global.conf
グローバル設定
global.conf は Sponge のグローバル設定ファイルです。サーバーフォルダの config/sponge ディレクトリに作成されます。多くの項目は config/worlds サブディレクトリにあるワールド・ディメンション設定で上書きすることができます。
global.conf で利用可能な設定を以下に示します。ファイルにすぐ書き込まれるものだけではなく、必要になったとき初めて追記される項目もあります。ページの一番下には編集前の global.conf
があります。
Sponge のグローバルプロパティ
プロパティ |
型 |
デフォルト値 |
説明 |
---|---|---|---|
ブロック追跡 |
|||
block-blacklist |
文字列 |
null |
Adds block ids you wish to blacklist for player block placement tracking. |
enabled |
論理型 |
true |
Adds player tracking support for block positions. |
Bungeecord |
|||
ip-forwarding |
論理型 |
false |
Allows bungeecord to forward ip address, UUID, and Game Profile to the server. |
Cause Tracker |
|||
report-different-world-changes |
論理型 |
false |
If enabled, Sponge will report when a mod makes an unexpected world change. |
verbose |
論理型 |
true |
If enabled, the cause tracker will print out when there are too many phases being entered. |
コマンド |
|||
aliases |
文字列 |
null |
Alias will resolve conflicts when multiple
plugins request a specific command. Correct
syntax is
aliases = {
title=myPlugin
}
|
config-enabled |
論理型 |
false |
ワールド・ディメンション設定が上位レベルの設定から引き継いだ設定を上書きします。 |
デバッグオプション |
|||
concurrent-entity-checks |
論理型 |
false |
Detects and prevents attempts to use entities concurrently. |
dump-chunks-on-deadlock |
論理型 |
false |
デッドロックになっているイベントのチャンクをダンプします。 |
dump-heap-on-deadlock |
論理型 |
false |
デッドロックになっているイベントのヒープをダンプします。 |
dump-threads-on-warn |
論理型 |
false |
Dump the server thread on deadlock warning. |
thread-contention-monitoring |
論理型 |
false |
Enable Java’s thread contention monitoring for thread dumps. |
エンティティオプション |
|||
collision-warn-size |
整数値 |
200 |
Number of colliding entities in one spot before logging a warning. Set to 0 to disable. |
count-warn-size |
整数値 |
0 |
Number of entities allowed in one dimension before logging a warning. Set to 0 to disable. |
entity-painting-respawn-delay |
整数値 |
2 |
Number of ticks before a painting is respawned on the client when their art is changed. |
human-player-list-remove-delay |
整数値 |
10 |
Number of ticks before the fake player entry of a human is removed from the tab list. The allowed range is 0 - 100. |
item-despawn-rate |
整数値 |
6000 |
The time in ticks before an item despawns. |
living-hard-despawn-range |
整数値 |
128 |
The upper bounded range where living entities farther from a player will likely despawn |
living-soft-despawn-minimum-life |
整数値 |
30 |
The amount of seconds before a living entity between the soft and hard despawn ranges from a player to be considered for despawning |
living-soft-despawn-range |
整数値 |
32 |
The lower bounded range where living entities near a player may potentially despawn |
max-bounding-box-size |
整数値 |
1000 |
Maximum size of an entity’s bounding box before it is removed. Set to 0 to disable. |
max-speed |
整数値 |
100 |
Square of the maximum speed of an entity before it is removed. Set to 0 to disable |
Entity Activation Range |
|||
auto-populate |
論理型 |
false |
If enabled, newly discovered entities will be added to this config with a default value. |
Defaults |
Default activation ranges for all entities unless overridden. |
||
ambient |
整数値 |
32 |
Default activation range for ambient entities. |
aquatic |
整数値 |
32 |
Default activation range for aquatic entities. |
creature |
整数値 |
16 |
Default activation range for creatures. |
misc |
整数値 |
16 |
Default activation range for miscellaneous entities. |
monster |
整数値 |
32 |
Default activation range for monsters. |
Mods |
Per-mod overrides. Refer to the Minecraft default mod for example. |
||
Entity Collisions |
|||
auto-populate |
論理型 |
false |
If enabled, newly discovered entities/blocks will be added to this config with a default value. |
Defaults |
Default max collisions used for all entities/blocks unless overridden. |
||
max-entities-within-aabb |
整数値 |
8 |
Max amount of entities any given entity or block can collide with. Set to 0 to disable. |
