Plik global.conf
Konfiguracja Globalna
The global.conf file contains the global configuration settings for Sponge. This file is created in the config/sponge directory in your server folder. Many of these properties can be also overridden per-world or per-dimension type by using the config files in the subfolders of config/worlds.
Below is a table with all available settings inside the global.conf file. Note that certain sections will not be filled
immediately, and may optionally be added to the file when the server encounters them. There’s also full example of a
unmodified global.conf
file at the bottom of this page, below the following table:
Global Properties of Sponge
Własność |
Typ |
Domyślne |
Opis |
---|---|---|---|
Block Tracking |
|||
block-blacklist |
ciąg |
zero |
Dodaje id bloków, których sobie życzysz do czarnej listy, dla śledzenia rozmieszczania bloków przez graczy. |
włączone |
wartość logiczna |
prawda |
Adds player tracking support for block positions. |
Bungeecord |
|||
ip-forwarding |
wartość logiczna |
fałsz |
Allows bungeecord to forward ip address, UUID, and Game Profile to the server. |
Cause Tracker |
|||
report-different-world-changes |
wartość logiczna |
fałsz |
Jeśli włączone, Sponge wyśle raport, kiedy modyfikacja zrobi nieoczekiwaną zmianę w świecie. |
szczegóły |
wartość logiczna |
fałsz |
If enabled, the cause tracker will print out when there are too many phases being entered. |
Komendy |
|||
aliasy |
ciąg |
zero |
Alias will resolve conflicts when multiple
plugins request a specific command. Correct
syntax is
aliases = {
title=myPlugin
}
|
config-enabled |
wartość logiczna |
fałsz |
W konfiguracji wymiar/świat pozwala konfiguracji na zastąpienie odziedziczonych konfiguracji. |
Debug Options |
|||
concurrent-entity-checks |
wartość logiczna |
fałsz |
Detects and prevents attempts to use entities concurrently. |
dump-chunks-on-deadlock |
wartość logiczna |
fałsz |
Dumps chunks in the event of a deadlock. |
dump-heap-on-deadlock |
wartość logiczna |
fałsz |
Dump the heap in the event of a deadlock. |
dump-threads-on-warn |
wartość logiczna |
fałsz |
Dump the server thread on deadlock warning. |
monitorowanie-rywalizacji-wątków |
wartość logiczna |
fałsz |
Enable Java’s thread contention monitoring for thread dumps. |
Entity Options |
|||
collision-warn-size |
liczba całkowita |
200 |
Number of colliding entities in one spot before logging a warning. Set to 0 to disable. |
count-warn-size |
liczba całkowita |
0 |
Number of entities allowed in one dimension before logging a warning. Set to 0 to disable. |
entity-painting-respawn-delay |
liczba całkowita |
2 |
Number of ticks before a painting is respawned on the client when their art is changed. |
human-player-list-remove-delay |
liczba całkowita |
10 |
Number of ticks before the fake player entry of a human is removed from the tab list. The allowed range is 0 - 100. |
item-despawn-rate |
liczba całkowita |
6000 |
The time in ticks before an item despawns. |
living-hard-despawn-range |
liczba całkowita |
128 |
The upper bounded range where living entities farther from a player will likely despawn |
living-soft-despawn-minimum-life |
liczba całkowita |
30 |
The amount of seconds before a living entity between the soft and hard despawn ranges from a player to be considered for despawning |
living-soft-despawn-range |
liczba całkowita |
32 |
The lower bounded range where living entities near a player may potentially despawn |
max-bounding-box-size |
liczba całkowita |
1000 |
Maximum size of an entity’s bounding box before it is removed. Set to 0 to disable. |
max-speed |
liczba całkowita |
100 |
Square of the maximum speed of an entity before it is removed. Set to 0 to disable |
Entity Activation Range |
|||
auto-populate |
wartość logiczna |
fałsz |
If enabled, newly discovered entities will be added to this config with a default value. |
Domyślne |
Default activation ranges for all entities unless overridden. |
