global.conf
Konfigurasi global
File global.conf berisi pengaturan konfigurasi global untuk Sponge. File ini dibuat di direktori konfigurasi/sponge di folder server anda. Banyak dari sifat ini dapat juga diganti tipe per-dunia atau per-dimensi dengan menggunakan file konfigurasi di bagian folder konfigurasi/dunia.
Berikut adalah tabel dengan semua pengaturan yang tersedia di dalam file global.conf. Perhatikan bahwa bagian tertentu tidak akan segera diisi, dan secara opsional dapat ditambahkan ke file saat server menemukannya. Ada juga contoh lengkap dari berkas global.conf
yang tidak dimodifikasi di bagian bawah halaman ini, di bawah tabel berikut ini:
Properti Global dari Sponge
Properti |
Tipe |
Bawaan |
Deskripsi |
---|---|---|---|
** Pelacakan Blok ** |
|||
blok-daftar hitam |
string |
null |
Menambahkan Nomor blok yang ingin anda masukkan ke daftar hitam untuk pelacakan penempatan blok pemutar. |
diaktifkan |
boolean |
benar |
Menambahkan dukungan pelacakan pemain untuk posisi blok. |
Bungeecord |
|||
ip-forwarding |
boolean |
salah |
Mengizinkan bungeecord untuk meneruskan alamat ip, UUID, dan Game Profile ke server. |
** Penyebab Pelacak ** |
|||
laporan-berbeda-dunia-perubahan |
boolean |
salah |
Jika diaktifkan, Sponge akan melaporkan kapan mod membuat dunia tak terduga berubah. |
secara terperinci |
boolean |
benar |
Jika diaktifkan, akan menyebabkan pelacak pencarian dicetak saat ada terlalu banyak fase yang dimasukkan. |
** Perintah ** |
|||
alias |
string |
null |
Alias akan menyelesaikan konflik saat beberapa plugins meminta perintah tertentu. Sintaks yang benar adalah aliases = {
title=myPlugin
}
|
konfigurasi-diaktifkan |
boolean |
salah |
Dalam konfigurasi dimensi/dunia, ini memungkinkan konfigurasi untuk menggantikan konfigurasi bawaan. |
** Pilihan Debug ** |
|||
bersamaan-kesatuan-memeriksa |
boolean |
salah |
Mendeteksi dan mencegah usaha untuk menggunakan entitas secara bersamaan. |
membuang-potongan-di-jalan buntu |
boolean |
salah |
Membuang potongan dalam hal kebuntuan. |
membuang-tumpukan-di-jalan buntu |
boolean |
salah |
Membuang tumpukan dalam hal ini terjadi kebuntuan. |
membuang-rangkaian-di-ingatkan |
boolean |
salah |
Membuang di rangkaian ke server peringatan jalan buntu. |
rangkaian-pendapat-pemantauan |
boolean |
salah |
Aktifkan Java's thread pertentangan pemantauan pembuangan benang. |
** Pilihan Entitas ** |
|||
ukuran tumbukan-peringatan |
bilangan bulat |
200 |
Jumlah entitas yang bertabrakan di satu tempat sebelum mencatat peringatan. Atur ke 0 untuk menonaktifkan. |
hitung-peringatan-ukuran |
bilangan bulat |
0 |
Jumlah entitas diperbolehkan dalam satu dimensi sebelum mencatat peringatan. Atur ke 0 untuk menonaktifkan. |
etentitas-lukisan-respawn-menunda |
bilangan bulat |
2 |
Jumlah kutu sebelum lukisan dihargai pada klien saat seni mereka diubah. |
manusia-pemain-daftar-hapus-menunda |
bilangan bulat |
10 |
Jumlah kutu sebelum masuk pemain palsu dari manusia dikeluarkan dari daftar tab. Kisaran yang diizinkan adalah 0 - 100. |
item-despawn-rate |
bilangan bulat |
6000 |
Waktu di kutu sebelum item despawns. |
hidup-keras-hilang-kisaran |
bilangan bulat |
128 |
Rentang batas atas dimana entitas hidup lebih jauh dari pemain kemungkinan akan kalah |
hidup-lembut-hilang-minimum-hidup |
bilangan bulat |
30 |
