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crwdns152501:0crwdne152501:0
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crwdns152505:0crwdne152505:0
crwdns152507:0crwdne152507:0
crwdns152509:0crwdne152509:0 |
crwdns152511:0crwdne152511:0 |
crwdns152513:0crwdne152513:0 |
crwdns152515:0crwdne152515:0 |
---|---|---|---|
crwdns152517:0crwdne152517:0 |
|||
crwdns152519:0crwdne152519:0 |
crwdns152521:0crwdne152521:0 |
crwdns152523:0crwdne152523:0 |
crwdns152525:0crwdne152525:0 |
crwdns152527:0crwdne152527:0 |
crwdns152529:0crwdne152529:0 |
crwdns152531:0crwdne152531:0 |
crwdns152533:0crwdne152533:0 |
crwdns152535:0crwdne152535:0 |
|||
crwdns152537:0crwdne152537:0 |
crwdns152529:0crwdne152529:0 |
crwdns152539:0crwdne152539:0 |
crwdns152541:0crwdne152541:0 |
crwdns152543:0crwdne152543:0 |
|||
crwdns152545:0crwdne152545:0 |
crwdns152529:0crwdne152529:0 |
crwdns152539:0crwdne152539:0 |
crwdns152547:0crwdne152547:0 |
crwdns152549:0crwdne152549:0 |
crwdns152529:0crwdne152529:0 |
crwdns152531:0crwdne152531:0 |
crwdns152551:0crwdne152551:0 |
crwdns152553:0crwdne152553:0 |
|||
crwdns152555:0crwdne152555:0 |
crwdns152521:0crwdne152521:0 |
crwdns152523:0crwdne152523:0 |
crwdns152557:0crwdne152557:0 aliases = {
title=myPlugin
}
|
crwdns152559:0crwdne152559:0 |
crwdns152529:0crwdne152529:0 |
crwdns152539:0crwdne152539:0 |
crwdns152561:0crwdne152561:0 |
crwdns152563:0crwdne152563:0 |
|||
crwdns152565:0crwdne152565:0 |
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crwdns152583:0crwdne152583:0 |
crwdns152585:0crwdne152585:0 |
|||
crwdns152587:0crwdne152587:0 |
crwdns152589:0crwdne152589:0 |
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crwdns152641:0crwdne152641:0 |
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crwdns152589:0crwdne152589:0 |
crwdns152645:0crwdne152645:0 |
crwdns152647:0crwdne152647:0 |
crwdns152649:0crwdne152649:0 |
|||
crwdns152651:0crwdne152651:0 |
crwdns152529:0crwdne152529:0 |
crwdns152539:0crwdne152539:0 |
crwdns152653:0crwdne152653:0 |
crwdns152655:0crwdne152655:0 |
crwdns152657:0crwdne152657:0 |
||
crwdns152659:0crwdne152659:0 |
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crwdns152589:0crwdne152589:0 |
crwdns152669:0crwdne152669:0 |
crwdns152675:0crwdne152675:0 |
crwdns152677:0crwdne152677:0 |
crwdns152589:0crwdne152589:0 |
crwdns152633:0crwdne152633:0 |
crwdns152679:0crwdne152679:0 |
crwdns152681:0crwdne152681:0 |
crwdns152683:0crwdne152683:0 |
||
crwdns152685:0crwdne152685:0 |
|||
crwdns152651:0crwdne152651:0 |
crwdns152529:0crwdne152529:0 |
crwdns152539:0crwdne152539:0 |
crwdns152687:0crwdne152687:0 |
crwdns152655:0crwdne152655:0 |
crwdns152689:0crwdne152689:0 |
||
crwdns152691:0crwdne152691:0 |
crwdns152589:0crwdne152589:0 |
crwdns152693:0crwdne152693:0 |
crwdns152695:0crwdne152695:0 |
crwdns152681:0crwdne152681:0 |
crwdns152683:0crwdne152683:0 |
||
crwdns152697:0crwdne152697:0 |
|||
crwdns152699:0crwdne152699:0 |
|||
crwdns152701:0crwdne152701:0 |
crwdns152589:0crwdne152589:0 |
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crwdns152703:0crwdne152703:0 |
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crwdns152589:0crwdne152589:0 |
crwdns152703:0crwdne152703:0 |
crwdns152731:0crwdne152731:0 |
crwdns152733:0crwdne152733:0 |
crwdns152589:0crwdne152589:0 |
crwdns152703:0crwdne152703:0 |
crwdns152735:0crwdne152735:0 |
crwdns152655:0crwdne152655:0 |
crwdns152689:0crwdne152689:0 |
||
crwdns152737:0crwdne152737:0 |
crwdns152589:0crwdne152589:0 |
crwdns152693:0crwdne152693:0 |
crwdns152739:0crwdne152739:0 |
crwdns152741:0crwdne152741:0 |
crwdns152589:0crwdne152589:0 |