||
otoczenie |
liczba całkowita |
32 |
Domyślny zasięg aktywacji dla jednostek otoczenia. |
wodny |
liczba całkowita |
32 |
Domyślny zasięg aktywacji dla wodnych jednostek. |
kreatura |
liczba całkowita |
16 |
Domyślny zasięg aktywacji dla stworzeń. |
różne |
liczba całkowita |
16 |
Default activation range for miscellaneous entities. |
potwór |
liczba całkowita |
32 |
Domyślna aktywacja zasięgu dla potworów. |
Mods |
Per-mod overrides. Refer to the Minecraft default mod for example. |
||
Entity Collisions |
|||
auto-populate |
wartość logiczna |
fałsz |
If enabled, newly discovered entities/blocks will be added to this config with a default value. |
Domyślne |
Default max collisions used for all entities/blocks unless overridden. |
||
max-entities-within-aabb |
liczba całkowita |
8 |
Max amount of entities any given entity or block can collide with. Set to 0 to disable. |
Mods |
Per-mod overrides. Refer to the Minecraft default mod for example. |
||
Minecraft |
|||
Blocks |
|||
„detector_rail” |
liczba całkowita |
1 |
Maksymalne kolizje dla „detector_rail”. |
„heavy_weighted_pressure_plate” |
liczba całkowita |
150 |
Max collisions for a „heavy_weighted_pressure_plate”. |
„light_weighted_pressure_plate” |
liczba całkowita |
15 |
Max collisions for a „light_weighted_pressure_plate”. |
„mob_spawner” |
liczba całkowita |
-1 |
Maksymalna kolizja dla „mob_spawner”. |
„stone_pressure_plate” |
liczba całkowita |
1 |
Maksymalna kolizja dla „stone_pressure_plate”. |
„wooden_button” |
liczba całkowita |
1 |
Maksymalne kolizje dla „wooden_button”. |
„wooden_pressure_plate” |
liczba całkowita |
1 |
Maksymalne kolizje dla „wooden_pressure_plate”. |
Domyślne |
Default max collisions used for all entities/blocks unless overridden. |
||
bloki |
liczba całkowita |
8 |
Domyślna maksymalna kolizja dla bloków. |
podmioty |
liczba całkowita |
8 |
Domyślne maksymalne kolizje dla podmiotów. |
włączone |
wartość logiczna |
prawda |
Set to false if you want mod to ignore entity collision rules. |
Entities |
|||
thrownpotion |
liczba całkowita |
-1 |
Maksymalna kolizja dla rzuconej mikstury. |
Exploits |
|||
prevent-creative-itemstack-name-exploit |
wartość logiczna |
prawda |
Prevents an exploit in which the client sends a packet with the itemstack name exceeding the string limit. |
prevent-sign-command-exploit |
wartość logiczna |
prawda |
Prevents an exploit in which the client sends a packet to update a sign containing commands from a player without permission. |
Ustawienia ogólne |
|||
disable-warnings |
wartość logiczna |
fałsz |
Wyłączyć komunikaty ostrzegawcze do Administratorów serwera. |
plugins-dir |
ciąg |
Zobacz konfigurację |
Sets an additional directory to search for plugins. |
Ip Sets |
|||
Opcje logowania |
|||
block-break |
wartość logiczna |
fałsz |
Logi, kiedy blok jest uszkodzony. |
block-modify |
wartość logiczna |
fałsz |
Logi, kiedy bloki są zmodyfikowane. |
block-place |
wartość logiczna |
fałsz |
Logi, kiedy bloki są umieszczone. |
block-populate |
wartość logiczna |
fałsz |
Pliki log, gdy bloki są wypełniane we fragmentach. |
block-tracking |
wartość logiczna |
fałsz |
Logs when blocks are placed by players and tracked. |
chunk-gc-queue-unload |
wartość logiczna |
fałsz |
Logs when chunks are queued to be unloaded. |
ładowanie chunków |
wartość logiczna |
fałsz |
Log when chunks are loaded. |
chunk-unload |
wartość logiczna |
fałsz |
Log when chunks are unloaded. |
entity-collision-checks |
wartość logiczna |
fałsz |
Whether to log entity collision/count checks. |
entity-death |
wartość logiczna |
fałsz |
Log when living entities are destroyed. |
entity-despawn |
wartość logiczna |
fałsz |
Log when living entities are despawned. |
entity-spawn |
wartość logiczna |
fałsz |
Log when living entities are spawned. |
entity-speed-removal |
wartość logiczna |
fałsz |
Whether to log entity removals due to speed. |
exploit-itemstack-name-overflow |
wartość logiczna |
fałsz |