Jumlah detik sebelum entitas hidup antara rentang despinal yang lembut dan keras dari pemain dianggap dapat diputuskan |
hidup-lembut-despawn-range |
bilangan bulat |
32 |
Rentang terbatas di mana entitas hidup di dekat pemain berpotensi membusuk |
maksimal-berbatas-kotak-ukuran |
bilangan bulat |
1000 |
Ukuran maksimum kotak pembatas entitas sebelum dilepas. Atur ke 0 untuk menonaktifkan. |
maks. kecepatan |
bilangan bulat |
100 |
Sejajar dengan kecepatan maksimum entitas sebelum dilepas. Atur ke 0 untuk menonaktifkan |
** Rentang Aktivasi Entitas ** |
|||
terisi secara otomatis |
boolean |
salah |
Jika diaktifkan, baru ditemukan entitas akan ditambahkan ke konfigurasi ini dengan nilai default. |
** Default ** |
Default aktivasi berkisar untuk semua badan kecuali diganti. |
||
ambien |
bilangan bulat |
32 |
Default aktivasi berbagai untuk ambien badan. |
perairan |
bilangan bulat |
32 |
Default aktivasi untuk berbagai badan air. |
makhluk |
bilangan bulat |
16 |
Rentang aktivasi standar untuk makhluk. |
lain |
bilangan bulat |
16 |
Rentang aktivasi standar untuk entitas aneka. |
raksasa |
bilangan bulat |
32 |
Rentang aktivasi standar untuk monster. |
** Mods ** |
Per-mod menimpa. Lihat Minecraft mod default misalnya. |
||
** Tabrakan Entitas ** |
|||
terisi secara otomatis |
boolean |
salah |
Jika diaktifkan, baru ditemukan badan/blok yang akan ditambahkan ke konfigurasi ini dengan nilai default. |
** Default ** |
Standar tabrakan maks yang digunakan untuk semua entitas/blok kecuali diganti. |
||
max-entity-in-aabb |
bilangan bulat |
8 |
Jumlah maksimum entitas yang diberikan entitas atau blok tertentu dapat bertabrakan dengan. Atur ke 0 untuk menonaktifkan. |
** Mods ** |
Per-mod menimpa. Lihat Minecraft mod default misalnya. |
||
** Minecraft ** |
|||
** Blok ** |
|||
"detector_rail" |
bilangan bulat |
1 |
Tabrakan maks untuk "detector_rail". |
"heavy_weighted_pressure_plate" |
bilangan bulat |
150 |
Tabrakan maks untuk "heavy_weighted_pressure_plate". |
"light_weighted_pressure_plate" |
bilangan bulat |
15 |
Tabrakan maks untuk "light_weighted_pressure_plate". |
"mob_spawner" |
bilangan bulat |
-1 |
Tabrakan maks untuk "mob_spawner". |
"stone_pressure_plate" |
bilangan bulat |
1 |
Tabrakan maksimal untuk "batu_tekanan_plat". |
"wooden_button" |
bilangan bulat |
1 |
Tabrakan maksimal untuk "wooden_button". |
"wooden_pressure_plate" |
bilangan bulat |
1 |
Tumbukan Max untuk "wooden_pressure_plate". |
** Default ** |
Standar tabrakan maks yang digunakan untuk semua entitas/blok kecuali diganti. |
||
blok |
bilangan bulat |
8 |
Standar tumbukan maksimal pada blok. |
entitas |
bilangan bulat |
8 |
Standar tabrakan maksimal untuk entitas. |
diaktifkan |
boolean |
benar |
Set ke false jika anda ingin mod mengabaikan aturan tabrakan entitas. |
** Entitas ** |
|||
terlempar |
bilangan bulat |
-1 |
Tabrakan maksimal untuk membuat ramuan. |
** Eksploitasi ** |
|||
mencegah-kreatif-itemstack-name-exploit |
boolean |
benar |
Mencegah eksploitasi di mana klien mengirim paket dengan nama jenis tumpukan melebihi batas rangkaian. |
mencegah-tanda-perintah-mengeksploitasi |
boolean |
benar |
Membatasi eksploitasi di mana klien mengirimkan paket untuk memperbarui tanda yang berisi perintah dari pemain tanpa izin. |
Pengaturan Umum |
|||
config-dir |
string |
lihat config |
Menetapkan direktori konfigurasi untuk plugin. |
