global.conf
Globale configuratie
Het global.conf bestand bevat de globale configuraties voor Sponge. Dit bestand wordt aangemaakt in de config/sponge map in uw server map. Veel van deze eigenschappen kunnen ook overschreven worden per wereld of per dimensie door gebruik te maken van de configuratie bestanden in de submappen van config/worlds.
Hieronder staat een tabel met alle instellingen die beschikbaar zijn in het global.conf bestand. Merk op dat bepaalde secties niet onmiddelijk gevuld zijn, en dat deze mogelijk aan het bestand toegevoegd worden wanneer de server ze tegenkomt. Er is ook een volledig voorbeeld van een onaangepast ‘’global.conf’’ bestand onderaan deze pagina, na de volgende tabel:
Globale Eigenschappen van Sponge
Eigenschap |
Soort |
Standaard |
Omschrijving |
---|---|---|---|
Blok Volgen |
|||
block-blacklist |
string |
null |
Adds block ids you wish to blacklist for player block placement tracking. |
ingeschakeld |
boolean |
true |
Adds player tracking support for block positions. |
Bungeecord |
|||
ip-doorsturen |
boolean |
false |
Allows bungeecord to forward ip address, UUID, and Game Profile to the server. |
Cause Tracker |
|||
report-different-world-changes |
boolean |
false |
Indien ingeschakeld, zal Sponge melden wanneer een mod een onverwachte wereld verandering maakt. |
verbose |
boolean |
true |
If enabled, the cause tracker will print out when there are too many phases being entered. |
Commando’s |
|||
aliassen |
string |
null |
Alias will resolve conflicts when multiple
plugins request a specific command. Correct
syntax is
aliases = {
title=myPlugin
}
|
config-enabled |
boolean |
false |
In dimension/world configs, it allows the config to override inherited configs. |
Debug Opties |
|||
concurrent-entity-checks |
boolean |
false |
Detecteert en voorkomt pogingen om entiteiten gelijktijdig te gebruiken. |
dump-chunks-on-deadlock |
boolean |
false |
Dumpt chunks in het geval van een impasse. |
dump-heap-on-deadlock |
boolean |
false |
Dumpt de heap in het geval van een impasse. |
dump-threads-on-warn |
boolean |
false |
Dump de server thread in geval van een impasse waarschuwing. |
thread-contention-monitoring |
boolean |
false |
Schakel Java’s thread contention monitoring in voor thread dumps. |
Entiteit Opties |
|||
collision-warn-size |
integer |
200 |
Aantal botsende entiteiten op één plek voordat er een waarschuwing wordt afgegeven. Zet naar 0 om dit uit te schakelen. |
count-warn-size |
integer |
0 |
Aantal entiteiten toegestaan in één dimensie voordat er een waarschuwing wordt afgegeven. Zet naar 0 om dit uit te schakelen. |
entity-painting-respawn-delay |
integer |
2 |
Number of ticks before a painting is respawned on the client when their art is changed. |
human-player-list-remove-delay |
integer |
10 |
Aantal ticks voordat de vermelding van een nep-speler van een mens wordt verwijderd uit de tablijst. Het toegestane bereik is 0 - 100. |
item-despawn-rate |
integer |
6000 |
De tijd in ticks voordat een item verdwijnt. |
living-hard-despawn-range |
integer |
128 |
The upper bounded range where living entities farther from a player will likely despawn |
living-soft-despawn-minimum-life |
integer |
30 |
The amount of seconds before a living entity between the soft and hard despawn ranges from a player to be considered for despawning |
living-soft-despawn-range |
integer |
32 |
The lower bounded range where living entities near a player may potentially despawn |
max-bounding-box-size |
integer |
1000 |
Maximum size of an entity’s bounding box before it is removed. Set to 0 to disable. |
max-speed |
integer |
100 |
Square of the maximum speed of an entity before it is removed. Set to 0 to disable |
Entiteit activeringsbereik |
|||
auto-populate |
boolean |
false |
Indien ingeschakeld, zullen nieuwe ontdekte entiteiten toegevoegd worden aan dit configuratiebestand met een standaardwaarde. |
Standaardwaarden |
Standaard activeringsbereiken voor alle entiteiten, tenzij deze zijn overschreven. |
||
ambient |
integer |
32 |
Standaard activeringsbereik voor passieve entiteiten. |
