ブロックの改変
Changing a Block’s Type
Changing the Type of a Block is as simple as calling the Location#setBlockType(BlockType) method with the new BlockType. The following code turns the block at the given Location into a sponge:
import org.spongepowered.api.block.BlockTypes; import org.spongepowered.api.world.Location; import org.spongepowered.api.world.World; public void setToSponge(Location<World> blockLoc) { blockLoc.setBlockType(BlockTypes.SPONGE); }
It’s as simple as that. If you just want to 『delete』 a block (which is done by replacing it with air), you may just
use the Location#removeBlock() method provided by Location
.
Altering Block States
Similar to the above example, the Location
class provides a Location#setBlock(BlockState) method
accepting a new BlockState. To make use of it, you first must acquire a BlockState
you can modify. You
can do so either by getting the block’s current state via the Location#getBlock() method or by using a
BlockType
『s default state. The latter is demonstrated below. The default state for a Sponge block is retrieved
and then modified to directly create a wet sponge block:
import org.spongepowered.api.Sponge; import org.spongepowered.api.block.BlockState; import org.spongepowered.api.data.manipulator.mutable.WetData; public void setToWetSponge(Location<World> blockLoc) { BlockState state = BlockTypes.SPONGE.getDefaultState(); WetData wetness = Sponge.getDataManager(). getManipulatorBuilder(WetData.class).get().create(); wetness.set(wetness.wet().set(true)); BlockState newState = state.with(wetness.asImmutable()).get(); blockLoc.setBlock(newState); }
Since a BlockState
is an ImmutableDataHolder, you may use the provided methods with()
and
without()
, both of which will return a new altered BlockState
or Optional.empty()
if the given
ImmutableDataManipulator is not applicable to the kind of block represented by the BlockState
.
The with()
method accepts an ImmutableDataManipulator
and will try to create a new BlockState
with the
given data set, overwriting existing values. The following example will change any dirt block to podzol.
import org.spongepowered.api.data.key.Keys; import org.spongepowered.api.data.manipulator.immutable.block.ImmutableDirtData; import org.spongepowered.api.data.manipulator.mutable.block.DirtData; import org.spongepowered.api.data.type.DirtTypes; public void dirtToPodzol(Location<World> blockLoc) { BlockState state = blockLoc.getBlock(); Optional<ImmutableDirtData> dirtDataOpt = state.get(ImmutableDirtData.class); if (dirtDataOpt.isPresent()) { DirtData dirtData = dirtDataOpt.get().asMutable(); dirtData.set(Keys.DIRT_TYPE, DirtTypes.PODZOL); BlockState dirtState = state.with(dirtData.asImmutable()).get(); blockLoc.setBlock(dirtState); } }
Note that the DirtData is a mutable copy of the data held in the BlockState
. It is changed and then
converted back to an immutable and used to create a new BlockState
which then replaces the original block.
The without()
method accepts a class reference and will create a new BlockState
without the data
represented by the given class. If the block state would not be valid without that data, a default value will be used.
So if the DirtData
from a dirt blocks state is removed, it will fall back to DirtTypes#DIRT, the default
value. The following example will dry the block at a given Location
, if possible.
import org.spongepowered.api.data.manipulator.immutable.block.ImmutableWetData; public void dry(Location<World> blockLoc) { BlockState wetState = blockLoc.getBlock(); Optional<BlockState> dryState = wetState.without(ImmutableWetData.class); if (dryState.isPresent()) { blockLoc.setBlock(dryState.get()); } }
Since the WetData data manipulator represents boolean data, by removing it we set the wetness of the block
(if it has any) to false. The dryState.isPresent()
check will fail on block states that cannot be wet since
dryState
will be Optional.empty()
in that case.
ブロックのコピー
If you want to copy all of a block’s data, the BlockSnapshot class is your best friend. While it doesn’t
expose all the data, it stores a BlockType
, its BlockState
and, if necessary, all additional Tile Entity Data
(for example chest inventories). Conveniently, the Location
class provides a Location#createSnapshot()
method to create a snapshot of the block at that point in time. That makes copying blocks from one location to another
very simple:
import org.spongepowered.api.block.BlockSnapshot; public void copyBlock(Location<World> from, Location<World> to) { BlockSnapshot snapshot = from.createSnapshot(); to.setBlock(snapshot.getState()); }