経済 API の利用

The Economy API unifies all economy plugins under one API. This means any plugin using the Economy API will be compatible with all economy plugins that implement said API. This page guides you through the steps of using the Economy API in your own plugin.

EconomyService のロード

In order to utilize the Economy API, you must first load the EconomyService class using the ServiceManager.

警告

Please note that you need to pay attention to different game states while the server is starting, stopping or running when using services like the Economy API. Take a look at the サービス page for further information.

例: EconomyService をロードする

import org.spongepowered.api.service.economy.EconomyService;
import org.spongepowered.api.Sponge;

Optional<EconomyService> serviceOpt = Sponge.server().serviceProvider().economyService();
if (!serviceOpt.isPresent()) {
    // handle there not being an economy implementation
}
EconomyService economyService = serviceOpt.get();

EconomyService の利用

After loading the EconomyService and assigning it to a variable, you are ready to access all of the features the Economy API has to offer.

例: プレイヤーの残高を取得する

import org.spongepowered.api.entity.living.player.Player;
import org.spongepowered.api.service.economy.EconomyService;
import org.spongepowered.api.service.economy.account.UniqueAccount;
import java.math.BigDecimal;
import java.util.Optional;

Optional<UniqueAccount> uOpt = economyService.findOrCreateAccount(player.getUniqueId());
if (uOpt.isPresent()) {
  UniqueAccount acc = uOpt.get();
  BigDecimal balance = acc.balance(economyService.defaultCurrency());
}

Some Account methods require variables such as:

  • Currency: The currency involved in the exchange

  • Cause: What caused the change to the account

  • Context: The context that the change occurred in

These are for more advanced uses, but still must be filled in. Below is a list of acceptable default values:

  • Currency: EconomyService#defaultCurrency()

  • Cause: Cause.of(EventContext.builder().add(EventContextKeys.PLUGIN, plugin).build(), plugin)

  • Context: new HashSet<Context>()