aquatic |
integer |
32 |
Standaard activeringsbereik voor aquatische entiteiten. |
creature |
integer |
16 |
Standaard activeringsbereik voor wezens. |
misc |
integer |
16 |
Standaard activeringsbereik voor diverse entiteiten. |
monster |
integer |
32 |
Standaard activeringsbereik voor monsters. |
Mods |
Per-mod overrides. Refer to the Minecraft default mod for example. |
||
Entiteit botsingen |
|||
auto-populate |
boolean |
false |
Indien ingeschakeld, zullen nieuwe ontdekte entiteiten/blokken toegevoegd worden aan dit configuratiebestand met een standaardwaarde. |
Standaardwaarden |
Default max collisions used for all entities/blocks unless overridden. |
||
max-entities-within-aabb |
integer |
8 |
Max amount of entities any given entity or block can collide with. Set to 0 to disable. |
Mods |
Per-mod overrides. Refer to the Minecraft default mod for example. |
||
Minecraft |
|||
Blokken |
|||
“detector_rail” |
integer |
1 |
Maximale aantal botsingen voor een “detector_rail”. |
“heavy_weighted_pressure_plate” |
integer |
150 |
Maximale aantal botsingen voor een “heavy_weighted_pressure_plate”. |
“light_weighted_pressure_plate” |
integer |
15 |
Maximale aantal botsingen voor een “light_weighted_pressure_plate”. |
“mob_spawner” |
integer |
-1 |
Maximale aantal botsingen voor een “mob_spawner”. |
“stone_pressure_plate” |
integer |
1 |
Maximale aantal botsingen voor een “stone_pressure_plate”. |
“wooden_button” |
integer |
1 |
Maximale aantal botsingen voor een “wooden_button”. |
“wooden_pressure_plate” |
integer |
1 |
Maximale aantal botsingen voor een “wooden_pressure_plate”. |
Standaardwaarden |
Default max collisions used for all entities/blocks unless overridden. |
||
blocks |
integer |
8 |
Standaard maximale aantal botsingen voor blokken. |
entities |
integer |
8 |
Standaard maximale aantal botsingen voor entiteiten. |
ingeschakeld |
boolean |
true |
Set to false if you want mod to ignore entity collision rules. |
Entiteiten |
|||
thrownpotion |
integer |
-1 |
Maximale aantal botsingen voor een gegooide drank. |
Exploits |
|||
prevent-creative-itemstack-name-exploit |
boolean |
true |
Voorkomt een exploit waarbij de cliënt een pakket stuurt met de itemstacknaam die de stringlimiet overschrijdt. |
prevent-sign-command-exploit |
boolean |
true |
Voorkomt een exploit waarbij de cliënt een pakket stuurt om een bord met commando’s van een speler bij te werken zonder toestemming. |
Algemene Instellingen |
|||
config-dir |
string |
Zie configuratie |
Hiermee stelt u de map in voor de configuratiebestanden van plugins. |
disable-warnings |
boolean |
false |
Waarschuwingsberichten uitschakelen naar server administratoren. |
file-io-thread-sleep |
boolean |
false |
Enables sleeping between chunk saves. |
plugins-dir |
string |
Zie configuratie |
Sets an additional directory to search for plugins. |
Ip Sets |
|||
Log opties |
|||
block-break |
boolean |
false |
Houd bij wanneer een blok word gesloopt. |
block-modify |
boolean |
false |
Houd bij wanneer blokken gewijzigd worden. |
block-place |
boolean |
false |
Houd bij wanneer blokken geplaatst worden. |
block-populate |
boolean |
false |
Logs when blocks are populated in a chunk. |
block-tracking |
boolean |
false |
Logs when blocks are placed by players and tracked. |
chunk-gc-queue-unload |
boolean |
false |
Logs when chunks are queued to be unloaded. |
chunk-load |
boolean |
false |
Houd bij wanneer chunks zijn geladen. |
chunk-unload |
boolean |
false |
Log when chunks are unloaded. |
entity-collision-checks |
boolean |
false |
Whether to log entity collision/count checks. |
entity-death |
boolean |
false |
Houd bij wanneer levende entiteiten worden vernietigd. |
entity-despawn |
boolean |
false |
Houd bij wanneer levende entiteiten verdwijnen. |
entity-spawn |
boolean |
false |
Houd bij wanneer levende entiteiten verdwenen zijn. |
entity-speed-removal |
boolean |
false |
Whether to log entity removals due to speed. |
exploit-itemstack-name-overflow |
boolean |
false |
Logs when a server receives exploited packets with itemstack name exceeding string limit. |
