraft default mod for example.
        mods {}
    }
    entity-collisions {
        # If enabled, newly discovered entities/blocks will be added to this config with a default value.
        auto-populate=false
        # Default max collisions used for all entities/blocks unless overridden.
        defaults {
            blocks=8
            entities=8
        }
        # Max amount of entities any given entity or block can collide with. This improves performance when there are more than 8 entities on top of eachother such as a 1x1 spawn pen. Set to 0 to disable.
        max-entities-within-aabb=8
        # Per-mod overrides. Refer to the minecraft default mod for example.
        mods {
            botania {
                blocks {}
                # Default max collisions used for all entities/blocks unless overridden.
                defaults {}
                # Set to false if you want mod to ignore entity collision rules.
                enabled=true
                entities {
                    botaniacorporeaspark=-1
                    botaniaspark=-1
                }
            }
            minecraft {
                blocks {
                    "detector_rail"=1
                    "heavy_weighted_pressure_plate"=150
                    "light_weighted_pressure_plate"=15
                    "mob_spawner"=-1
                    "stone_pressure_plate"=1
                    "wooden_button"=1
                    "wooden_pressure_plate"=1
                }
                # Default max collisions used for all entities/blocks unless overridden.
                defaults {}
                # Set to false if you want mod to ignore entity collision rules.
                enabled=true
                entities {
                    thrownpotion=-1
                }
            }
        }
    }
    exploits {
        prevent-creative-itemstack-name-exploit=true
        prevent-sign-command-exploit=true
    }
    general {
        # The directory for Sponge plugin configurations, relative to the
        # execution root or specified as an absolute path.
        # Note that the default: "${CANONICAL_GAME_DIR}/config"
        # is going to use the "plugins" directory in the root game directory.
        # If you wish for plugin configs to reside within a child of the configuration
        # directory, change the value to, for example, "${CANONICAL_CONFIG_DIR}/sponge/plugins".
        # Note: It is not recommended to set this to "${CANONICAL_CONFIG_DIR}/sponge", as there is
        # a possibility that plugin configurations can conflict the Sponge core configurations.
        config-dir="${CANONICAL_GAME_DIR}/config"
        # Disable warning messages to server admins
        disable-warnings=false
        # Enabled sleeping between chunk saves, beware of memory issues
        file-io-thread-sleep=false
        # Additional directory to search for plugins, relative to the
        # execution root or specified as an absolute path.
        # Note that the default: "${CANONICAL_MODS_DIR}/plugins"
        # is going to search for a plugins folder in the mods directory.
        # If you wish for the plugins folder to reside in the root game
        # directory, change the value to "${CANONICAL_GAME_DIR}/plugins".
        plugins-dir="${CANONICAL_MODS_DIR}/plugins"
    }
    ip-sets {}
    logging {
        # Log when blocks are broken
        block-break=false
        # Log when blocks are modified
        block-modify=false
        # Log when blocks are placed
        block-place=false
        # Log when blocks are populated in a chunk
        block-populate=false
        # Log when blocks are placed by players and tracked
        block-tracking=false
        # Log when chunks are queued to be unloaded by the chunk garbage collector.
        chunk-gc-queue-unload=false
        # Log when chunks are loaded
        chunk-load=false
        # Log when chunks are unloaded
        chunk-unload=false
        # Whether to log entity collision/count checks
        entity-collision-checks=false
        # Log when living entities are destroyed
        entity-death=false
        # Log when living entities are despawned
        entity-despawn=false
        # Log when living entities are spawned
        entity-spawn=false
        # Whether to log entity removals due to speed
        entity-speed-removal=false
        # Log when server receives exploited packet with itemstack name exceeding string limit.
        exploit-itemstack-name-overflow=false
        # Log when player attempts to respawn invisible to surrounding players.
        exploit-respawn-invisibility=false
        # Log when server receives exploited packet to update a sign containing commands from player with no permission.
        exploit-sign-command-updates=false
        # Add stack traces to dev logging
        log-stacktraces=false
        # Log when a world auto-saves its chunk data. Note: This may be spammy depending on the auto-save-interval configured for world.