menonaktifkan peringatan |
boolean |
salah |
Menonaktifkan pesan peringatan untuk Admin server. |
file-io-thread-sleep |
boolean |
salah |
Mengaktifkan tidur di antara tumpukan makanan. |
plugin-dir |
string |
Lihat konfigurasi |
Set tambahan direktori untuk mencari plugin. |
** Ip Sets ** |
|||
Penebangan pilihan |
|||
blok - istirahat |
boolean |
salah |
Mencatat saat blok rusak. |
blok-modifikasi |
boolean |
salah |
Log saat blok dimodifikasi. |
blok-tempat |
boolean |
salah |
Mencatat saat blok ditempatkan. |
blok-menempatkan |
boolean |
salah |
Mencatat saat blok dihuni dalam potongan. |
blok-pencarian |
boolean |
salah |
Mencatat saat blok ditempatkan oleh pemain dan dilacak. |
chunk-gc-queue-unload |
boolean |
salah |
Mencatat antri saat potongan diturunkan. |
potongan-beban |
boolean |
salah |
Mencatat saat potongan diambil. |
potong-bongkar |
boolean |
salah |
Mencatat saat potongan dibongkar. |
etentitas-tabrakan-periksa |
boolean |
salah |
Apakah untuk mencatat entitas tabrakan/menghitung cek. |
entititas-kematian |
boolean |
salah |
Mencatat saat makhluk hidup hancur. |
entity-despawn |
boolean |
salah |
Mencatat saat entitas hidup dimusnahkan. |
entity-spawn |
boolean |
salah |
Mencata saat entitas hidup melahirkan. |
entity-speed-removal |
boolean |
salah |
Apakah akan log entitas kepindahan karena untuk kecepatan. |
exploit-itemstack-name-overflow |
boolean |
salah |
Log ketika server menerima dieksploitasi paket dengan itemstack nama melebihi batas string. |
exploit-respawn-invisibility |
boolean |
salah |
Log ketika pemain mencoba respawn terlihat pemain sekitarnya. |
mengeksploitasi-tanda-perintah-update |
boolean |
salah |
Log ketika server menerima sebuah paket dieksploitasi yang berisi perintah dari seorang pemain dengan izin tidak. |
mencatat-jejak tumpukan |
boolean |
salah |
Tambahkan jejak tumpukan ke bagian penebangan. |
dunia-otomatis-simpan |
boolean |
salah |
Jika benar, mencatat ketika dunia otomatis menyimpan potongan data. |
** Modul ** |
|||
bungeecord |
boolean |
salah |
Aktifkan dukungan dua kartu. |
entitas - aktivasi - jangkauan |
boolean |
benar |
Memungkinkan pengaturan berbagai aktivasi entitas. |
entitas - tabrakan |
boolean |
benar |
Mengaktifkan pengaturan tabrakan entitas. |
mengeksploitasi |
boolean |
benar |
Mengaktifkan modul pencegahan eksploitasi. |
permainan-perbaikan |
boolean |
salah |
Mengaktifkan modul perbaikan permainan. |
optimasi |
boolean |
benar |
Mengaktifkan modul pengoptimalan. |
langsung |
boolean |
salah |
Gunakan waktu nyata dan bukan detik. |
pemilihan waktu |
boolean |
benar |
Aktifkan di Setelan. |
pelacakan |
boolean |
benar |
Mengaktifkan modul pelacakan. |
optimasi |
Lihat ../../manajemen/peforma-tweaks |
||
Spawner |
|||
bertelur-batas-ambien |
bilangan bulat |
15 |
Jumlah ambients yang bisa bertelur di sekitar pemain. |
bertelur-membatasi-hewan |
bilangan bulat |
15 |
Jumlah hewan yang bisa bertelur di sekitar pemain. |
bertelur-batas-perairan |
bilangan bulat |
5 |
Jumlah perairan yang bisa bertelur di sekitar pemain. |
bertelur - batasan - monster |
bilangan bulat |
70 |
Jumlah monster yang bisa bertelur di sekitar pemain. |
tanda-menilai-ambien |
bilangan bulat |
400 |
Tingkat ambien menelurkan laju kutu. |
kutu-laju-hewan |
bilangan bulat |
400 |
Hewan itu menelurkan kutu. |
kutu-laju-perairan |