Logs when a server receives exploited packets with itemstack name exceeding string limit. |
exploit-respawn-invisibility |
wartość logiczna |
fałsz |
Logs when a player attempts to respawn invisible to surrounding players. |
exploit-sign-command-updates |
wartość logiczna |
fałsz |
Logs when a server receives an exploited packet containing commands from a player with no permission. |
log-stacktraces |
wartość logiczna |
fałsz |
Add stack traces to dev logging. |
world-auto-save |
wartość logiczna |
fałsz |
If true, logs when a world auto-saves its chunk data. |
Modules |
|||
bungeecord |
wartość logiczna |
fałsz |
Enables bungeecord support. |
entity-activation-range |
wartość logiczna |
prawda |
Umożliwia ustawienia zakresu aktywacji elementów. |
entity-collisions |
wartość logiczna |
prawda |
Umożliwia ustawienia kolizji elementów. |
exploits |
wartość logiczna |
prawda |
Pozwala wykorzystać moduł profilaktyki. |
poprawki gry |
wartość logiczna |
fałsz |
Włącza moduł poprawki gry. |
optymalizacje |
wartość logiczna |
prawda |
Włącza moduł optymalizacji. |
realtime |
wartość logiczna |
fałsz |
Użyj prawdziwego czasu zamiast wtyczek. |
wyczucia czasu |
wartość logiczna |
prawda |
Enables timing settings. |
śledzenie |
wartość logiczna |
prawda |
Włącza moduł śledzenia. |
Optimizations |
Zobacz Usprawnienia wydajności |
||
SQL |
|||
aliasy |
ciąg |
zero |
Aliases for SQL connections. This is done in
the format
|
Timings |
|||
włączone |
wartość logiczna |
prawda |
If timings are enabled. |
hidden-config-entries |
ciąg |
sponge.sql |
The hidden config entries. |
history-interval |
liczba całkowita |
300 |
The interval between timing history report generation. |
history-length |
liczba całkowita |
3600 |
How long, in ticks, that the timing history will be kept for the server. |
server-name-privacy |
wartość logiczna |
fałsz |
Whether to include information such as the server name, motd, online-mode, and server icon in the report. |
szczegóły |
wartość logiczna |
prawda |
Whether or not for timings to monitor at the verbose level. |
World Settings |
|||
auto-player-save-interval |
liczba całkowita |
900 |
The auto-save tick interval used when saving global player data. |
auto-save-interval |
liczba całkowita |
900 |
The auto-save tick interval used to save all loaded chunks in a world. |
chunk-gc-load-threshold |
liczba całkowita |
0 |
The number of newly loaded chunks before triggering a forced cleanup. |
chunk-gc-tick-interval |
liczba całkowita |
1 |
The tick interval used to cleanup all inactive chunks in a world. |
chunk-unload-delay |
liczba całkowita |
30 |
The number of seconds to delay a chunk unload once marked inactive. |
deny-chunk-requests |
wartość logiczna |
prawda |
If enabled, any request for a chunk not currently loaded will be denied. |
flowing-lava-decay |
wartość logiczna |
fałsz |
Lava behaves like vanilla water when the source block is removed, when set to true. |
gameprofile-lookup-batch-size |
liczba całkowita |
1 |
Ilość żądań GameProfile do zrobienia przeciwko serwera sesji Mojang. |
gameprofile-lookup-task-interval |
liczba całkowita |
1 |
The interval used to process queued GameProfile requests. |
generate-spawn-on-load |
wartość logiczna |
prawda |
If the world should generate spawn when the world is loaded. |
infinite-water-source |
wartość logiczna |
fałsz |
False - Domyślne zachowanie źródła wody wanilii. |
invalid-lookup-uuids |
tablica |
Zobacz konfigurację |
Lista uuid, która nie powinna być zablokowana na sesji serwera Mojang. |
item-merge-radius |
liczba całkowita |
2.5 |
Promień korespondencji seryjnej dla jednostek towaru. |
keep-spawn-loaded |
wartość logiczna |
prawda |
If the spawn should stay loaded with no players. Has no effect in global config. Config doesn’t need to be enabled either, because it will always fall back to the world config. |
leaf-decay |
wartość logiczna |
prawda |
Jeśli włączone, umożliwia naturalny rozkład liści. |
load-on-startup |