Mods |
Per-mod overrides. Refer to the Minecraft default mod for example. |
||
Minecraft |
|||
Blocks |
|||
「detector_rail」 |
整数値 |
1 |
Max collisions for a 「detector_rail」. |
「heavy_weighted_pressure_plate」 |
整数値 |
150 |
Max collisions for a 「heavy_weighted_pressure_plate」. |
「light_weighted_pressure_plate」 |
整数値 |
15 |
Max collisions for a 「light_weighted_pressure_plate」. |
「mob_spawner」 |
整数値 |
-1 |
Max collisions for a 「mob_spawner」. |
「stone_pressure_plate」 |
整数値 |
1 |
Max collisions for a 「stone_pressure_plate」. |
「wooden_button」 |
整数値 |
1 |
Max collisions for a 「wooden_button」. |
「wooden_pressure_plate」 |
整数値 |
1 |
Max collisions for a 「wooden_pressure_plate」. |
Defaults |
Default max collisions used for all entities/blocks unless overridden. |
||
blocks |
整数値 |
8 |
Default max collisions for blocks. |
entities |
整数値 |
8 |
Default max collisions for entities. |
enabled |
論理型 |
true |
Set to false if you want mod to ignore entity collision rules. |
Entities |
|||
thrownpotion |
整数値 |
-1 |
Max collisions for a thrown potion. |
脆弱性 |
|||
prevent-creative-itemstack-name-exploit |
論理型 |
true |
Prevents an exploit in which the client sends a packet with the itemstack name exceeding the string limit. |
prevent-sign-command-exploit |
論理型 |
true |
Prevents an exploit in which the client sends a packet to update a sign containing commands from a player without permission. |
一般設定 |
|||
config-dir |
文字列 |
see config |
Sets the directory for plugin configurations. |
disable-warnings |
論理型 |
false |
Disable warning messages to server Admins. |
file-io-thread-sleep |
論理型 |
false |
Enables sleeping between chunk saves. |
plugins-dir |
文字列 |
See config |
Sets an additional directory to search for plugins. |
IP セット |
|||
ログオプション |
|||
block-break |
論理型 |
false |
ブロックが壊された時にログを保存します。 |
block-modify |
論理型 |
false |
Logs when blocks are modified. |
block-place |
論理型 |
false |
ブロックが置かれた時にログを保存します。 |
block-populate |
論理型 |
false |
Logs when blocks are populated in a chunk. |
block-tracking |
論理型 |
false |
Logs when blocks are placed by players and tracked. |
chunk-gc-queue-unload |
論理型 |
false |
Logs when chunks are queued to be unloaded. |
chunk-load |
論理型 |
false |
チャンクのロード時にログを保存します。 |
chunk-unload |
論理型 |
false |
チャンクのアンロード時にログを保存します。 |
entity-collision-checks |
論理型 |
false |
Whether to log entity collision/count checks. |
entity-death |
論理型 |
false |
Log when living entities are destroyed. |
entity-despawn |
論理型 |
false |
Log when living entities are despawned. |
entity-spawn |
論理型 |
false |
Log when living entities are spawned. |
entity-speed-removal |
論理型 |
false |
Whether to log entity removals due to speed. |
exploit-itemstack-name-overflow |
論理型 |
false |
Logs when a server receives exploited packets with itemstack name exceeding string limit. |
exploit-respawn-invisibility |
論理型 |
false |
Logs when a player attempts to respawn invisible to surrounding players. |
exploit-sign-command-updates |
論理型 |
false |
Logs when a server receives an exploited packet containing commands from a player with no permission. |
log-stacktraces |
論理型 |
false |
Add stack traces to dev logging. |
world-auto-save |
論理型 |
false |
If true, logs when a world auto-saves its chunk data. |
モジュール |
|||
bungeecord |
論理型 |
false |
BungeeCord のサポートを有効化します。 |
entity-activation-range |
論理型 |
true |
Enables the entity activation range settings. |
entity-collisions |
論理型 |
true |
Enables entity collision settings. |
exploits |
論理型 |
true |
Enables the exploit prevention module. |
game-fixes |
論理型 |
false |
Enables the game fixes module. |
optimizations |
論理型 |
true |
Enables the optimizations module. |
realtime |
論理型 |
false |
Use real time instead of ticks. |
timings |
論理型 |
true |
Enables timing settings. |
tracking |
論理型 |
true |
Enables the tracking module. |
Optimizations |
See パフォーマンスの調整 |
||
Spawner |
|||
spawn-limit-ambient |
整数値 |
15 |