bilangan bulat |
400 |
The aquatic spawn tick rate. |
tick-rate-monster |
bilangan bulat |
1 |
Monster itu menelurkan kutu. |
SQL |
|||
alias |
string |
null |
Nama lain untuk koneksi SQL. Ini dilakukan dalam format |
Timings |
|||
diaktifkan |
boolean |
benar |
Jika jangka waktu diaktifkan. |
hidden-config-entries |
string |
sponge.sql |
Masuk konfigurasi tersembunyi. |
sejarah-jarak waktu |
bilangan bulat |
300 |
Selang waktu antara pembuatan laporan dengan waktu riwayat. |
sejarah-panjang |
bilangan bulat |
3600 |
Berapa lama, untuk kutu, bahwa sejarah waktu akan disimpan di server. |
server-name-privacy |
boolean |
salah |
Apakah akan menyertakan informasi seperti nama server, motd, mode-aktif, dan ikon server dalam laporan. |
secara terperinci |
boolean |
benar |
Baik atau tidak untuk jangka waktu untuk dipantau pada tingkat verbose. |
World Settings |
|||
auto-player-save-interval |
bilangan bulat |
900 |
Tersimpan otomatis digunakan saat menyimpan data pemain global. |
jarak waktu-simpan-otomatis |
bilangan bulat |
900 |
Auto-simpan tick selang yang digunakan untuk menyimpan semua dimuat potongan di dunia. |
chunk-gc-load-threshold |
bilangan bulat |
0 |
Jumlah yang baru dimuat potongan sebelum memicu paksa pembersihan. |
chunk-gc-tick-interval |
bilangan bulat |
1 |
Centang interval yang digunakan untuk pembersihan semua tidak aktif potongan di dunia. |
chunk-unload-delay |
bilangan bulat |
30 |
Jumlah detik untuk menunda bongkar muat sekali ditandai tidak aktif. |
deny-chunk-requests |
boolean |
benar |
Jika diaktifkan, setiap permintaan untuk sepotong tidak saat ini sarat akan ditolak. |
flowing-lava-decay |
boolean |
salah |
Lava berperilaku seperti air vanili saat blok sumber dilepaskan, bila disetel ke sebenarnya. |
gameprofile-lookup-batch-size |
bilangan bulat |
1 |
Jumlah permintaan profil permainan untuk dibuat ke server sesi Mojang. |
profilpermainan-lihatlah-tugas-interval |
bilangan bulat |
1 |
Interval yang digunakan untuk memproses permintaan profil permainan yang diantisipasi. |
generate-spawn-on-load |
boolean |
salah |
Jika dunia harus menghasilkan bibit saat dunia dimuat. |
infinite-water-source |
boolean |
salah |
False = Default vanilla water source behaviour. |
invalid-lookup-uuids |
susunan |
Lihat konfigurasi |
Daftar uuid yang seharusnya tidak diperhatikan di server sesi Mojang. |
jenis-menggabungkan-jarak |
bilangan bulat |
2.5 |
Menggabungkan jarak untuk entitas barang. |
keep-spawn-loaded |
boolean |
salah |
Jika bibit syarat tetap harus dengan tidak ada pemain. Tidak berpengaruh pada konfigurasi global. Konfigurasi tidak perlu diaktifkan juga, karena akan selalu kembali ke konfigurasi dunia. |
leaf-decay |
boolean |
benar |
If enabled, allows natural leaf decay. |
load-on-startup |
boolean |
salah |
Jika dunia harus dimuat saat memulai. Tidak berpengaruh pada konfigurasi global. konfigurasi tidak perlu diaktifkan juga, karena akan selalu kembali ke konfigurasi dunia. |
mob-spawn-range |
bilangan bulat |
8 |
Menentukan jarak (dalam potongan) dimana makhluk akan bertelur. Nilai ini dibatasi pada pengaturan jarak pandang saat ini di server.sifat. |
Portal Agen |
Daftar semua agen portal yang terdeteksi yang digunakan di dunia ini. Untuk mengesampingkan, ubah nama dunia target ke dunia lain yang benar. Jika dunia tidak ditemukan, maka akan mundur ke semula. |