        world-auto-save=false
    }
    modules {
        block-capturing-control=true
        bungeecord=false
        entity-activation-range=true
        entity-collisions=true
        exploits=true
        game-fixes=false
        optimizations=true
        # Use real (wall) time instead of ticks as much as possible
        realtime=false
        # Controls block range and tick rate of tileentities.
        # Use with caution as this can break intended functionality.
        tileentity-activation=false
        timings=true
        tracking=true
    }
    optimizations {
        # Runs lighting updates async.
        async-lighting=true
        # Caches tameable entities owners to avoid constant lookups against data watchers. If mods cause issue, disable.
        cache-tameable-owners=true
        # If enabled, block item drops are pre-processed to avoid
        # having to spawn extra entities that will be merged post spawning.
        # Usually, Sponge is smart enough to determine when to attempt an item pre-merge
        # and when not to, however, in certain cases, some mods rely on items not being
        # pre-merged and actually spawned, in which case, the items will flow right through
        # without being merged.
        drops-pre-merge=true
        # Handles structures that are saved to disk. Certain structures can take up large amounts
        # of disk space for very large maps and the data for these structures is only needed while the world
        # around them is generating. Disabling saving of these structures can save disk space and time during
        # saves if your world is already fully generated.
        # Warning: disabling structure saving will break the vanilla locate command.
        structure-saving {
            # If enabled, newly discovered structures will be added to this config with a default value.
            auto-populate=false
            enabled=false
            # Per-mod overrides. Refer to the minecraft default mod for example.
            mods {
                minecraft {
                    # Set to false if you want mod to never save structures.
                    enabled=true
                    structures {
                        mineshaft=false
                    }
                }
            }
        }
    }
    # Used to control spawn limits around players.
    # Note: The radius uses the lower value of mob spawn range and server's view distance.
    spawner {
        # The number of ambients the spawner can potentially spawn around a player.
        spawn-limit-ambient=15
        # The number of animals the spawner can potentially spawn around a player.
        spawn-limit-animal=15
        # The number of aquatics the spawner can potentially spawn around a player.
        spawn-limit-aquatic=5
        # The number of monsters the spawner can potentially spawn around a player.
        spawn-limit-monster=70
        # The ambient spawning tick rate. Default: 400
        tick-rate-ambient=400
        # The animal spawning tick rate. Default: 400
        tick-rate-animal=400
        # The aquatic spawning tick rate. Default: 400
        tick-rate-aquatic=400
        # The monster spawning tick rate. Default: 1
        tick-rate-monster=1
    }
    # Configuration options related to the Sql service, including connection aliases etc
    sql {
        # Aliases for SQL connections, in the format jdbc:protocol://[username[:password]@]host/database
        aliases {}
    }
    tileentity-activation {
        # If enabled, newly discovered tileentities will be added to this config with default settings.
        auto-populate=false
        # Default activation block range used for all tileentities unless overridden.
        default-block-range=64
        # Default tick rate used for all tileentities unless overridden.
        default-tick-rate=1
        # Per-mod overrides. Refer to the minecraft default mod for example.
        mods {}
    }
    timings {
        enabled=true
        hidden-config-entries=[
            "sponge.sql"
        ]
        history-interval=300
        history-length=3600
        server-name-privacy=false
        verbose=true
    }
    world {
        # The auto-save tick interval used when saving global player data. (Default: 900)
        # Note: 20 ticks is equivalent to 1 second. Set to 0 to disable.
        auto-player-save-interval=900
        # The auto-save tick interval used to save all loaded chunks in a world.
        # Set to 0 to disable. (Default: 900)
        # Note: 20 ticks is equivalent to 1 second.
        auto-save-interval=900
        # The number of newly loaded chunks before triggering a forced cleanup.
        # Note: When triggered, the loaded chunk threshold will reset and start incrementing.
        # Disabled by default.
        chunk-gc-load-threshold=0
        # The tick interval used to cleanup all inactive chunks that have leaked in a world.
        # Set to 0 to disable which restores vanilla handling. (Default: 600)
        chunk-gc-tick-interval=600
        # The number of seconds to delay a chunk unload once marked inactive. (Default: 15)
        # Note: This gets reset if the chunk becomes active again.
        chunk-unload-delay=15
        # If enabled, any request for a chunk not currently loaded will be denied (exceptions apply for things like world gen and player movement).