exploit-respawn-invisibility |
boolean |
false |
Logs when a player attempts to respawn invisible to surrounding players. |
exploit-sign-command-updates |
boolean |
false |
Logs when a server receives an exploited packet containing commands from a player with no permission. |
log-stacktraces |
boolean |
false |
Add stack traces to dev logging. |
world-auto-save |
boolean |
false |
If true, logs when a world auto-saves its chunk data. |
Modules |
|||
bungeecord |
boolean |
false |
Schakelt ondersteuning voor bungeecord in. |
entity-activation-range |
boolean |
true |
Enables the entity activation range settings. |
entity-collisions |
boolean |
true |
Enables entity collision settings. |
exploits |
boolean |
true |
Schakelt de exploitatie preventie module in. |
game-fixes |
boolean |
false |
Activeert de module voor spel correcties. |
optimizations |
boolean |
true |
Activeert de optimalisatie module. |
realtime |
boolean |
false |
Gebruik echte tijd in plaats van ticks. |
timings |
boolean |
true |
Schakelt tijdmetingen in. |
tracking |
boolean |
true |
Schakelt de tracking module in. |
Optimalisaties |
|||
Spawner |
|||
spawn-limit-ambient |
integer |
15 |
The number of ambients that can spawn around the player. |
spawn-limit-animal |
integer |
15 |
The number of animals that can spawn around the player. |
spawn-limit-aquatic |
integer |
5 |
The number of aquatics that can spawn around the player. |
spawn-limit-monster |
integer |
70 |
The number of monsters that can spawn around the player. |
tick-rate-ambient |
integer |
400 |
The ambient spawn tick rate. |
tick-rate-animal |
integer |
400 |
The animal spawn tick rate. |
tick-rate-aquatic |
integer |
400 |
The aquatic spawn tick rate. |
tick-rate-monster |
integer |
1 |
The monster spawn tick rate. |
SQL |
|||
aliassen |
string |
null |
Aliases for SQL connections. This is done in
the format
|
Tijdmetingen |
|||
ingeschakeld |
boolean |
true |
If timings are enabled. |
hidden-config-entries |
string |
sponge.sql |
De verborgen configuratie vermeldingen. |
history-interval |
integer |
300 |
The interval between timing history report generation. |
history-length |
integer |
3600 |
How long, in ticks, that the timing history will be kept for the server. |
server-name-privacy |
boolean |
false |
Whether to include information such as the server name, motd, online-mode, and server icon in the report. |
verbose |
boolean |
true |
Whether or not for timings to monitor at the verbose level. |
Wereld Instellingen |
|||
auto-player-save-interval |
integer |
900 |
The auto-save tick interval used when saving global player data. |
auto-save-interval |
integer |
900 |
The auto-save tick interval used to save all loaded chunks in a world. |
chunk-gc-load-threshold |
integer |
0 |
The number of newly loaded chunks before triggering a forced cleanup. |
chunk-gc-tick-interval |
integer |
1 |
The tick interval used to cleanup all inactive chunks in a world. |
chunk-unload-delay |
integer |
30 |
The number of seconds to delay a chunk unload once marked inactive. |
deny-chunk-requests |
boolean |
true |
Indien ingeschakeld, zal elke aanvraag naar een chunk die niet geladen is geweigerd worden. |
flowing-lava-decay |
boolean |
false |
Lava behaves like vanilla water when the source block is removed, when set to true. |
gameprofile-lookup-batch-size |
integer |
1 |
The amount of GameProfile requests to make against Mojang’s session server. |
gameprofile-lookup-task-interval |
integer |
1 |
The interval used to process queued GameProfile requests. |
generate-spawn-on-load |
boolean |
false |
If the world should generate spawn when the world is loaded. |
infinite-water-source |
boolean |
false |
False = standaard vanilla water bron gedrag. |
invalid-lookup-uuids |
reeks |
Zie configuratie |
De lijst met UUID’s die niet op de Mojang sessie server mogen worden opgezocht. |
item-merge-radius |
integer |
2.5 |
The merge radius for item entities. |
keep-spawn-loaded |
boolean |
false |
If the spawn should stay loaded with no players. Has no effect in global config. Config doesn’t need to be enabled either, because it will always fall back to the world config. |