wartość logiczna |
prawda |
If the world should be loaded on startup. Has no effect in global config. Config doesn’t need to be enabled either, because it will always fall back to the world config. |
mob-spawn-range |
liczba całkowita |
8 |
Specifies the radius (in chunks) of where creatures will spawn. This value is capped to the current view distance setting in server.properties. |
Portal Agents |
A list of all detected portal agents used in this world. In order to override, change the target world name to any other valid world. If world is not found, it will fallback to default. |
||
„minecraft:default_nether” |
world |
DIM-1 |
Domyślny świat nether. |
„minecraft:default_the_end” |
world |
DIM1 |
Domyślny koniec świata. |
pvp-enabled |
wartość logiczna |
prawda |
If the would allows PVP combat. |
weather-ice-and-snow |
wartość logiczna |
prawda |
Enable to allow the natural formation of ice and snow. |
weather-thunder |
wartość logiczna |
prawda |
Enable to initiate thunderstorms. |
world-enabled |
wartość logiczna |
prawda |
Włącz, jeśli ten świat powinien być zarejestrowany. |
This config was generated using SpongeForge build 2022 (with Forge 2202), SpongeAPI version 5.1:
# 1.0
#
# # If you need help with the configuration or have any questions related to Sponge,
# # join us at the IRC or drop by our forums and leave a post.
#
# # IRC: #sponge @ irc.esper.net ( https://webchat.esper.net/?channel=sponge )
# # Forums: https://forums.spongepowered.org/
#
sponge {
block-capturing {
# If enabled, newly discovered blocks will be added to this config with a default value.
auto-populate=false
# Per-mod block id mappings for controlling capturing behavior
mods {
extrautils2 {
# Set to true to perform individual capturing (i.e. skip bulk capturing) for scheduled ticks for a block type
block-tick-capturing {
RedstoneClock=true
}
# Set to false if you want to ignore all specific rules for this mod
enabled=true
}
}
}
block-tracking {
# Add block ids you wish to blacklist for player block placement tracking.
block-blacklist=[]
# If enabled, adds player tracking support for block positions. Note: This should only be disabled if you do not care who caused a block to change.
enabled=true
}
bungeecord {
# If enabled, allows BungeeCord to forward IP address, UUID, and Game Profile to this server
ip-forwarding=false
}
cause-tracker {
# If true, when a mod changes a world that is different
# from an expected world during a WorldTick event, the
# cause tracker will identify both the expected changed
# world and the actual changed world. This does not mean
# that the changes are being dropped, simply it means that
# a mod is possibly unknowingly changing a world other
# than what is expected.
report-different-world-changes=false
# If true, the cause tracker will print out when there are too many phases
# being entered, usually considered as an issue of phase re-entrance and
# indicates an unexpected issue of tracking phases not to complete.
# If this is not reported yet, please report to Sponge. If it has been
# reported, you may disable this.
verbose=false
# If true, the cause tracker will dump extra information about the current phaseswhen certain non-CauseTracker related exceptions occur. This is usually not necessary, as the information in the exception itself can normally be used to determine the cause of the issue
verbose-errors=false
}
commands {
# A mapping from unqualified command alias to plugin id of the plugin that should handle a certain command
aliases {}
# Patches the specified commands to respect the world of the sender instead of applying the changes on the all worlds.
multi-world-patches {
defaultgamemode=true
difficulty=true
gamerule=true
seed=true
setdefaultspawnpoint=true
time=true
toggledownfall=true
weather=true
worldborder=true
}
}
# This setting does nothing in the global config. In dimension/world configs, it allows the config to override config(s) that it inherits from