crwdns152693:0crwdne152693:0 |
crwdns152743:0crwdne152743:0 |
crwdns152527:0crwdne152527:0 |
crwdns152529:0crwdne152529:0 |
crwdns152531:0crwdne152531:0 |
crwdns152745:0crwdne152745:0 |
crwdns152747:0crwdne152747:0 |
|||
crwdns152749:0crwdne152749:0 |
crwdns152589:0crwdne152589:0 |
crwdns152721:0crwdne152721:0 |
crwdns152751:0crwdne152751:0 |
crwdns152753:0crwdne152753:0 |
|||
crwdns152755:0crwdne152755:0 |
crwdns152529:0crwdne152529:0 |
crwdns152531:0crwdne152531:0 |
crwdns152757:0crwdne152757:0 |
crwdns152759:0crwdne152759:0 |
crwdns152529:0crwdne152529:0 |
crwdns152531:0crwdne152531:0 |
crwdns152761:0crwdne152761:0 |
crwdns152763:0crwdne152763:0 |
|||
crwdns152765:0crwdne152765:0 |
crwdns152521:0crwdne152521:0 |
crwdns152767:0crwdne152767:0 |
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crwdns152529:0crwdne152529:0 |
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crwdns152529:0crwdne152529:0 |
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crwdns152777:0crwdne152777:0 |
crwdns152779:0crwdne152779:0 |
crwdns152521:0crwdne152521:0 |
crwdns152781:0crwdne152781:0 |
crwdns152783:0crwdne152783:0 |
crwdns152785:0crwdne152785:0 |
|||
crwdns152787:0crwdne152787:0 |
|||
crwdns152789:0crwdne152789:0 |
crwdns152529:0crwdne152529:0 |
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crwdns152529:0crwdne152529:0 |
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crwdns152803:0crwdne152803:0 |
crwdns152805:0crwdne152805:0 |
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crwdns152539:0crwdne152539:0 |
crwdns152807:0crwdne152807:0 |
crwdns152809:0crwdne152809:0 |
crwdns152529:0crwdne152529:0 |
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crwdns152811:0crwdne152811:0 |
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crwdns152529:0crwdne152529:0 |
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crwdns152815:0crwdne152815:0 |
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crwdns152529:0crwdne152529:0 |
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crwdns152529:0crwdne152529:0 |
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crwdns152841:0crwdne152841:0 |
crwdns152529:0crwdne152529:0 |
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crwdns152843:0crwdne152843:0 |
crwdns152845:0crwdne152845:0 |
crwdns152529:0crwdne152529:0 |
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crwdns152529:0crwdne152529:0 |
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crwdns152855:0crwdne152855:0 |
crwdns152857:0crwdne152857:0 |
crwdns152529:0crwdne152529:0 |
crwdns152539:0crwdne152539:0 |
crwdns152859:0crwdne152859:0 |
crwdns152861:0crwdne152861:0 |
|||
crwdns152863:0crwdne152863:0 |
crwdns152529:0crwdne152529:0 |
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crwdns152529:0crwdne152529:0 |
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crwdns152531:0crwdne152531:0 |
crwdns152897:0crwdne152897:0 |
crwdns152899:0crwdne152899:0 |
crwdns152901:0:doc:crwdne152901:0 |
||
crwdns152903:0crwdne152903:0 |
|||
crwdns152905:0crwdne152905:0 |
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crwdns152703:0crwdne152703:0 |
crwdns152941:0crwdne152941:0 |
crwdns152943:0crwdne152943:0 |
|||
crwdns152555:0crwdne152555:0 |
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crwdns152945:0crwdne152945:0 |
crwdns152947:0crwdne152947:0 |
|||
crwdns152527:0crwdne152527:0 |
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crwdns152973:0crwdne152973:0 |
crwdns152975:0crwdne152975:0 |
|||
crwdns152977:0crwdne152977:0 |
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crwdns153005:0crwdne153005:0 |