leaf-decay |
boolean |
true |
If enabled, allows natural leaf decay. |
load-on-startup |
boolean |
false |
If the world should be loaded on startup. Has no effect in global config. Config doesn’t need to be enabled either, because it will always fall back to the world config. |
mob-spawn-range |
integer |
8 |
Specifies the radius (in chunks) of where creatures will spawn. This value is capped to the current view distance setting in server.properties. |
Portal Agents |
A list of all detected portal agents used in this world. In order to override, change the target world name to any other valid world. If world is not found, it will fallback to default. |
||
“minecraft:default_nether” |
world |
DIM-1 |
De standaard Nether wereld. |
“minecraft:default_the_end” |
world |
DIM1 |
De standaard End wereld. |
pvp-enabled |
boolean |
true |
Of de wereld PVP gevechten toestaat. |
weather-ice-and-snow |
boolean |
true |
Activeer om de natuurlijke vorming van ijs en sneeuw toe te staan. |
weather-thunder |
boolean |
true |
Activeer om onweersbuien te starten. |
world-enabled |
boolean |
true |
Schakel dit in als deze wereld geregistreerd mag worden. |
Deze configuratie is gegenereerd door SpongeForge build 2360 (met Forge 2282), SpongeAPI versie 6.0:
# 1.0
#
# # If you need help with the configuration or have any questions related to Sponge,
# # join us at the IRC or drop by our forums and leave a post.
#
# # IRC: #sponge @ irc.esper.net ( https://webchat.esper.net/?channel=sponge )
# # Forums: https://forums.spongepowered.org/
#
sponge {
block-capturing {
# If enabled, newly discovered blocks will be added to this config with a default value.
auto-populate=false
# Per-mod block id mappings for controlling capturing behavior
mods {
extrautils2 {
# Set to true to perform individual capturing (i.e. skip bulk capturing) for scheduled ticks for a block type
block-tick-capturing {
RedstoneClock=true
}
# Set to false if you want to ignore all specific rules for this mod
enabled=true
}
}
}
block-tracking {
# Add block ids you wish to blacklist for player block placement tracking.
block-blacklist=[]
# If enabled, adds player tracking support for block positions. Note: This should only be disabled if you do not care who caused a block to change.
enabled=true
}
bungeecord {
# If enabled, allows BungeeCord to forward IP address, UUID, and Game Profile to this server
ip-forwarding=false
}
cause-tracker {
# If true, when a mod changes a world that is different
# from an expected world during a WorldTick event, the
# cause tracker will identify both the expected changed
# world and the actual changed world. This does not mean
# that the changes are being dropped, simply it means that
# a mod is possibly unknowingly changing a world other
# than what is expected.
report-different-world-changes=false
# If true, the cause tracker will print out when there are too many phases
# being entered, usually considered as an issue of phase re-entrance and
# indicates an unexpected issue of tracking phases not to complete.
# If this is not reported yet, please report to Sponge. If it has been
# reported, you may disable this.
verbose=true
# If true, the cause tracker will dump extra information about the current phaseswhen certain non-CauseTracker related exceptions occur. This is usually not necessary, as the information in the exception itself can normally be used to determine the cause of the issue
verbose-errors=false
}
commands {
# A mapping from unqualified command alias to plugin id of the plugin that should handle a certain command
aliases {}
# Patches the specified commands to respect the world of the sender instead of applying the changes on the all worlds.
multi-world-patches {
defaultgamemode=true
difficulty=true
gamerule=true
seed=true
setdefaultspawnpoint=true
time=true
toggledownfall=true
weather=true
worldborder=true
}
}
# This setting does nothing in the global config. In dimension/world configs, it allows the config to override config(s) that it inherits from