The number of ambients that can spawn around the player. |
spawn-limit-animal |
整数値 |
15 |
The number of animals that can spawn around the player. |
spawn-limit-aquatic |
整数値 |
5 |
The number of aquatics that can spawn around the player. |
spawn-limit-monster |
整数値 |
70 |
The number of monsters that can spawn around the player. |
tick-rate-ambient |
整数値 |
400 |
The ambient spawn tick rate. |
tick-rate-animal |
整数値 |
400 |
The animal spawn tick rate. |
tick-rate-aquatic |
整数値 |
400 |
The aquatic spawn tick rate. |
tick-rate-monster |
整数値 |
1 |
The monster spawn tick rate. |
SQL |
|||
aliases |
文字列 |
null |
SQL 接続のエイリアス。 |
Timings |
|||
enabled |
論理型 |
true |
If timings are enabled. |
hidden-config-entries |
文字列 |
sponge.sql |
隠し設定エントリ。 |
history-interval |
整数値 |
300 |
The interval between timing history report generation. |
history-length |
整数値 |
3600 |
How long, in ticks, that the timing history will be kept for the server. |
server-name-privacy |
論理型 |
false |
Whether to include information such as the server name, motd, online-mode, and server icon in the report. |
verbose |
論理型 |
true |
Whether or not for timings to monitor at the verbose level. |
ワールド設定 |
|||
auto-player-save-interval |
整数値 |
900 |
The auto-save tick interval used when saving global player data. |
auto-save-interval |
整数値 |
900 |
The auto-save tick interval used to save all loaded chunks in a world. |
chunk-gc-load-threshold |
整数値 |
0 |
The number of newly loaded chunks before triggering a forced cleanup. |
chunk-gc-tick-interval |
整数値 |
1 |
The tick interval used to cleanup all inactive chunks in a world. |
chunk-unload-delay |
整数値 |
30 |
The number of seconds to delay a chunk unload once marked inactive. |
deny-chunk-requests |
論理型 |
true |
If enabled, any request for a chunk not currently loaded will be denied. |
flowing-lava-decay |
論理型 |
false |
Lava behaves like vanilla water when the source block is removed, when set to true. |
gameprofile-lookup-batch-size |
整数値 |
1 |
The amount of GameProfile requests to make against Mojang’s session server. |
gameprofile-lookup-task-interval |
整数値 |
1 |
The interval used to process queued GameProfile requests. |
generate-spawn-on-load |
論理型 |
false |
If the world should generate spawn when the world is loaded. |
infinite-water-source |
論理型 |
false |
False = Default vanilla water source behaviour. |
invalid-lookup-uuids |
array |
See config |
The list of uuid’s that shouldn’t be looked up on Mojang’s session server. |
item-merge-radius |
整数値 |
2.5 |
The merge radius for item entities. |
keep-spawn-loaded |
論理型 |
false |
If the spawn should stay loaded with no players. Has no effect in global config. Config doesn’t need to be enabled either, because it will always fall back to the world config. |
leaf-decay |
論理型 |
true |
If enabled, allows natural leaf decay. |
load-on-startup |
論理型 |
false |
If the world should be loaded on startup. Has no effect in global config. Config doesn’t need to be enabled either, because it will always fall back to the world config. |
mob-spawn-range |
整数値 |
8 |
Specifies the radius (in chunks) of where creatures will spawn. This value is capped to the current view distance setting in server.properties. |
Portal Agents |
A list of all detected portal agents used in this world. In order to override, change the target world name to any other valid world. If world is not found, it will fallback to default. |
||
「minecraft:default_nether」 |
world |
DIM-1 |
デフォルトのネザーワールドです。 |
「minecraft:default_the_end」 |
world |
DIM1 |
The default end world. |
pvp-enabled |
論理型 |
true |
If the would allows PVP combat. |
weather-ice-and-snow |
論理型 |
true |
Enable to allow the natural formation of ice and snow. |
weather-thunder |
論理型 |
true |
Enable to initiate thunderstorms. |
world-enabled |
論理型 |
true |
Enable if this world should be registered. |
This config was generated using SpongeForge build 2360 (with Forge 2282), SpongeAPI version 6.0:
