修改方塊

Changing a Block’s Type

Changing the Type of a Block is as simple as calling the Location#setBlockType(BlockType) method with the new BlockType. The following code turns the block at the given Location into a sponge:

import org.spongepowered.api.block.BlockTypes;
import org.spongepowered.api.world.Location;
import org.spongepowered.api.world.World;

public void setToSponge(Location<World> blockLoc) {
    blockLoc.setBlockType(BlockTypes.SPONGE);
}

It’s as simple as that. If you just want to 『delete』 a block (which is done by replacing it with air), you may just use the Location#removeBlock() method provided by Location.

Altering Block States

Similar to the above example, the Location class provides a Location#setBlock(BlockState) method accepting a new BlockState. To make use of it, you first must acquire a BlockState you can modify. You can do so either by getting the block’s current state via the Location#getBlock() method or by using a BlockType’s default state. The latter is demonstrated below. The default state for a Sponge block is retrieved and then modified to directly create a wet sponge block:

import org.spongepowered.api.Sponge;
import org.spongepowered.api.block.BlockState;
import org.spongepowered.api.data.manipulator.mutable.WetData;

public void setToWetSponge(Location<World> blockLoc) {
    BlockState state = BlockTypes.SPONGE.getDefaultState();
    WetData wetness = Sponge.getDataManager().
        getManipulatorBuilder(WetData.class).get().create();
    wetness.set(wetness.wet().set(true));
    BlockState newState = state.with(wetness.asImmutable()).get();
    blockLoc.setBlock(newState);
}

Since a BlockState is an ImmutableDataHolder, you may use the provided methods with() and without(), both of which will return a new altered BlockState or Optional.empty() if the given ImmutableDataManipulator is not applicable to the kind of block represented by the BlockState.

The with() method accepts an ImmutableDataManipulator and will try to create a new BlockState with the given data set, overwriting existing values. The following example will change any dirt block to podzol.

import org.spongepowered.api.data.key.Keys;
import
    org.spongepowered.api.data.manipulator.immutable.block.ImmutableDirtData;
import org.spongepowered.api.data.manipulator.mutable.block.DirtData;
import org.spongepowered.api.data.type.DirtTypes;

public void dirtToPodzol(Location<World> blockLoc) {
    BlockState state = blockLoc.getBlock();
    Optional<ImmutableDirtData> dirtDataOpt =
        state.get(ImmutableDirtData.class);

    if (dirtDataOpt.isPresent()) {
        DirtData dirtData = dirtDataOpt.get().asMutable();
        dirtData.set(Keys.DIRT_TYPE, DirtTypes.PODZOL);
        BlockState dirtState = state.with(dirtData.asImmutable()).get();
        blockLoc.setBlock(dirtState);
    }
}

Note that the DirtData is a mutable copy of the data held in the BlockState. It is changed and then converted back to an immutable and used to create a new BlockState which then replaces the original block.

The without() method accepts a class reference and will create a new BlockState without the data represented by the given class. If the block state would not be valid without that data, a default value will be used. So if the DirtData from a dirt blocks state is removed, it will fall back to DirtTypes#DIRT, the default value. The following example will dry the block at a given Location, if possible.

import
    org.spongepowered.api.data.manipulator.immutable.block.ImmutableWetData;

public void dry(Location<World> blockLoc) {
    BlockState wetState = blockLoc.getBlock();
    Optional<BlockState> dryState = wetState.without(ImmutableWetData.class);
    if (dryState.isPresent()) {
        blockLoc.setBlock(dryState.get());
    }
}

Since the WetData data manipulator represents boolean data, by removing it we set the wetness of the block (if it has any) to false. The dryState.isPresent() check will fail on block states that cannot be wet since dryState will be Optional.empty() in that case.

Copying Blocks

If you want to copy all of a block’s data, the BlockSnapshot class is your best friend. While it doesn’t expose all the data, it stores a BlockType, its BlockState and, if necessary, all additional Tile Entity Data (for example chest inventories). Conveniently, the Location class provides a Location#createSnapshot() method to create a snapshot of the block at that point in time. That makes copying blocks from one location to another very simple:

import org.spongepowered.api.block.BlockSnapshot;

public void copyBlock(Location<World> from, Location<World> to) {
    BlockSnapshot snapshot = from.createSnapshot();
    to.setBlock(snapshot.getState());
}