||
"minecraft:default_nether" |
dunia |
DIM-1 |
Standar dunia bawah. |
"minecraft:default_the_end" |
dunia |
DIM1 |
Default akhir dunia. |
pvp-enabled |
boolean |
benar |
Jika akan memungkinkan PVP pertempuran. |
weather-ice-and-snow |
boolean |
benar |
Aktifkan untuk memungkinkan terbentuknya es dan salju alami. |
cuaca-gemuruh |
boolean |
benar |
Aktifkan untuk memulai badai petir. |
dunia-memulai |
boolean |
benar |
Aktifkan jika dunia ini harus terdaftar. |
Konfigurasi ini dihasilkan dengan menggunakan SpongeForge 2360 dasar (dengan 2282 tempaan), Sponge API versi 6.0:
# 1.0
#
# # If you need help with the configuration or have any questions related to Sponge,
# # join us at the IRC or drop by our forums and leave a post.
#
# # IRC: #sponge @ irc.esper.net ( https://webchat.esper.net/?channel=sponge )
# # Forums: https://forums.spongepowered.org/
#
sponge {
block-capturing {
# If enabled, newly discovered blocks will be added to this config with a default value.
auto-populate=false
# Per-mod block id mappings for controlling capturing behavior
mods {
extrautils2 {
# Set to true to perform individual capturing (i.e. skip bulk capturing) for scheduled ticks for a block type
block-tick-capturing {
RedstoneClock=true
}
# Set to false if you want to ignore all specific rules for this mod
enabled=true
}
}
}
block-tracking {
# Add block ids you wish to blacklist for player block placement tracking.
block-blacklist=[]
# If enabled, adds player tracking support for block positions. Note: This should only be disabled if you do not care who caused a block to change.
enabled=true
}
bungeecord {
# If enabled, allows BungeeCord to forward IP address, UUID, and Game Profile to this server
ip-forwarding=false
}
cause-tracker {
# If true, when a mod changes a world that is different
# from an expected world during a WorldTick event, the
# cause tracker will identify both the expected changed
# world and the actual changed world. This does not mean
# that the changes are being dropped, simply it means that
# a mod is possibly unknowingly changing a world other
# than what is expected.
report-different-world-changes=false
# If true, the cause tracker will print out when there are too many phases
# being entered, usually considered as an issue of phase re-entrance and
# indicates an unexpected issue of tracking phases not to complete.
# If this is not reported yet, please report to Sponge. If it has been
# reported, you may disable this.
verbose=true
# If true, the cause tracker will dump extra information about the current phaseswhen certain non-CauseTracker related exceptions occur. This is usually not necessary, as the information in the exception itself can normally be used to determine the cause of the issue
verbose-errors=false
}
commands {
# A mapping from unqualified command alias to plugin id of the plugin that should handle a certain command
aliases {}
# Patches the specified commands to respect the world of the sender instead of applying the changes on the all worlds.
multi-world-patches {
defaultgamemode=true
difficulty=true
gamerule=true
seed=true
setdefaultspawnpoint=true
time=true
toggledownfall=true
weather=true
worldborder=true
}
}
# This setting does nothing in the global config. In dimension/world configs, it allows the config to override config(s) that it inherits from