# 1.0
#
# # If you need help with the configuration or have any questions related to Sponge,
# # join us at the IRC or drop by our forums and leave a post.
#
# # IRC: #sponge @ irc.esper.net ( https://webchat.esper.net/?channel=sponge )
# # Forums: https://forums.spongepowered.org/
#
sponge {
block-capturing {
# If enabled, newly discovered blocks will be added to this config with a default value.
auto-populate=false
# Per-mod block id mappings for controlling capturing behavior
mods {
extrautils2 {
# Set to true to perform individual capturing (i.e. skip bulk capturing) for scheduled ticks for a block type
block-tick-capturing {
RedstoneClock=true
}
# Set to false if you want to ignore all specific rules for this mod
enabled=true
}
}
}
block-tracking {
# Add block ids you wish to blacklist for player block placement tracking.
block-blacklist=[]
# If enabled, adds player tracking support for block positions. Note: This should only be disabled if you do not care who caused a block to change.
enabled=true
}
bungeecord {
# If enabled, allows BungeeCord to forward IP address, UUID, and Game Profile to this server
ip-forwarding=false
}
cause-tracker {
# If true, when a mod changes a world that is different
# from an expected world during a WorldTick event, the
# cause tracker will identify both the expected changed
# world and the actual changed world. This does not mean
# that the changes are being dropped, simply it means that
# a mod is possibly unknowingly changing a world other
# than what is expected.
report-different-world-changes=false
# If true, the cause tracker will print out when there are too many phases
# being entered, usually considered as an issue of phase re-entrance and
# indicates an unexpected issue of tracking phases not to complete.
# If this is not reported yet, please report to Sponge. If it has been
# reported, you may disable this.
verbose=true
# If true, the cause tracker will dump extra information about the current phaseswhen certain non-CauseTracker related exceptions occur. This is usually not necessary, as the information in the exception itself can normally be used to determine the cause of the issue
verbose-errors=false
}
commands {
# A mapping from unqualified command alias to plugin id of the plugin that should handle a certain command
aliases {}
# Patches the specified commands to respect the world of the sender instead of applying the changes on the all worlds.
multi-world-patches {
defaultgamemode=true
difficulty=true
gamerule=true
seed=true
setdefaultspawnpoint=true
time=true
toggledownfall=true
weather=true
worldborder=true
}
}
# This setting does nothing in the global config. In dimension/world configs, it allows the config to override config(s) that it inherits from