config-enabled=false
debug {
# Detect and prevent certain attempts to use entities concurrently.
# WARNING: May drastically decrase server performance. Only enable this to debug a pre-existing issue
concurrent-entity-checks=false
# Dump chunks in the event of a deadlock
dump-chunks-on-deadlock=false
# Dump the heap in the event of a deadlock
dump-heap-on-deadlock=false
# Dump the server thread on deadlock warning
dump-threads-on-warn=false
# Enable Java's thread contention monitoring for thread dumps
thread-contention-monitoring=false
}
entity {
# Number of colliding entities in one spot before logging a warning. Set to 0 to disable
collision-warn-size=200
# Number of entities in one dimension before logging a warning. Set to 0 to disable
count-warn-size=0
# Number of ticks before a painting is respawned on clients when their art is changed
entity-painting-respawn-delay=2
# Number of ticks before the fake player entry of a human is removed from the tab list (range of 0 to 100 ticks).
human-player-list-remove-delay=10
# Controls the time in ticks for when an item despawns.
item-despawn-rate=6000
# The upper bounded range where living entities farther from a player will likely despawn
living-hard-despawn-range=128
# The amount of seconds before a living entity between the soft and hard despawn ranges from a player to be considered for despawning
living-soft-despawn-minimum-life=30
# The lower bounded range where living entities near a player may potentially despawn
living-soft-despawn-range=32
# Max size of an entity's bounding box before removing it. Set to 0 to disable
max-bounding-box-size=1000
# Square of the max speed of an entity before removing it. Set to 0 to disable
max-speed=100
}
entity-activation-range {
# If enabled, newly discovered entities will be added to this config with a default value.
auto-populate=false
# Default activation ranges used for all entities unless overidden.
defaults {
ambient=32
aquatic=32
creature=32
misc=16
monster=32
}
# Per-mod overrides. Refer to the minecraft default mod for example.
mods {}
}
entity-collisions {
# If enabled, newly discovered entities/blocks will be added to this config with a default value.
auto-populate=false
# Default max collisions used for all entities/blocks unless overidden.
defaults {
blocks=8
entities=8
}
# Max amount of entities any given entity or block can collide with. This improves performance when there are more than 8 entities on top of eachother such as a 1x1 spawn pen. Set to 0 to disable.
max-entities-within-aabb=8
# Per-mod overrides. Refer to the minecraft default mod for example.
mods {
botania {
blocks {}
# Default max collisions used for all entities/blocks unless overidden.
defaults {}
# Set to false if you want mod to ignore entity collision rules.
enabled=true
entities {
botaniaspark=-1
}
}
minecraft {
blocks {
"detector_rail"=1
"heavy_weighted_pressure_plate"=150
"light_weighted_pressure_plate"=15
"mob_spawner"=-1
"stone_pressure_plate"=1
"wooden_button"=1
"wooden_pressure_plate"=1
}
# Default max collisions used for all entities/blocks unless overidden.
defaults {}
# Set to false if you want mod to ignore entity collision rules.
enabled=true
entities {
thrownpotion=-1
}
}
}
}
exploits {
prevent-creative-itemstack-name-exploit=true
prevent-sign-command-exploit=true
}
general {
# The directory for Sponge plugin configurations, relative to the
# execution root or specified as an absolute path.
# Note that the default: "${CANONICAL_GAME_DIR}/config"
# is going to use the "plugins" directory in the root game directory.
# If you wish for plugin configs to reside within a child of the configuration
# directory, change the value to, for example, "${CANONICAL_CONFIG_DIR}/sponge/plugins".
# Note: It is not recommended to set this to "${CANONICAL_CONFIG_DIR}/sponge", as there is
# a possibility that plugin configurations can conflict the Sponge core configurations.
config-dir="${CANONICAL_GAME_DIR}/config"