config-enabled=false
debug {
# Detect and prevent certain attempts to use entities concurrently.
# WARNING: May drastically decrease server performance. Only enable this to debug a pre-existing issue
concurrent-entity-checks=false
# Dump chunks in the event of a deadlock
dump-chunks-on-deadlock=false
# Dump the heap in the event of a deadlock
dump-heap-on-deadlock=false
# Dump the server thread on deadlock warning
dump-threads-on-warn=false
# Enable Java's thread contention monitoring for thread dumps
thread-contention-monitoring=false
}
entity {
# Number of colliding entities in one spot before logging a warning. Set to 0 to disable
collision-warn-size=200
# Number of entities in one dimension before logging a warning. Set to 0 to disable
count-warn-size=0
# Number of ticks before a painting is respawned on clients when their art is changed
entity-painting-respawn-delay=2
# Number of ticks before the fake player entry of a human is removed from the tab list (range of 0 to 100 ticks).
human-player-list-remove-delay=10
# Controls the time in ticks for when an item despawns.
item-despawn-rate=6000
# The upper bounded range where living entities farther from a player will likely despawn
living-hard-despawn-range=128
# The amount of seconds before a living entity between the soft and hard despawn ranges from a player to be considered for despawning
living-soft-despawn-minimum-life=30
# The lower bounded range where living entities near a player may potentially despawn
living-soft-despawn-range=32
# Max size of an entity's bounding box before removing it. Set to 0 to disable
max-bounding-box-size=1000
# Square of the max speed of an entity before removing it. Set to 0 to disable
max-speed=100
}
entity-activation-range {
# If enabled, newly discovered entities will be added to this config with a default value.
auto-populate=false
# Default activation ranges used for all entities unless overridden.
defaults {
ambient=32
aquatic=32
creature=32
misc=16
monster=32
}
# Per-mod overrides. Refer to the minecraft default mod for example.
mods {}
}
entity-collisions {
# If enabled, newly discovered entities/blocks will be added to this config with a default value.
auto-populate=false
# Default max collisions used for all entities/blocks unless overridden.
defaults {
blocks=8
entities=8
}
# Max amount of entities any given entity or block can collide with. This improves performance when there are more than 8 entities on top of eachother such as a 1x1 spawn pen. Set to 0 to disable.
max-entities-within-aabb=8
# Per-mod overrides. Refer to the minecraft default mod for example.
mods {
botania {
blocks {}
# Default max collisions used for all entities/blocks unless overridden.
defaults {}
# Set to false if you want mod to ignore entity collision rules.
enabled=true
entities {
botaniacorporeaspark=-1
botaniaspark=-1
}
}
minecraft {
blocks {
"detector_rail"=1
"heavy_weighted_pressure_plate"=150
"light_weighted_pressure_plate"=15
"mob_spawner"=-1
"stone_pressure_plate"=1
"wooden_button"=1
"wooden_pressure_plate"=1
}
# Default max collisions used for all entities/blocks unless overridden.
defaults {}
# Set to false if you want mod to ignore entity collision rules.
enabled=true
entities {
thrownpotion=-1
}
}
}
}
exploits {
prevent-creative-itemstack-name-exploit=true
prevent-sign-command-exploit=true
}
general {
# The directory for Sponge plugin configurations, relative to the
# execution root or specified as an absolute path.
# Note that the default: "${CANONICAL_GAME_DIR}/config"
# is going to use the "plugins" directory in the root game directory.
# If you wish for plugin configs to reside within a child of the configuration
# directory, change the value to, for example, "${CANONICAL_CONFIG_DIR}/sponge/plugins".
# Note: It is not recommended to set this to "${CANONICAL_CONFIG_DIR}/sponge", as there is
# a possibility that plugin configurations can conflict the Sponge core configurations.
config-dir="${CANONICAL_GAME_DIR}/config"
