Block Entities

Block entities are blocks that are capable of additional operations like autonomically crafting (furnaces and brewing stands) or provide effects (like a beacon or a note block). They also contain additional data like an inventory or text (like chests, signs, or command blocks).

Identifying Block Entities and their Type

It all starts with a Location. The Location#blockEntity() function will return the tile entity corresponding to the block, or Optional.empty() if the block is not a tile entity.

import org.spongepowered.api.world.server.ServerLocation;

public boolean isTileEntity(ServerLocation blockLoc) {
    return blockLoc.blockEntity().isPresent();
}

The type of a block entity can then be obtained by the BlockEntity#type() function which returns a BlockEntityType. This can then be compared in a manner similar to a BlockType. After performing this check the BlockEntity variable can safely be cast to the according subtype.

import org.spongepowered.api.block.Jukebox;
import org.spongepowered.api.block.TileEntity;
import org.spongepowered.api.block.TileEntityTypes;

public boolean isJukebox(BlockEntity entity) {
    return entity.getType().equals(BlockEntityTypes.JUKEBOX.get());
}

public void ejectDiscFromJukebox(BlockEntity entity) {
    if (isJukebox(entity)) {
        Jukebox jukebox = (Jukebox) entity;
        jukebox.eject();
    }
}

After performing this cast, the methods provided by the particular interface can be accessed (in this example the Jukebox#eject() method). For detailed information about BlockEntity subtypes and their respective methods refer to the org.spongepowered.api.block.entity package and its subpackages in the API.

Accessing and Modifying Block Entity’s Data

Similar to block states, the data stored in a tile entity is accessed using a DataManipulator. Since the type of data is fully described by the DataManipulator used, all data manipulation can be done with the BlockEntity interface itself and does not require a cast.

接下来的例子包含了两个修改告示牌的数据的方法。第一个方法 (在可能时) 读取第一行的内容,第二个尝试去设置它并且返回一个布尔值代表操作的成功与否。

import net.kyori.adventure.text.Component;
import org.spongepowered.api.block.entity.Sign;

import java.util.Optional;
import java.util.List;

public Optional<Component> getFirstLine(BlockEntity entity) {
    Optional<List<Component>> lines = entity.get(Keys.SIGN_LINES)
    if (data.isPresent()) {
        return Optional.of(data.get().get(0));
    }
    return Optional.empty();
}

public boolean setFirstLine(BlockEntity entity, Component line) {
    if (entity.supports(Keys.SIGN_LINES)) {
        List<Component> lines = Arrays.asList(line);
        entity.offer(Keys.SIGN_LINES, lines);
        return true;
    }
    return false;
}

The main difference to working with a BlockState is that a block entity is a mutable DataHolder as opposed to the immutable BlockState.

访问物品栏

Quite a share of block entities come with their own inventory, most notably chests and furnaces. That inventory cannot be accessed directly from the BlockEntity interface, so a cast will be necessary. Since all block entities containing an inventory extend the CarrierBlockEntity interface, it suffices to cast to that interface as shown below.

import org.spongepowered.api.block.entity.carrier.CarrierBlockEntity;
import org.spongepowered.api.item.inventory.Inventory;

public void useInventory(TileEntity entity) {
    if (entity instanceof CarrierBlockEntity) {
        CarrierBlockEntity carrier = (CarrierBlockEntity) entity;
        Inventory inventory = carrier.getInventory();
        [...]
    }
}

请参阅操作物品栏(Inventory)的相关文档。