Główna Klasa Pluginu
Informacja
The instructions within the Sponge Documentation assume that you have prior knowledge of Java. SpongeAPI provides the foundation for you to begin creating plugins for Minecraft servers powered by Sponge; however, it is up to you to be creative and make your code work! There are several free Java courses online if you have had little experience with Java.
Startowanie twojej klasy
The next step after adding SpongeAPI as a dependency is creating a new class. The class can be named however you
like, and can be in any package that does not begin with org.spongepowered
. By convention, class names should be
in title case.
Oracle recommends to use your domain as your
package name, if you own a domain. However, in the event that you do not own a domain, a common practice is to use an
email address (such as com.gmail.username.project
) or an open-source repository
(such as io.github.username.project
).
After creating your main class, the Plugin annotation must be affixed to it. This annotation allows Sponge to easily find your main plugin class when your plugin is loaded. An example usage is illustrated below, more detailed usage is explained on Metadane Wtyczek.
package io.github.username.project;
import org.spongepowered.plugin.builtin.jvm.Plugin;
@Plugin("exampleplugin")
public class ExamplePlugin {
}
Informacja
Odnieś się do Identyfikatory Pluginów, jeśli jeszcze nie wybrałeś ID swojego pluginu.
Inicializacja Twojej wtyczki
Your plugin can listen for particular events, called lifecycle events, to be notified about changes in the state of
the game or be to prompted to peform a specific task, such as registering a command. In the example below,
onServerStart(StartedEngineEvent<Server>)
is called when the StartedEngineEvent occurs for the
Server. Note that the method is annotated with the Listener annotation.
The example below will log a message upon starting the server. If your plugin is correctly loaded, you should see this message as part of the server’s initialization output.
import org.spongepowered.api.event.Listener;
import org.spongepowered.api.event.lifecycle.StartedEngineEvent;
import org.spongepowered.plugin.builtin.jvm.Plugin;
// Imports for logger
import com.google.inject.Inject;
import org.apache.logging.log4j.Logger;
@Plugin("exampleplugin")
public class ExamplePlugin {
@Inject
private Logger logger;
@Listener
public void onServerStart(final StartedEngineEvent<Server> event) {
logger.info("Successfully running ExamplePlugin!!!");
}
}
Wskazówka
The Sponge documentation provides a guide with more information on events (see Wydarzenia). Normally, in
addition to prefixing event-handler methods with @Listener
, you must also register your object with Sponge’s
event bus, which can be done at any time. However, your main plugin class is registered automatically.
Lifecycle Events
It may also be desirable to listen for other lifecycle events in your plugin, such that you can react to re-registration requests or engine/game state changes. See the plugin lifecycle documentation for more information on the lifecycle events available for plugins to listen to.