# Disable warning messages to server admins
disable-warnings=false
# Enabled sleeping between chunk saves, beware of memory issues
file-io-thread-sleep=false
# Additional directory to search for plugins, relative to the
# execution root or specified as an absolute path.
# Note that the default: "${CANONICAL_MODS_DIR}/plugins"
# is going to search for a plugins folder in the mods directory.
# If you wish for the plugins folder to reside in the root game
# directory, change the value to "${CANONICAL_GAME_DIR}/plugins".
plugins-dir="${CANONICAL_MODS_DIR}/plugins"
}
ip-sets {}
logging {
# Log when blocks are broken
block-break=false
# Log when blocks are modified
block-modify=false
# Log when blocks are placed
block-place=false
# Log when blocks are populated in a chunk
block-populate=false
# Log when blocks are placed by players and tracked
block-tracking=false
# Log when chunks are queued to be unloaded by the chunk garbage collector.
chunk-gc-queue-unload=false
# Log when chunks are loaded
chunk-load=false
# Log when chunks are unloaded
chunk-unload=false
# Whether to log entity collision/count checks
entity-collision-checks=false
# Log when living entities are destroyed
entity-death=false
# Log when living entities are despawned
entity-despawn=false
# Log when living entities are spawned
entity-spawn=false
# Whether to log entity removals due to speed
entity-speed-removal=false
# Log when server receives exploited packet with itemstack name exceeding string limit.
exploit-itemstack-name-overflow=false
# Log when player attempts to respawn invisible to surrounding players.
exploit-respawn-invisibility=false
# Log when server receives exploited packet to update a sign containing commands from player with no permission.
exploit-sign-command-updates=false
# Add stack traces to dev logging
log-stacktraces=false
# Log when a world auto-saves its chunk data. Note: This may be spammy depending on the auto-save-interval configured for world.
world-auto-save=false
}
modules {
block-capturing-control=true
bungeecord=false
entity-activation-range=true
entity-collisions=true
exploits=true
game-fixes=false
optimizations=true
# Use real (wall) time instead of ticks as much as possible
realtime=false
# Controls block range and tick rate of tileentities.
# Use with caution as this can break intended functionality.
tileentity-activation=false
timings=true
tracking=true
}
optimizations {
# Runs lighting updates async.
async-lighting=true
# Caches tameable entities owners to avoid constant lookups against data watchers. If mods cause issue, disable.
cache-tameable-owners=true
# If enabled, block item drops are pre-processed to avoid
# having to spawn extra entities that will be merged post spawning.
# Usually, Sponge is smart enough to determine when to attempt an item pre-merge
# and when not to, however, in certain cases, some mods rely on items not being
# pre-merged and actually spawned, in which case, the items will flow right through
# without being merged.
drops-pre-merge=true
# Handles structures that are saved to disk. Certain structures can take up large amounts
# of disk space for very large maps and the data for these structures is only needed while the world
# around them is generating. Disabling saving of these structures can save disk space and time during
# saves if your world is already fully generated.
# Warning: disabling structure saving will break the vanilla locate command.
structure-saving {
# If enabled, newly discovered structures will be added to this config with a default value.
auto-populate=false
enabled=false
# Per-mod overrides. Refer to the minecraft default mod for example.
mods {
minecraft {
# Set to false if you want mod to never save structures.
enabled=true
structures {
mineshaft=false
}
}
}
}
}
# Used to control spawn limits around players.
# Note: The radius uses the lower value of mob spawn range and server's view distance.
spawner {
# The number of ambients the spawner can potentially spawn around a player.
spawn-limit-ambient=15
# The number of animals the spawner can potentially spawn around a player.
spawn-limit-animal=15
# The number of aquatics the spawner can potentially spawn around a player.
spawn-limit-aquatic=5
# The number of monsters the spawner can potentially spawn around a player.
spawn-limit-monster=70
# The ambient spawning tick rate. Default: 400
tick-rate-ambient=400
# The animal spawning tick rate. Default: 400
tick-rate-animal=400
# The aquatic spawning tick rate. Default: 400
tick-rate-aquatic=400
# The monster spawning tick rate. Default: 1
tick-rate-monster=1
}
# Configuration options related to the Sql service, including connection aliases etc
sql {
# Aliases for SQL connections, in the format jdbc:protocol://[username[:password]@]host/database
aliases {}
}
tileentity-activation {
# If enabled, newly discovered tileentities will be added to this config with default settings.
auto-populate=false
# Default activation block range used for all tileentities unless overridden.
default-block-range=64
# Default tick rate used for all tileentities unless overridden.
default-tick-rate=1
# Per-mod overrides. Refer to the minecraft default mod for example.
mods {}
}
timings {
enabled=true
hidden-config-entries=[
"sponge.sql"
]