config-enabled=false
debug {
# Detect and prevent certain attempts to use entities concurrently.
# WARNING: May drastically decrease server performance. Only enable this to debug a pre-existing issue
concurrent-entity-checks=false
# Dump chunks in the event of a deadlock
dump-chunks-on-deadlock=false
# Dump the heap in the event of a deadlock
dump-heap-on-deadlock=false
# Dump the server thread on deadlock warning
dump-threads-on-warn=false
# Enable Java's thread contention monitoring for thread dumps
thread-contention-monitoring=false
}
entity {
# Number of colliding entities in one spot before logging a warning. Set to 0 to disable
collision-warn-size=200
# Number of entities in one dimension before logging a warning. Set to 0 to disable
count-warn-size=0
# Number of ticks before a painting is respawned on clients when their art is changed
entity-painting-respawn-delay=2
# Number of ticks before the fake player entry of a human is removed from the tab list (range of 0 to 100 ticks).
human-player-list-remove-delay=10
# Controls the time in ticks for when an item despawns.
item-despawn-rate=6000
# The upper bounded range where living entities farther from a player will likely despawn
living-hard-despawn-range=128
# The amount of seconds before a living entity between the soft and hard despawn ranges from a player to be considered for despawning
living-soft-despawn-minimum-life=30
# The lower bounded range where living entities near a player may potentially despawn
living-soft-despawn-range=32
# Max size of an entity's bounding box before removing it. Set to 0 to disable
max-bounding-box-size=1000
# Square of the max speed of an entity before removing it. Set to 0 to disable
max-speed=100
}
entity-activation-range {
# If enabled, newly discovered entities will be added to this config with a default value.
auto-populate=false
# Default activation ranges used for all entities unless overridden.
defaults {
ambient=32
aquatic=32
creature=32
misc=16
monster=32
}
# Per-mod overrides. Refer to the minecraft default mod for example.
mods {}
}
entity-collisions {
# If enabled, newly discovered entities/blocks will be added to this config with a default value.
auto-populate=false
# Default max collisions used for all entities/blocks unless overridden.
defaults {
blocks=8
entities=8
}
# Max amount of entities any given entity or block can collide with. This improves performance when there are more than 8 entities on top of eachother such as a 1x1 spawn pen. Set to 0 to disable.
max-entities-within-aabb=8
# Per-mod overrides. Refer to the minecraft default mod for example.
mods {
botania {
blocks {}
# Default max collisions used for all entities/blocks unless overridden.
defaults {}
# Set to false if you want mod to ignore entity collision rules.
enabled=true
entities {
botaniacorporeaspark=-1
botaniaspark=-1
}
}
minecraft {
blocks {
"detector_rail"=1
"heavy_weighted_pressure_plate"=150
"light_weighted_pressure_plate"=15
"mob_spawner"=-1
"stone_pressure_plate"=1
"wooden_button"=1
"wooden_pressure_plate"=1
}
# Default max collisions used for all entities/blocks unless overridden.
defaults {}
# Set to false if you want mod to ignore entity collision rules.
enabled=true
entities {
thrownpotion=-1
}
}
}
}
exploits {
prevent-creative-itemstack-name-exploit=true
prevent-sign-command-exploit=true
}
general {
# The directory for Sponge plugin configurations, relative to the
# execution root or specified as an absolute path.
# Note that the default: "${CANONICAL_GAME_DIR}/config"
# is going to use the "plugins" directory in the root game directory.
# If you wish for plugin configs to reside within a child of the configuration
# directory, change the value to, for example, "${CANONICAL_CONFIG_DIR}/sponge/plugins".
# Note: It is not recommended to set this to "${CANONICAL_CONFIG_DIR}/sponge", as there is
# a possibility that plugin configurations can conflict the Sponge core configurations.
config-dir="${CANONICAL_GAME_DIR}/config"