crwdns153007:0crwdne153007:0 |
crwdns152589:0crwdne152589:0 |
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# 1.0
#
# # If you need help with the configuration or have any questions related to Sponge,
# # join us at the IRC or drop by our forums and leave a post.
#
# # IRC: #sponge @ irc.esper.net ( https://webchat.esper.net/?channel=sponge )
# # Forums: https://forums.spongepowered.org/
#
sponge {
block-capturing {
# If enabled, newly discovered blocks will be added to this config with a default value.
auto-populate=false
# Per-mod block id mappings for controlling capturing behavior
mods {
extrautils2 {
# Set to true to perform individual capturing (i.e. skip bulk capturing) for scheduled ticks for a block type
block-tick-capturing {
RedstoneClock=true
}
# Set to false if you want to ignore all specific rules for this mod
enabled=true
}
}
}
block-tracking {
# Add block ids you wish to blacklist for player block placement tracking.
block-blacklist=[]
# If enabled, adds player tracking support for block positions. Note: This should only be disabled if you do not care who caused a block to change.
enabled=true
}
bungeecord {
# If enabled, allows BungeeCord to forward IP address, UUID, and Game Profile to this server
ip-forwarding=false
}
cause-tracker {
# If true, when a mod changes a world that is different
# from an expected world during a WorldTick event, the
# cause tracker will identify both the expected changed
# world and the actual changed world. This does not mean
# that the changes are being dropped, simply it means that
# a mod is possibly unknowingly changing a world other
# than what is expected.
report-different-world-changes=false
# If true, the cause tracker will print out when there are too many phases
# being entered, usually considered as an issue of phase re-entrance and
# indicates an unexpected issue of tracking phases not to complete.
# If this is not reported yet, please report to Sponge. If it has been
# reported, you may disable this.
verbose=true
# If true, the cause tracker will dump extra information about the current phaseswhen certain non-CauseTracker related exceptions occur. This is usually not necessary, as the information in the exception itself can normally be used to determine the cause of the issue
verbose-errors=false
}
commands {
# A mapping from unqualified command alias to plugin id of the plugin that should handle a certain command
aliases {}
# Patches the specified commands to respect the world of the sender instead of applying the changes on the all worlds.
multi-world-patches {
defaultgamemode=true
difficulty=true
gamerule=true
seed=true
setdefaultspawnpoint=true
time=true
toggledownfall=true
weather=true
worldborder=true
}
}
# This setting does nothing in the global config. In dimension/world configs, it allows the config to override config(s) that it inherits from