# Disable warning messages to server admins
disable-warnings=false
# Additional directory to search for plugins, relative to the
# execution root or specified as an absolute path.
# Note that the default: "${CANONICAL_MODS_DIR}/plugins"
# is going to search for a plugins folder in the mods directory.
# If you wish for the plugins folder to reside in the root game
# directory, change the value to "${CANONICAL_GAME_DIR}/plugins".
plugins-dir="${CANONICAL_MODS_DIR}/plugins"
}
ip-sets {}
logging {
# Log when blocks are broken
block-break=false
# Log when blocks are modified
block-modify=false
# Log when blocks are placed
block-place=false
# Log when blocks are populated in a chunk
block-populate=false
# Log when blocks are placed by players and tracked
block-tracking=false
# Log when chunks are queued to be unloaded by the chunk garbage collector.
chunk-gc-queue-unload=false
# Log when chunks are loaded
chunk-load=false
# Log when chunks are unloaded
chunk-unload=false
# Whether to log entity collision/count checks
entity-collision-checks=false
# Log when living entities are destroyed
entity-death=false
# Log when living entities are despawned
entity-despawn=false
# Log when living entities are spawned
entity-spawn=false
# Whether to log entity removals due to speed
entity-speed-removal=false
# Log when server receives exploited packet with itemstack name exceeding string limit.
exploit-itemstack-name-overflow=false
# Log when player attempts to respawn invisible to surrounding players.
exploit-respawn-invisibility=false
# Log when server receives exploited packet to update a sign containing commands from player with no permission.
exploit-sign-command-updates=false
# Add stack traces to dev logging
log-stacktraces=false
# Log when a world auto-saves its chunk data. Note: This may be spammy depending on the auto-save-interval configured for world.
world-auto-save=false
}
modules {
block-capturing-control=true
bungeecord=false
entity-activation-range=true
entity-collisions=true
exploits=true
game-fixes=false
optimizations=true
# Use real (wall) time instead of ticks as much as possible
realtime=false
# Controls block range and tick rate of tileentities.
# Use with caution as this can break intended functionality.
tileentity-activation=false
timings=true
tracking=true
}
optimizations {
# Caches tameable entities owners to avoid constant lookups against data watchers. If mods cause issue, disable.
cache-tameable-owners=true
# Caches chunks internally for faster returns when querying at various positions
chunk-map-caching=true
# If enabled, block item drops are pre-processed to avoid
# having to spawn extra entities that will be merged post spawning.
# Usually, Sponge is smart enough to determine when to attempt an item pre-merge
# and when not to, however, in certain cases, some mods rely on items not being
# pre-merged and actually spawned, in which case, the items will flow right through
# without being merged.
drops-pre-merge=false
# This prevents chunks being loaded for getting light values at specific block positions. May have side effects.
ignore-unloaded-chunks-on-get-light=true
# Inlines a simple check for whether a BlockPosition is valid
# in a world. By patching the check, the JVM can optimize the
# method further while reducing the number of operations performed
# for such a simple check. This may however break mods that alter
# world heights and can thus be disabled in those cases.
inline-block-position-checks=true
# Handles structures that are saved to disk. Certain structures can take up large amounts
# of disk space for very large maps and the data for these structures is only needed while the world
# around them is generating. Disabling saving of these structures can save disk space and time during
# saves if your world is already fully generated.
structure-saving {
# If enabled, newly discovered structures will be added to this config with a default value.
auto-populate=false
enabled=false
# Per-mod overrides. Refer to the minecraft default mod for example.
mods {
minecraft {
enabled=true
structures {
mineshaft=false
}
}
}
}
}
# Configuration options related to the Sql service, including connection aliases etc
sql {
# Aliases for SQL connections, in the format jdbc:protocol://[username[:password]@]host/database
aliases {}
}
tileentity-activation {
# If enabled, newly discovered tileentities will be added to this config with default settings.
auto-populate=false
# Default activation block range used for all tileentities unless overidden.
default-block-range=64
# Default tick rate used for all tileentities unless overidden.
default-tick-rate=1
# Per-mod overrides. Refer to the minecraft default mod for example.
mods {}
}
timings {
enabled=true
hidden-config-entries=[
"sponge.sql"
]