# Disable warning messages to server admins
disable-warnings=false
# Enabled sleeping between chunk saves, beware of memory issues
file-io-thread-sleep=false
# Additional directory to search for plugins, relative to the
# execution root or specified as an absolute path.
# Note that the default: "${CANONICAL_MODS_DIR}/plugins"
# is going to search for a plugins folder in the mods directory.
# If you wish for the plugins folder to reside in the root game
# directory, change the value to "${CANONICAL_GAME_DIR}/plugins".
plugins-dir="${CANONICAL_MODS_DIR}/plugins"
}
ip-sets {}
logging {
# Log when blocks are broken
block-break=false
# Log when blocks are modified
block-modify=false
# Log when blocks are placed
block-place=false
# Log when blocks are populated in a chunk
block-populate=false
# Log when blocks are placed by players and tracked
block-tracking=false
# Log when chunks are queued to be unloaded by the chunk garbage collector.
chunk-gc-queue-unload=false
# Log when chunks are loaded
chunk-load=false
# Log when chunks are unloaded
chunk-unload=false
# Whether to log entity collision/count checks
entity-collision-checks=false
# Log when living entities are destroyed
entity-death=false
# Log when living entities are despawned
entity-despawn=false
# Log when living entities are spawned
entity-spawn=false
# Whether to log entity removals due to speed
entity-speed-removal=false
# Log when server receives exploited packet with itemstack name exceeding string limit.
exploit-itemstack-name-overflow=false
# Log when player attempts to respawn invisible to surrounding players.
exploit-respawn-invisibility=false
# Log when server receives exploited packet to update a sign containing commands from player with no permission.
exploit-sign-command-updates=false
# Add stack traces to dev logging
log-stacktraces=false
# Log when a world auto-saves its chunk data. Note: This may be spammy depending on the auto-save-interval configured for world.
world-auto-save=false
}
modules {
block-capturing-control=true
bungeecord=false
entity-activation-range=true
entity-collisions=true
exploits=true
game-fixes=false
optimizations=true
# Use real (wall) time instead of ticks as much as possible
realtime=false
# Controls block range and tick rate of tileentities.
# Use with caution as this can break intended functionality.
tileentity-activation=false
timings=true
tracking=true
}
optimizations {
# Runs lighting updates async.
async-lighting=true
# Caches tameable entities owners to avoid constant lookups against data watchers. If mods cause issue, disable.
cache-tameable-owners=true
# If enabled, block item drops are pre-processed to avoid
# having to spawn extra entities that will be merged post spawning.
# Usually, Sponge is smart enough to determine when to attempt an item pre-merge
# and when not to, however, in certain cases, some mods rely on items not being
# pre-merged and actually spawned, in which case, the items will flow right through
# without being merged.
drops-pre-merge=true
# Handles structures that are saved to disk. Certain structures can take up large amounts
# of disk space for very large maps and the data for these structures is only needed while the world
# around them is generating. Disabling saving of these structures can save disk space and time during
# saves if your world is already fully generated.
# Warning: disabling structure saving will break the vanilla locate command.
structure-saving {
# If enabled, newly discovered structures will be added to this config with a default value.
auto-populate=false
enabled=false
# Per-mod overrides. Refer to the minecraft default mod for example.
mods {
minecraft {
# Set to false if you want mod to never save structures.
enabled=true
structures {
mineshaft=false
}
}
}
}
}
# Used to control spawn limits around players.
# Note: The radius uses the lower value of mob spawn range and server's view distance.
spawner {
# The number of ambients the spawner can potentially spawn around a player.
spawn-limit-ambient=15
# The number of animals the spawner can potentially spawn around a player.
spawn-limit-animal=15
# The number of aquatics the spawner can potentially spawn around a player.
spawn-limit-aquatic=5
# The number of monsters the spawner can potentially spawn around a player.
spawn-limit-monster=70
# The ambient spawning tick rate. Default: 400
tick-rate-ambient=400
# The animal spawning tick rate. Default: 400
tick-rate-animal=400
# The aquatic spawning tick rate. Default: 400
tick-rate-aquatic=400
# The monster spawning tick rate. Default: 1
tick-rate-monster=1
}
# Configuration options related to the Sql service, including connection aliases etc
sql {
# Aliases for SQL connections, in the format jdbc:protocol://[username[:password]@]host/database
aliases {}
}
tileentity-activation {
# If enabled, newly discovered tileentities will be added to this config with default settings.
auto-populate=false
# Default activation block range used for all tileentities unless overridden.
default-block-range=64
# Default tick rate used for all tileentities unless overridden.
default-tick-rate=1
# Per-mod overrides. Refer to the minecraft default mod for example.
mods {}
}
timings {
enabled=true
hidden-config-entries=[
"sponge.sql"
]