config-enabled=false
debug {
# Detect and prevent certain attempts to use entities concurrently.
# WARNING: May drastically decrease server performance. Only enable this to debug a pre-existing issue
concurrent-entity-checks=false
# Dump chunks in the event of a deadlock
dump-chunks-on-deadlock=false
# Dump the heap in the event of a deadlock
dump-heap-on-deadlock=false
# Dump the server thread on deadlock warning
dump-threads-on-warn=false
# Enable Java's thread contention monitoring for thread dumps
thread-contention-monitoring=false
}
entity {
# Number of colliding entities in one spot before logging a warning. Set to 0 to disable
collision-warn-size=200
# Number of entities in one dimension before logging a warning. Set to 0 to disable
count-warn-size=0
# Number of ticks before a painting is respawned on clients when their art is changed
entity-painting-respawn-delay=2
# Number of ticks before the fake player entry of a human is removed from the tab list (range of 0 to 100 ticks).
human-player-list-remove-delay=10
# Controls the time in ticks for when an item despawns.
item-despawn-rate=6000
# The upper bounded range where living entities farther from a player will likely despawn
living-hard-despawn-range=128
# The amount of seconds before a living entity between the soft and hard despawn ranges from a player to be considered for despawning
living-soft-despawn-minimum-life=30
# The lower bounded range where living entities near a player may potentially despawn
living-soft-despawn-range=32
# Max size of an entity's bounding box before removing it. Set to 0 to disable
max-bounding-box-size=1000
# Square of the max speed of an entity before removing it. Set to 0 to disable
max-speed=100
}
entity-activation-range {
# If enabled, newly discovered entities will be added to this config with a default value.
auto-populate=false
# Default activation ranges used for all entities unless overridden.
defaults {
ambient=32
aquatic=32
creature=32
misc=16
monster=32
}
# Per-mod overrides. Refer to the minecraft default mod for example.
mods {}
}
entity-collisions {
# If enabled, newly discovered entities/blocks will be added to this config with a default value.
auto-populate=false
# Default max collisions used for all entities/blocks unless overridden.
defaults {
blocks=8
entities=8
}
# Max amount of entities any given entity or block can collide with. This improves performance when there are more than 8 entities on top of eachother such as a 1x1 spawn pen. Set to 0 to disable.
max-entities-within-aabb=8
# Per-mod overrides. Refer to the minecraft default mod for example.
mods {
botania {
blocks {}
# Default max collisions used for all entities/blocks unless overridden.
defaults {}
# Set to false if you want mod to ignore entity collision rules.
enabled=true
entities {
botaniacorporeaspark=-1
botaniaspark=-1
}
}
minecraft {
blocks {
"detector_rail"=1
"heavy_weighted_pressure_plate"=150
"light_weighted_pressure_plate"=15
"mob_spawner"=-1
"stone_pressure_plate"=1
"wooden_button"=1
"wooden_pressure_plate"=1
}
# Default max collisions used for all entities/blocks unless overridden.
defaults {}
# Set to false if you want mod to ignore entity collision rules.
enabled=true
entities {
thrownpotion=-1
}
}
}
}
exploits {
prevent-creative-itemstack-name-exploit=true
prevent-sign-command-exploit=true
}
general {
# The directory for Sponge plugin configurations, relative to the
# execution root or specified as an absolute path.
# Note that the default: "${CANONICAL_GAME_DIR}/config"
# is going to use the "plugins" directory in the root game directory.
# If you wish for plugin configs to reside within a child of the configuration
# directory, change the value to, for example, "${CANONICAL_CONFIG_DIR}/sponge/plugins".
# Note: It is not recommended to set this to "${CANONICAL_CONFIG_DIR}/sponge", as there is
# a possibility that plugin configurations can conflict the Sponge core configurations.
config-dir="${CANONICAL_GAME_DIR}/config"
# Disable warning messages to server admins
disable-warnings=false
# Enabled sleeping between chunk saves, beware of memory issues
file-io-thread-sleep=false
# Additional directory to search for plugins, relative to the
# execution root or specified as an absolute path.
# Note that the default: "${CANONICAL_MODS_DIR}/plugins"
# is going to search for a plugins folder in the mods directory.
# If you wish for the plugins folder to reside in the root game
# directory, change the value to "${CANONICAL_GAME_DIR}/plugins".
plugins-dir="${CANONICAL_MODS_DIR}/plugins"