history-interval=300
history-length=3600
server-name-privacy=false
verbose=true
}
world {
# The auto-save tick interval used when saving global player data. (Default: 900)
# Note: 20 ticks is equivalent to 1 second. Set to 0 to disable.
auto-player-save-interval=900
# The auto-save tick interval used to save all loaded chunks in a world.
# Set to 0 to disable. (Default: 900)
# Note: 20 ticks is equivalent to 1 second.
auto-save-interval=900
# The number of newly loaded chunks before triggering a forced cleanup.
# Note: When triggered, the loaded chunk threshold will reset and start incrementing.
# Disabled by default.
chunk-gc-load-threshold=0
# The tick interval used to cleanup all inactive chunks that have leaked in a world.
# Set to 0 to disable which restores vanilla handling. (Default: 600)
chunk-gc-tick-interval=600
# The number of seconds to delay a chunk unload once marked inactive. (Default: 15)
# Note: This gets reset if the chunk becomes active again.
chunk-unload-delay=15
# If enabled, any request for a chunk not currently loaded will be denied (exceptions apply for things like world gen and player movement).
# Note: As this is an experimental setting for performance gain, if you encounter any issues then we recommend disabling it.
deny-chunk-requests=true
# Lava behaves like vanilla water when source block is removed
flowing-lava-decay=false
# The amount of GameProfile requests to make against Mojang's session server. (Default: 1)
# Note: Mojang accepts a maximum of 600 requests every 10 minutes from a single IP address.
# If you are running multiple servers behind the same IP, it is recommended to raise the 'gameprofile-task-interval' setting
# in order to compensate for the amount requests being sent.
# Finally, if set to 0 or less, the default batch size will be used.
# For more information visit http://wiki.vg/Mojang_API
gameprofile-lookup-batch-size=1
# The interval, in seconds, used by the GameProfileQueryTask to process queued gameprofile requests. (Default: 4)
# Note: This setting should be raised if you experience the following error:
# "The client has sent too many requests within a certain amount of time".
# Finally, if set to 0 or less, the default interval will be used.
gameprofile-lookup-task-interval=4
# Enable if you want the world to generate spawn the moment its loaded.
generate-spawn-on-load=true
# Vanilla water source behavior - is infinite
infinite-water-source=false
# The list of uuid's that should never perform a lookup against Mojang's session server.
# Note: If you are using SpongeForge, make sure to enter any mod fake player's UUID to this list.
invalid-lookup-uuids=[
"00000000-0000-0000-0000-000000000000",
"0d0c4ca0-4ff1-11e4-916c-0800200c9a66",
"41c82c87-7afb-4024-ba57-13d2c99cae77"
]
# The defined merge radius for Item entities such that when two items are
# within the defined radius of each other, they will attempt to merge. Usually,
# the default radius is set to 0.5 in Vanilla, however, for performance reasons
# 2.5 is generally acceptable.
# Note: Increasing the radius higher will likely cause performance degradation
# with larger amount of items as they attempt to merge and search nearby
# areas for more items. Setting to a negative value is not supported!
item-merge-radius=2.5
# Enable if this world's spawn should remain loaded with no players.
keep-spawn-loaded=true
# Enable to allow natural leaf decay.
leaf-decay=true
# Enable if this world should be loaded on startup.
load-on-startup=true
# The maximum number of queued unloaded chunks that will be unloaded in a single tick.
# Note: With the chunk gc enabled, this setting only applies to the ticks
# where the gc runs (controlled by 'chunk-gc-tick-interval')
# Note: If the max unloads is too low, too many chunks may remain
# loaded on the world and increases the chance for a drop in tps. (Default: 100)
max-chunk-unloads-per-tick=100
# Specifies the radius (in chunks) of where creatures will spawn.
# This value is capped to the current view distance setting in server.properties
mob-spawn-range=4
# A list of all detected portal agents used in this world.
# In order to override, change the target world name to any other valid world.
# Note: If world is not found, it will fallback to default.
portal-agents {
"minecraft:default_nether"=DIM-1
"minecraft:default_the_end"=DIM1
}
# Enable if this world allows PVP combat.
pvp-enabled=true
# Enable to allow the natural formation of ice and snow in supported biomes.
weather-ice-and-snow=true
# Enable to initiate thunderstorms in supported biomes.
weather-thunder=true
# Enable if this world should be registered.
world-enabled=true
}
}