history-interval=300
history-length=3600
server-name-privacy=false
verbose=true
}
world {
# The auto-save tick interval used when saving global player data. (Default: 900)
# Note: 20 ticks is equivalent to 1 second. Set to 0 to disable.
auto-player-save-interval=900
# The auto-save tick interval used to save all loaded chunks in a world.
# Set to 0 to disable. (Default: 900)
# Note: 20 ticks is equivalent to 1 second.
auto-save-interval=900
# The number of newly loaded chunks before triggering a forced cleanup.
# Note: When triggered, the loaded chunk threshold will reset and start incrementing.
# Disabled by default.
chunk-gc-load-threshold=0
# The tick interval used to cleanup all inactive chunks that have leaked in a world.
# Set to 0 to disable which restores vanilla handling. (Default: 600)
chunk-gc-tick-interval=600
# The number of seconds to delay a chunk unload once marked inactive. (Default: 15)
# Note: This gets reset if the chunk becomes active again.
chunk-unload-delay=15
# If enabled, any request for a chunk not currently loaded will be denied (exceptions apply for things like world gen and player movement).
# Note: As this is an experimental setting for performance gain, if you encounter any issues then we recommend disabling it.
deny-chunk-requests=true
# Lava behaves like vanilla water when source block is removed
flowing-lava-decay=false
# The amount of GameProfile requests to make against Mojang's session server. (Default: 1)
# Note: Mojang accepts a maximum of 600 requests every 10 minutes from a single IP address.
# If you are running multiple servers behind the same IP, it is recommended to raise the 'gameprofile-task-interval' setting
# in order to compensate for the amount requests being sent.
# Finally, if set to 0 or less, the default batch size will be used.
# For more information visit http://wiki.vg/Mojang_API
gameprofile-lookup-batch-size=1
# The interval, in seconds, used by the GameProfileQueryTask to process queued gameprofile requests. (Default: 4)
# Note: This setting should be raised if you experience the following error:
# "The client has sent too many requests within a certain amount of time".
# Finally, if set to 0 or less, the default interval will be used.
gameprofile-lookup-task-interval=4
# Enable if you want the world to generate spawn the moment its loaded.
generate-spawn-on-load=false
# Vanilla water source behavior - is infinite
infinite-water-source=false
# The list of uuid's that should never perform a lookup against Mojang's session server.
# Note: If you are using SpongeForge, make sure to enter any mod fake player's UUID to this list.
invalid-lookup-uuids=[
"00000000-0000-0000-0000-000000000000",
"0d0c4ca0-4ff1-11e4-916c-0800200c9a66",
"41c82c87-7afb-4024-ba57-13d2c99cae77"
]
# The defined merge radius for Item entities such that when two items are
# within the defined radius of each other, they will attempt to merge. Usually,
# the default radius is set to 0.5 in Vanilla, however, for performance reasons
# 2.5 is generally acceptable.
# Note: Increasing the radius higher will likely cause performance degradation
# with larger amount of items as they attempt to merge and search nearby
# areas for more items. Setting to a negative value is not supported!
item-merge-radius=2.5
# Enable if this world's spawn should remain loaded with no players.
keep-spawn-loaded=false
# Enable to allow natural leaf decay.
leaf-decay=true
# Enable if this world should be loaded on startup.
load-on-startup=false
# The maximum number of queued unloaded chunks that will be unloaded in a single tick.
# Note: With the chunk gc enabled, this setting only applies to the ticks
# where the gc runs (controlled by 'chunk-gc-tick-interval')
# Note: If the max unloads is too low, too many chunks may remain
# loaded on the world and increases the chance for a drop in tps. (Default: 100)
max-chunk-unloads-per-tick=100
# Specifies the radius (in chunks) of where creatures will spawn.
# This value is capped to the current view distance setting in server.properties
mob-spawn-range=4
# A list of all detected portal agents used in this world.
# In order to override, change the target world name to any other valid world.
# Note: If world is not found, it will fallback to default.
portal-agents {
"minecraft:default_nether"=DIM-1
"minecraft:default_the_end"=DIM1
}
# Enable if this world allows PVP combat.
pvp-enabled=true
# Enable to allow the natural formation of ice and snow in supported biomes.
weather-ice-and-snow=true
# Enable to initiate thunderstorms in supported biomes.
weather-thunder=true
# Enable if this world should be registered.
world-enabled=true
}
}