}
ip-sets {}
logging {
# Log when blocks are broken
block-break=false
# Log when blocks are modified
block-modify=false
# Log when blocks are placed
block-place=false
# Log when blocks are populated in a chunk
block-populate=false
# Log when blocks are placed by players and tracked
block-tracking=false
# Log when chunks are queued to be unloaded by the chunk garbage collector.
chunk-gc-queue-unload=false
# Log when chunks are loaded
chunk-load=false
# Log when chunks are unloaded
chunk-unload=false
# Whether to log entity collision/count checks
entity-collision-checks=false
# Log when living entities are destroyed
entity-death=false
# Log when living entities are despawned
entity-despawn=false
# Log when living entities are spawned
entity-spawn=false
# Whether to log entity removals due to speed
entity-speed-removal=false
# Log when server receives exploited packet with itemstack name exceeding string limit.
exploit-itemstack-name-overflow=false
# Log when player attempts to respawn invisible to surrounding players.
exploit-respawn-invisibility=false
# Log when server receives exploited packet to update a sign containing commands from player with no permission.
exploit-sign-command-updates=false
# Add stack traces to dev logging
log-stacktraces=false
# Log when a world auto-saves its chunk data. Note: This may be spammy depending on the auto-save-interval configured for world.
world-auto-save=false
}
modules {
block-capturing-control=true
bungeecord=false
entity-activation-range=true
entity-collisions=true
exploits=true
game-fixes=false
optimizations=true
# Use real (wall) time instead of ticks as much as possible
realtime=false
# Controls block range and tick rate of tileentities.
# Use with caution as this can break intended functionality.
tileentity-activation=false
timings=true
tracking=true
}
optimizations {
# Runs lighting updates async.
async-lighting=true
# Caches tameable entities owners to avoid constant lookups against data watchers. If mods cause issue, disable.
cache-tameable-owners=true
# If enabled, block item drops are pre-processed to avoid
# having to spawn extra entities that will be merged post spawning.
# Usually, Sponge is smart enough to determine when to attempt an item pre-merge
# and when not to, however, in certain cases, some mods rely on items not being
# pre-merged and actually spawned, in which case, the items will flow right through
# without being merged.
drops-pre-merge=true
# Handles structures that are saved to disk. Certain structures can take up large amounts
# of disk space for very large maps and the data for these structures is only needed while the world
# around them is generating. Disabling saving of these structures can save disk space and time during
# saves if your world is already fully generated.
# Warning: disabling structure saving will break the vanilla locate command.
structure-saving {
# If enabled, newly discovered structures will be added to this config with a default value.
auto-populate=false
enabled=false
# Per-mod overrides. Refer to the minecraft default mod for example.
mods {
minecraft {
# Set to false if you want mod to never save structures.
enabled=true
structures {
mineshaft=false
}
}
}
}
}
# Used to control spawn limits around players.
# Note: The radius uses the lower value of mob spawn range and server's view distance.
spawner {
# The number of ambients the spawner can potentially spawn around a player.
spawn-limit-ambient=15
# The number of animals the spawner can potentially spawn around a player.
spawn-limit-animal=15
# The number of aquatics the spawner can potentially spawn around a player.
spawn-limit-aquatic=5
# The number of monsters the spawner can potentially spawn around a player.
spawn-limit-monster=70
# The ambient spawning tick rate. Default: 400
tick-rate-ambient=400
# The animal spawning tick rate. Default: 400
tick-rate-animal=400
# The aquatic spawning tick rate. Default: 400
tick-rate-aquatic=400
# The monster spawning tick rate. Default: 1
tick-rate-monster=1
}
# Configuration options related to the Sql service, including connection aliases etc
sql {
# Aliases for SQL connections, in the format jdbc:protocol://[username[:password]@]host/database
aliases {}
}
tileentity-activation {
# If enabled, newly discovered tileentities will be added to this config with default settings.
auto-populate=false
# Default activation block range used for all tileentities unless overridden.
default-block-range=64
# Default tick rate used for all tileentities unless overridden.
default-tick-rate=1
# Per-mod overrides. Refer to the minecraft default mod for example.
mods {}
}
timings {
enabled=true
hidden-config-entries=[
"sponge.sql"
]