        # Note: As this is an experimental setting for performance gain, if you encounter any issues then we recommend disabling it.
        deny-chunk-requests=true
        # Lava behaves like vanilla water when source block is removed
        flowing-lava-decay=false
        # The amount of GameProfile requests to make against Mojang's session server. (Default: 1)
        # Note: Mojang accepts a maximum of 600 requests every 10 minutes from a single IP address.
        # If you are running multiple servers behind the same IP, it is recommended to raise the 'gameprofile-task-interval' setting
        # in order to compensate for the amount requests being sent.
        # Finally, if set to 0 or less, the default batch size will be used.
        # For more information visit http://wiki.vg/Mojang_API
        gameprofile-lookup-batch-size=1
        # The interval, in seconds, used by the GameProfileQueryTask to process queued gameprofile requests. (Default: 4)
        # Note: This setting should be raised if you experience the following error:
        # "The client has sent too many requests within a certain amount of time".
        # Finally, if set to 0 or less, the default interval will be used.
        gameprofile-lookup-task-interval=4
        # Enable if you want the world to generate spawn the moment its loaded.
        generate-spawn-on-load=false
        # Vanilla water source behavior - is infinite
        infinite-water-source=false
        # The list of uuid's that should never perform a lookup against Mojang's session server.
        # Note: If you are using SpongeForge, make sure to enter any mod fake player's UUID to this list.
        invalid-lookup-uuids=[
            "00000000-0000-0000-0000-000000000000",
            "0d0c4ca0-4ff1-11e4-916c-0800200c9a66",
            "41c82c87-7afb-4024-ba57-13d2c99cae77"
        ]
        # The defined merge radius for Item entities such that when two items are
        # within the defined radius of each other, they will attempt to merge. Usually,
        # the default radius is set to 0.5 in Vanilla, however, for performance reasons
        # 2.5 is generally acceptable.
        # Note: Increasing the radius higher will likely cause performance degradation
        # with larger amount of items as they attempt to merge and search nearby
        # areas for more items. Setting to a negative value is not supported!
        item-merge-radius=2.5
        # Enable if this world's spawn should remain loaded with no players.
        keep-spawn-loaded=false
        # Enable to allow natural leaf decay.
        leaf-decay=true
        # Enable if this world should be loaded on startup.
        load-on-startup=false
        # The maximum number of queued unloaded chunks that will be unloaded in a single tick.
        # Note: With the chunk gc enabled, this setting only applies to the ticks
        # where the gc runs (controlled by 'chunk-gc-tick-interval')
        # Note: If the max unloads is too low, too many chunks may remain
        # loaded on the world and increases the chance for a drop in tps. (Default: 100)
        max-chunk-unloads-per-tick=100
        # Specifies the radius (in chunks) of where creatures will spawn.
        # This value is capped to the current view distance setting in server.properties
        mob-spawn-range=4
        # A list of all detected portal agents used in this world.
        # In order to override, change the target world name to any other valid world.
        # Note: If world is not found, it will fallback to default.
        portal-agents {
            "minecraft:default_nether"=DIM-1
            "minecraft:default_the_end"=DIM1
        }
        # Enable if this world allows PVP combat.
        pvp-enabled=true
        # Enable to allow the natural formation of ice and snow in supported biomes.
        weather-ice-and-snow=true
        # Enable to initiate thunderstorms in supported biomes.
        weather-thunder=true
        # Enable if this world should be registered.
        world-enabled=true
    }
}