config-enabled=false
debug {
# Detect and prevent certain attempts to use entities concurrently.
# WARNING: May drastically decrease server performance. Only enable this to debug a pre-existing issue
concurrent-entity-checks=false
# Dump chunks in the event of a deadlock
dump-chunks-on-deadlock=false
# Dump the heap in the event of a deadlock
dump-heap-on-deadlock=false
# Dump the server thread on deadlock warning
dump-threads-on-warn=false
# Enable Java's thread contention monitoring for thread dumps
thread-contention-monitoring=false
}
entity {
# Number of colliding entities in one spot before logging a warning. Set to 0 to disable
collision-warn-size=200
# Number of entities in one dimension before logging a warning. Set to 0 to disable
count-warn-size=0
# Number of ticks before a painting is respawned on clients when their art is changed
entity-painting-respawn-delay=2
# Number of ticks before the fake player entry of a human is removed from the tab list (range of 0 to 100 ticks).
human-player-list-remove-delay=10
# Controls the time in ticks for when an item despawns.
item-despawn-rate=6000
# The upper bounded range where living entities farther from a player will likely despawn
living-hard-despawn-range=128
# The amount of seconds before a living entity between the soft and hard despawn ranges from a player to be considered for despawning
living-soft-despawn-minimum-life=30
# The lower bounded range where living entities near a player may potentially despawn
living-soft-despawn-range=32
# Max size of an entity's bounding box before removing it. Set to 0 to disable
max-bounding-box-size=1000
# Square of the max speed of an entity before removing it. Set to 0 to disable
max-speed=100
}
entity-activation-range {
# If enabled, newly discovered entities will be added to this config with a default value.
auto-populate=false
# Default activation ranges used for all entities unless overridden.
defaults {
ambient=32
aquatic=32
creature=32
misc=16
monster=32
}
# Per-mod overrides. Refer to the minecraft default mod for example.
mods {}
}
entity-collisions {
# If enabled, newly discovered entities/blocks will be added to this config with a default value.
auto-populate=false
# Default max collisions used for all entities/blocks unless overridden.
defaults {
blocks=8
entities=8
}
# Max amount of entities any given entity or block can collide with. This improves performance when there are more than 8 entities on top of eachother such as a 1x1 spawn pen. Set to 0 to disable.
max-entities-within-aabb=8
# Per-mod overrides. Refer to the minecraft default mod for example.
mods {
botania {
blocks {}
# Default max collisions used for all entities/blocks unless overridden.
defaults {}
# Set to false if you want mod to ignore entity collision rules.
enabled=true
entities {
botaniacorporeaspark=-1
botaniaspark=-1
}
}
minecraft {
blocks {
"detector_rail"=1
"heavy_weighted_pressure_plate"=150
"light_weighted_pressure_plate"=15
"mob_spawner"=-1
"stone_pressure_plate"=1
"wooden_button"=1
"wooden_pressure_plate"=1
}
# Default max collisions used for all entities/blocks unless overridden.
defaults {}
# Set to false if you want mod to ignore entity collision rules.
enabled=true
entities {
thrownpotion=-1
}
}
}
}
exploits {
prevent-creative-itemstack-name-exploit=true
prevent-sign-command-exploit=true
}
general {
# The directory for Sponge plugin configurations, relative to the
# execution root or specified as an absolute path.
# Note that the default: "${CANONICAL_GAME_DIR}/config"
# is going to use the "plugins" directory in the root game directory.
# If you wish for plugin configs to reside within a child of the configuration
# directory, change the value to, for example, "${CANONICAL_CONFIG_DIR}/sponge/plugins".
# Note: It is not recommended to set this to "${CANONICAL_CONFIG_DIR}/sponge", as there is
# a possibility that plugin configurations can conflict the Sponge core configurations.
config-dir="${CANONICAL_GAME_DIR}/config"
# Disable warning messages to server admins
disable-warnings=false
# Enabled sleeping between chunk saves, beware of memory issues
file-io-thread-sleep=false
# Additional directory to search for plugins, relative to the
# execution root or specified as an absolute path.
# Note that the default: "${CANONICAL_MODS_DIR}/plugins"
# is going to search for a plugins folder in the mods directory.
# If you wish for the plugins folder to reside in the root game
# directory, change the value to "${CANONICAL_GAME_DIR}/plugins".
plugins-dir="${CANONICAL_MODS_DIR}/plugins"