history-interval=300
history-length=3600
server-name-privacy=false
verbose=true
}
world {
# The auto-save tick interval used when saving global player data. (Default: 900)
# Note: 20 ticks is equivalent to 1 second. Set to 0 to disable.
auto-player-save-interval=900
# The auto-save tick interval used to save all loaded chunks in a world.
# Set to 0 to disable. (Default: 900)
# Note: 20 ticks is equivalent to 1 second.
auto-save-interval=900
# The number of newly loaded chunks before triggering a forced cleanup.
# Note: When triggered, the loaded chunk threshold will reset and start incrementing.
# Disabled by default.
chunk-gc-load-threshold=0
# The tick interval used to cleanup all inactive chunks that have leaked in a world.
# Set to 0 to disable which restores vanilla handling. (Default: 600)
chunk-gc-tick-interval=600
# The number of seconds to delay a chunk unload once marked inactive. (Default: 15)
# Note: This gets reset if the chunk becomes active again.
chunk-unload-delay=15
# If enabled, any request for a chunk not currently loaded will be denied (exceptions apply for things like world gen and player movement).
# Note: As this is an experimental setting for performance gain, if you encounter any issues then we recommend disabling it.
deny-chunk-requests=true
# Lava behaves like vanilla water when source block is removed
flowing-lava-decay=false
# The amount of GameProfile requests to make against Mojang's session server. (Default: 1)
# Note: Mojang accepts a maximum of 600 requests every 10 minutes from a single IP address.
# If you are running multiple servers behind the same IP, it is recommended to raise the 'gameprofile-task-interval' setting
# in order to compensate for the amount requests being sent.
# Finally, if set to 0 or less, the default batch size will be used.
# For more information visit http://wiki.vg/Mojang_API
gameprofile-lookup-batch-size=1
# The interval, in seconds, used by the GameProfileQueryTask to process queued gameprofile requests. (Default: 4)
# Note: This setting should be raised if you experience the following error:
# "The client has sent too many requests within a certain amount of time".
# Finally, if set to 0 or less, the default interval will be used.
gameprofile-lookup-task-interval=4
# Enable if you want the world to generate spawn the moment its loaded.
generate-spawn-on-load=false
# Vanilla water source behavior - is infinite
infinite-water-source=false
# The list of uuid's that should never perform a lookup against Mojang's session server.
# Note: If you are using SpongeForge, make sure to enter any mod fake player's UUID to this list.
invalid-lookup-uuids=[
"00000000-0000-0000-0000-000000000000",
"0d0c4ca0-4ff1-11e4-916c-0800200c9a66",
"41c82c87-7afb-4024-ba57-13d2c99cae77"
]
# The defined merge radius for Item entities such that when two items are
# within the defined radius of each other, they will attempt to merge. Usually,
# the default radius is set to 0.5 in Vanilla, however, for performance reasons
# 2.5 is generally acceptable.
# Note: Increasing the radius higher will likely cause performance degradation
# with larger amount of items as they attempt to merge and search nearby
# areas for more items. Setting to a negative value is not supported!
item-merge-radius=2.5
# Enable if this world's spawn should remain loaded with no players.
keep-spawn-loaded=false
# Enable to allow natural leaf decay.
leaf-decay=true
# Enable if this world should be loaded on startup.
load-on-startup=false
# The maximum number of queued unloaded chunks that will be unloaded in a single tick.
# Note: With the chunk gc enabled, this setting only applies to the ticks
# where the gc runs (controlled by 'chunk-gc-tick-interval')
# Note: If the max unloads is too low, too many chunks may remain
# loaded on the world and increases the chance for a drop in tps. (Default: 100)
max-chunk-unloads-per-tick=100
# Specifies the radius (in chunks) of where creatures will spawn.
# This value is capped to the current view distance setting in server.properties
mob-spawn-range=4
# A list of all detected portal agents used in this world.
# In order to override, change the target world name to any other valid world.
# Note: If world is not found, it will fallback to default.
portal-agents {
"minecraft:default_nether"=DIM-1
"minecraft:default_the_end"=DIM1
}
# Enable if this world allows PVP combat.
pvp-enabled=true
# Enable to allow the natural formation of ice and snow in supported biomes.
weather-ice-and-snow=true
# Enable to initiate thunderstorms in supported biomes.
weather-thunder=true
# Enable if this world should be registered.
world-enabled=true
}
}