history-interval=300
history-length=3600
server-name-privacy=false
verbose=true
}
world {
# The auto-save tick interval used when saving global player data. (Default: 900)
# Note: 20 ticks is equivalent to 1 second. Set to 0 to disable.
auto-player-save-interval=900
# The auto-save tick interval used to save all loaded chunks in a world.
# Set to 0 to disable. (Default: 900)
# Note: 20 ticks is equivalent to 1 second.
auto-save-interval=900
# The number of newly loaded chunks before triggering a forced cleanup.
# Note: When triggered, the loaded chunk threshold will reset and start incrementing.
# Disabled by default.
chunk-gc-load-threshold=0
# The tick interval used to cleanup all inactive chunks that have leaked in a world.
# Set to 0 to disable which restores vanilla handling. (Default: 600)
chunk-gc-tick-interval=600
# The number of seconds to delay a chunk unload once marked inactive. (Default: 15)
# Note: This gets reset if the chunk becomes active again.
chunk-unload-delay=15
# If enabled, any request for a chunk not currently loaded will be denied (exceptions apply for things like world gen and player movement).
# Note: As this is an experimental setting for performance gain, if you encounter any issues then we recommend disabling it.
deny-chunk-requests=true
# Lava behaves like vanilla water when source block is removed
flowing-lava-decay=false
# The amount of GameProfile requests to make against Mojang's session server. (Default: 1)
# Note: Mojang accepts a maximum of 600 requests every 10 minutes from a single IP address.
# If you are running multiple servers behind the same IP, it is recommended to raise the 'gameprofile-task-interval' setting
# in order to compensate for the amount requests being sent.
# Finally, if set to 0 or less, the default batch size will be used.
# For more information visit http://wiki.vg/Mojang_API
gameprofile-lookup-batch-size=1
# The interval, in seconds, used by the GameProfileQueryTask to process queued gameprofile requests. (Default: 4)
# Note: This setting should be raised if you experience the following error:
# "The client has sent too many requests within a certain amount of time".
# Finally, if set to 0 or less, the default interval will be used.
gameprofile-lookup-task-interval=4
# Enable if you want the world to generate spawn the moment its loaded.
generate-spawn-on-load=false
# Vanilla water source behavior - is infinite
infinite-water-source=false
# The list of uuid's that should never perform a lookup against Mojang's session server.
# Note: If you are using SpongeForge, make sure to enter any mod fake player's UUID to this list.
invalid-lookup-uuids=[
"00000000-0000-0000-0000-000000000000",
"0d0c4ca0-4ff1-11e4-916c-0800200c9a66",
"41c82c87-7afb-4024-ba57-13d2c99cae77"
]
# The defined merge radius for Item entities such that when two items are
# within the defined radius of each other, they will attempt to merge. Usually,
# the default radius is set to 0.5 in Vanilla, however, for performance reasons
# 2.5 is generally acceptable.
# Note: Increasing the radius higher will likely cause performance degradation
# with larger amount of items as they attempt to merge and search nearby
# areas for more items. Setting to a negative value is not supported!
item-merge-radius=2.5
# Enable if this world's spawn should remain loaded with no players.
keep-spawn-loaded=false
# Enable to allow natural leaf decay.
leaf-decay=true
# Enable if this world should be loaded on startup.
load-on-startup=false
# The maximum number of queued unloaded chunks that will be unloaded in a single tick.
# Note: With the chunk gc enabled, this setting only applies to the ticks
# where the gc runs (controlled by 'chunk-gc-tick-interval')
# Note: If the max unloads is too low, too many chunks may remain
# loaded on the world and increases the chance for a drop in tps. (Default: 100)
max-chunk-unloads-per-tick=100
# Specifies the radius (in chunks) of where creatures will spawn.
# This value is capped to the current view distance setting in server.properties
mob-spawn-range=4
# A list of all detected portal agents used in this world.
# In order to override, change the target world name to any other valid world.
# Note: If world is not found, it will fallback to default.
portal-agents {
"minecraft:default_nether"=DIM-1
"minecraft:default_the_end"=DIM1
}
# Enable if this world allows PVP combat.
pvp-enabled=true
# Enable to allow the natural formation of ice and snow in supported biomes.
weather-ice-and-snow=true
# Enable to initiate thunderstorms in supported biomes.
weather-thunder=true
# Enable if this world should be registered.
world-enabled=true
}
}