}
ip-sets {}
logging {
# Log when blocks are broken
block-break=false
# Log when blocks are modified
block-modify=false
# Log when blocks are placed
block-place=false
# Log when blocks are populated in a chunk
block-populate=false
# Log when blocks are placed by players and tracked
block-tracking=false
# Log when chunks are queued to be unloaded by the chunk garbage collector.
chunk-gc-queue-unload=false
# Log when chunks are loaded
chunk-load=false
# Log when chunks are unloaded
chunk-unload=false
# Whether to log entity collision/count checks
entity-collision-checks=false
# Log when living entities are destroyed
entity-death=false
# Log when living entities are despawned
entity-despawn=false
# Log when living entities are spawned
entity-spawn=false
# Whether to log entity removals due to speed
entity-speed-removal=false
# Log when server receives exploited packet with itemstack name exceeding string limit.
exploit-itemstack-name-overflow=false
# Log when player attempts to respawn invisible to surrounding players.
exploit-respawn-invisibility=false
# Log when server receives exploited packet to update a sign containing commands from player with no permission.
exploit-sign-command-updates=false
# Add stack traces to dev logging
log-stacktraces=false
# Log when a world auto-saves its chunk data. Note: This may be spammy depending on the auto-save-interval configured for world.
world-auto-save=false
}
modules {
block-capturing-control=true
bungeecord=false
entity-activation-range=true
entity-collisions=true
exploits=true
game-fixes=false
optimizations=true
# Use real (wall) time instead of ticks as much as possible
realtime=false
# Controls block range and tick rate of tileentities.
# Use with caution as this can break intended functionality.
tileentity-activation=false
timings=true
tracking=true
}
optimizations {
# Runs lighting updates async.
async-lighting=true
# Caches tameable entities owners to avoid constant lookups against data watchers. If mods cause issue, disable.
cache-tameable-owners=true
# If enabled, block item drops are pre-processed to avoid
# having to spawn extra entities that will be merged post spawning.
# Usually, Sponge is smart enough to determine when to attempt an item pre-merge
# and when not to, however, in certain cases, some mods rely on items not being
# pre-merged and actually spawned, in which case, the items will flow right through
# without being merged.
drops-pre-merge=true
# Handles structures that are saved to disk. Certain structures can take up large amounts
# of disk space for very large maps and the data for these structures is only needed while the world
# around them is generating. Disabling saving of these structures can save disk space and time during
# saves if your world is already fully generated.
# Warning: disabling structure saving will break the vanilla locate command.
structure-saving {
# If enabled, newly discovered structures will be added to this config with a default value.
auto-populate=false
enabled=false
# Per-mod overrides. Refer to the minecraft default mod for example.
mods {
minecraft {
# Set to false if you want mod to never save structures.
enabled=true
structures {
mineshaft=false
}
}
}
}
}
# Used to control spawn limits around players.
# Note: The radius uses the lower value of mob spawn range and server's view distance.
spawner {
# The number of ambients the spawner can potentially spawn around a player.
spawn-limit-ambient=15
# The number of animals the spawner can potentially spawn around a player.
spawn-limit-animal=15
# The number of aquatics the spawner can potentially spawn around a player.
spawn-limit-aquatic=5
# The number of monsters the spawner can potentially spawn around a player.
spawn-limit-monster=70
# The ambient spawning tick rate. Default: 400
tick-rate-ambient=400
# The animal spawning tick rate. Default: 400
tick-rate-animal=400
# The aquatic spawning tick rate. Default: 400
tick-rate-aquatic=400
# The monster spawning tick rate. Default: 1
tick-rate-monster=1
}
# Configuration options related to the Sql service, including connection aliases etc
sql {
# Aliases for SQL connections, in the format jdbc:protocol://[username[:password]@]host/database
aliases {}
}
tileentity-activation {
# If enabled, newly discovered tileentities will be added to this config with default settings.
auto-populate=false
# Default activation block range used for all tileentities unless overridden.
default-block-range=64
# Default tick rate used for all tileentities unless overridden.
default-tick-rate=1
# Per-mod overrides. Refer to the minecraft default mod for example.
mods {}
}
timings {
enabled=true
hidden-config-entries=[
"sponge.sql"
]
history-interval=300
history-length=3600
server-name-privacy=false
verbose=true
}
world {
# The auto-save tick interval used when saving global player data. (Default: 900)
# Note: 20 ticks is equivalent to 1 second. Set to 0 to disable.
auto-player-save-interval=900
# The auto-save tick interval used to save all loaded chunks in a world.
# Set to 0 to disable. (Default: 900)
# Note: 20 ticks is equivalent to 1 second.
auto-save-interval=900
# The number of newly loaded chunks before triggering a forced cleanup.
# Note: When triggered, the loaded chunk threshold will reset and start incrementing.
# Disabled by default.
chunk-gc-load-threshold=0
# The tick interval used to cleanup all inactive chunks that have leaked in a world.
# Set to 0 to disable which restores vanilla handling. (Default: 600)
chunk-gc-tick-interval=600
# The number of seconds to delay a chunk unload once marked inactive. (Default: 15)
# Note: This gets reset if the chunk becomes active again.
chunk-unload-delay=15
# If enabled, any request for a chunk not currently loaded will be denied (exceptions apply for things like world gen and player movement).
# Note: As this is an experimental setting for performance gain, if you encounter any issues then we recommend disabling it.
deny-chunk-requests=true
# Lava behaves like vanilla water when source block is removed
flowing-lava-decay=false
# The amount of GameProfile requests to make against Mojang's session server. (Default: 1)
# Note: Mojang accepts a maximum of 600 requests every 10 minutes from a single IP address.
# If you are running multiple servers behind the same IP, it is recommended to raise the 'gameprofile-task-interval' setting
# in order to compensate for the amount requests being sent.
# Finally, if set to 0 or less, the default batch size will be used.
# For more information visit http://wiki.vg/Mojang_API
gameprofile-lookup-batch-size=1
# The interval, in seconds, used by the GameProfileQueryTask to process queued gameprofile requests. (Default: 4)
# Note: This setting should be raised if you experience the following error:
# "The client has sent too many requests within a certain amount of time".
# Finally, if set to 0 or less, the default interval will be used.
gameprofile-lookup-task-interval=4
# Enable if you want the world to generate spawn the moment its loaded.
generate-spawn-on-load=false
# Vanilla water source behavior - is infinite
infinite-water-source=false
# The list of uuid's that should never perform a lookup against Mojang's session server.
# Note: If you are using SpongeForge, make sure to enter any mod fake player's UUID to this list.
invalid-lookup-uuids=[
"00000000-0000-0000-0000-000000000000",
"0d0c4ca0-4ff1-11e4-916c-0800200c9a66",
"41c82c87-7afb-4024-ba57-13d2c99cae77"
]
# The defined merge radius for Item entities such that when two items are
# within the defined radius of each other, they will attempt to merge. Usually,
# the default radius is set to 0.5 in Vanilla, however, for performance reasons
# 2.5 is generally acceptable.
# Note: Increasing the radius higher will likely cause performance degradation
# with larger amount of items as they attempt to merge and search nearby
# areas for more items. Setting to a negative value is not supported!
item-merge-radius=2.5
# Enable if this world's spawn should remain loaded with no players.
keep-spawn-loaded=false
# Enable to allow natural leaf decay.
leaf-decay=true
# Enable if this world should be loaded on startup.
load-on-startup=false
# The maximum number of queued unloaded chunks that will be unloaded in a single tick.
# Note: With the chunk gc enabled, this setting only applies to the ticks
# where the gc runs (controlled by 'chunk-gc-tick-interval')
# Note: If the max unloads is too low, too many chunks may remain
# loaded on the world and increases the chance for a drop in tps. (Default: 100)
max-chunk-unloads-per-tick=100
# Specifies the radius (in chunks) of where creatures will spawn.
# This value is capped to the current view distance setting in server.properties
mob-spawn-range=4
# A list of all detected portal agents used in this world.
# In order to override, change the target world name to any other valid world.
# Note: If world is not found, it will fallback to default.
portal-agents {
"minecraft:default_nether"=DIM-1
"minecraft:default_the_end"=DIM1
}
# Enable if this world allows PVP combat.
pvp-enabled=true
# Enable to allow the natural formation of ice and snow in supported biomes.
weather-ice-and-snow=true
# Enable to initiate thunderstorms in supported biomes.
weather-thunder=true
# Enable if this world should be registered.
world-enabled=true
}
}